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    Synopsis:

    The players have just touched the base of the brain stem in the entrance of High Hall, resulting in some brain quakes and a AD from the Netherbrain. This PAD reinforces that the party will have to traverse higher in order to climb up the brain.

    How to trigger:

    Load END_Main
    goto 350; 15; 75
    Click on the brain stem



  • 0. Player: It didn't like that. We'll have to go higher before starting our climb., REALLY_ASTARION
    End
  • 0. Player: Were it so easy. For now, we can only press forward., FULL_CEREMORPH, REALLY_LAEZEL
    End
  • 0. Player: Were it so easy. For now, we can only press forward., REALLY_LAEZEL
    End
  • 0. Player: Not yet. We must climb higher still before ascending the stem., REALLY_GALE
    End
  • 0. Player: Not yet. We must climb higher still before ascending the stem., FULL_CEREMORPH, REALLY_GALE
    End
  • 0. Player: No chance it'll be that easy. We need to climb higher., REALLY_SHADOWHEART
    End
  • 0. Player: Not quite. We'll need to get to higher ground if we want to climb up., FULL_CEREMORPH, REALLY_WYLL
    End
  • 0. Player: Not quite. We'll need to get to higher ground if we want to climb up., REALLY_WYLL
    End
  • 0. Player: Upward we go., FULL_CEREMORPH, REALLY_KARLACH
    End
  • 0. Player: Upward we go. We're so close..., REALLY_KARLACH
    End
  • 0. Player: See how it trembles to meet us? Higher - we do not want keep it waiting., REALLY_JAHEIRA
    End
  • 0. Player: The brain is not in reach yet - we must ascend higher., REALLY_HALSIN
    End
  • 0. Player: It's tearing the city apart. We need to push onward, find a tendril we can climb., REALLY_MINTHARA
    End
  • 0. Player: See how it quakes beneath your touch, Boo? Let us go a little higher, and make it tremble in truth!, REALLY_MINSC
    End
  • 0. Player: This is not the place. We must find somewhere higher up to begin the climb. , FULL_CEREMORPH
    End
  • 0. Player: I suppose we'll need to find somewhere higher up.
    End