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Synopsis:
the final words of a Flaming Fist cleric who sought to protect the inhabitants of the house at all costs. This is meant to give the player some idea that the High Hall is currently made of swiss cheese and that a full frontal assault isn't the only option available here
How to trigger:
Cast Speak with Dead on Halfar at (329, -31)
30. : *The corpse does not stir. It will answer no more questions.*GLO_SpeakWithDead_State_QuestionsLimitReachedEnd
31. : *The corpse regards you lifelessly.*GLO_SpeakWithDead_State_QuestionsLimitReached = False
3. Player: Who are you?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
24. : Halfar... cleric... Ilmater...
37. : [TagAnswer]
14. Player: What were you doing here? GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
8. : Trying to... help... survivors... flee...
32. : Never... even... made it... past... gate...
16. : [TagAnswer]
12. Player: Where did you come from?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
10. : Baldur's... Gate... Flaming Fist... reserve...
35. : [TagAnswer]
23. Player: Did you see where the Netherbrain went? GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
15. : Up... high up...
34. : Huge shadow... rising... covering... all...END_GatherYourAllies_HalfarSawBrain
9. : Transformation... chaos... illithids... everywhere...
22. : [TagAnswer]
25. Player: How do I get to the brain from here? END_GatherYourAllies_HalfarSawBrain, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
4. : Must go... up...
20. : But... courtyard... heavily guarded... END_GatherYourAllies_HalfarSaidBrainHeavilyGuarded
6. : Will not... make it... that way...
36. : [TagAnswer]
27. Player: Is there another way to reach the brain? END_GatherYourAllies_HalfarSaidBrainHeavilyGuarded, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
21. : Enemies... came... from... mountainside...
13. : Not sure... where...
17. : [TagAnswer]
7. Player: What forces await in the courtyard?END_GatherYourAllies_HalfarSaidBrainHeavilyGuarded, END_GatherYourAllies_WarnedAboutIllithids = False, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
29. : Illithids... and... others... many... END_GatherYourAllies_WarnedAboutIllithids
2. Player: Who killed you?END_GatherYourAllies_HalfarSaidBrainHeavilyGuarded = False, END_GatherYourAllies_WarnedAboutIllithids = False, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
5. : Illithid... one of... many... END_GatherYourAllies_WarnedAboutIllithids
33. : Too many...
28. : [TagAnswer]
26. Player: How many illithids are there?END_GatherYourAllies_WarnedAboutIllithids, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
19. : Enough... to keep... survivors... from leaving...
0. : ...and rescuers... from... entering...
1. : [TagAnswer]
11. Player: Leave.GLO_SpeakWithDead_State_QuestionsLimitReached = FalseEnd
18. : *The spell's power wanes. You can ask no more questions.*GLO_SpeakWithDead_State_QuestionsLimitReachedEnd
38. : *The corpse seems willing to speak - but not to its killer.*GLO_SpeakWithDead_State_KillerEnd