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    Synopsis:

    Lae'zel solo avatar reflects on events.


  • 14.
    Narrator
    : *The Netherbrain is ended, the Grand Design is thwarted. You slept soundly for the first time in uncounted months.*<br>
    • 3.
      Narrator
      : *Yet your mind and muscles are restless. Your new home of Faerûn is laid out before you, vast and daunting...*
      • 2.
        Narrator
        : *... but no more daunting than the warriors Vlaakith will send after you. You are Hshar'lak. An apostate.*devnote
        • 8.
          Narrator
          : *What comes next for Lae'zel of K'liir?*devnote
          • 7. Player: Seek far-off adventure. Make a name for yourself as a great warrior in new lands.END_GameFinale_State_LaezelInFaerun, END_GameFinale_State_GoAdventure
            • 17.
              Narrator
              : *This rock, this planet of Toril, is not as craggy as the asteroids your once-home was nestled into. It is painted in meadow-greens and sea-blues.*
              • 18.
                Narrator
                : *Yet there are mountains for climbing, ogre blood for spilling, and fellow warriors for fraternising. Yes - you could get used to that life.*
                • 6.
                  Narrator
                  : *You've grown accustomed to the rock. Hells, maybe - just maybe - you're even fond of it.*
                  • 12.
                    Narrator
                    : *As for Vlaakith's kith'raki, let them come.*devnote
                    • 5.
                      Narrator
                      : *You'll be waiting.*
                      End
          • 9. Player: Go into hiding. The Undying Queen will not find you in those depths.ORI_Laezel_State_HidesInUnderdark
            • 11.
              Narrator
              : *Deep crevasses, rocky caverns, raving beasts. The Underdark is the closest place you'll find to the asteroid you once called home.*
              • 4.
                Narrator
                : *It will be a solitary existence, the kind you might have appreciated once. No unnecessary chatter, no menial tasks for whinging wastrels.*
                • 13.
                  Narrator
                  : *You may find some kindred spirits among the duergar, but alliances will be rare - and friendships, even rarer.*
                  • 16.
                    Narrator
                    : *As for Vlaakith's kith'raki, let them search.*
                    • 10.
                      Narrator
                      : *You'll be lost in the shadows.*
                      End
          • 19. Player: Settle in Baldur's Gate. Githyanki you might be, but you are still a saviour to the citizens.ORI_Laezel_State_InBaldursGate
            • 15.
              Narrator
              : *You might well be a first: an independent githyanki to make a home in Baldur's Gate.*
              • 20.
                Narrator
                : *Word will spread of the githyanki who freed the city from the Netherbrain's scourge. You won't be welcomed by everyone -*
                • 1.
                  Narrator
                  : *- but you won't be turned away. You can forge new alliances, perhaps even find new souls to call 'kin'.*
                  • 0. [Jump] Jump to Node 12 (1)