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Synopsis:
The players have just touched the base of the brain stem in the entrance of High Hall, resulting in some brain quakes and a AD from the Netherbrain. This PAD reinforces that the party will have to traverse higher in order to climb up the brain.
How to trigger:
Load END_Main
goto 350; 15; 75
Click on the brain stem
0. Player: It didn't like that. We'll have to go higher before starting our climb.,
REALLY_ASTARIONEnd
0. Player: Were it so easy. For now, we can only press forward.,
FULL_CEREMORPH,
REALLY_LAEZELEnd
0. Player: Were it so easy. For now, we can only press forward.,
REALLY_LAEZELEnd
0. Player: Not yet. We must climb higher still before ascending the stem.,
REALLY_GALEEnd
0. Player: Not yet. We must climb higher still before ascending the stem.,
FULL_CEREMORPH,
REALLY_GALEEnd
0. Player: No chance it'll be that easy. We need to climb higher.,
REALLY_SHADOWHEARTEnd
0. Player: Not quite. We'll need to get to higher ground if we want to climb up.,
FULL_CEREMORPH,
REALLY_WYLLEnd
0. Player: Not quite. We'll need to get to higher ground if we want to climb up.,
REALLY_WYLLEnd
0. Player: Upward we go.,
FULL_CEREMORPH,
REALLY_KARLACHEnd
0. Player: Upward we go. We're so close...,
REALLY_KARLACHEnd
0. Player: See how it trembles to meet us? Higher - we do not want keep it waiting.,
REALLY_JAHEIRAEnd
0. Player: The brain is not in reach yet - we must ascend higher.,
REALLY_HALSINEnd
0. Player: It's tearing the city apart. We need to push onward, find a tendril we can climb.,
REALLY_MINTHARAEnd
0. Player: See how it quakes beneath your touch, Boo? Let us go a little higher, and make it tremble in truth!,
REALLY_MINSCEnd
0. Player: This is not the place. We must find somewhere higher up to begin the climb. ,
FULL_CEREMORPHEnd
0. Player: I suppose we'll need to find somewhere higher up. End