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Synopsis:
The player has burned their bridges. They attacked the Emperor, causing him to leave the Astral Prism as a foe, and they have no hammer to free Orpheus, as they need his protection against the influence of the Netherbrain. After a short pause to let the players feel the weight of their actions, Raphael appears before them, with a new deal: accept the hammer from Raphael, freeing Orpheus in exchange for giving him the Crown.
At this point, the player has no other option except for a game over.
How to trigger:
Load END_Main
oe end_startillithidoptions
follow the Emperor to the assimilation point (near Orpheus)
Attack the Emperor
Wait for Raphael to appear
50. : This is really too perfect.devnoteGLO_Monitor_State_MadeDeal
74. : When the ballads are composed and the history books are written, they'll commemorate your battle across the High Hall.devnote
54. : The blows you struck against the gods themselves will echo down through the ages.devnote
52. : The great hero of Baldur's Gate! Conqueror of the Netherbrain. Your deeds will be timeless.devnote
59. : And nobody will ever know that your feeble-minded negligence almost doomed the world in the last moment.devnote
1. [TagCinematic]
devnoteEND_IllithidOptions_State_AcceptedRaphaelDeal, END_IllithidOptions_Event_SpawnOrphicHammer
29. : The Orphic Hammer. You misplaced it.devnote
69. : Your absent-mindedness pains me more than your clumsy snooping in my home.devnoteLOW_HouseOfHope_State_RaphaelAlerted
33. : But I'll make sure the bards don't hear about this little moment of negligence. After all - we're associates in this great endeavour.devnote
72. [Jump]
Jump to Node 31 (1)
64. : It seems the aspiring heroes of Baldur's Gate have backed themselves into a rather uncomfortable corner.
58. : Listen. Tune your minds beyond the frequency of the Prism's psychic collapse, and you can hear the sonorous, metronomic tick before the final tock.
48. : The world's clock is winding down.
16. : The grand finale has arrived, my friends, and thanks to you, I have a ringside seat.
66. Player: I'm begging you, Raphael. HELP.,
FULL_CEREMORPH
66. Player: I'm begging you, Raphael. HELP.
21. : How undignified. I prefer business to begging. You have brought yourself low.
17. : And not for the first time. Your clumsy snooping in my House of Hope did not go unnoticed - the stench of deceit lingers so.LOW_HouseOfHope_State_RaphaelAlerted
38. : I have been more than generous in my dealings with you, and if you'd only listened, the brain would be dead, and you'd be sampling the contents of my wine cellar even now.
70. : We could have been allies, partners... friends.
62. : But that's all done with. Now, I dictate the terms, and you agree to them. Master and vassal.
25. Player: I'm willing to negotiate.,
FULL_CEREMORPHEND_IllithidOptions_Event_PushbackAgainstRaphaelDeal
25. Player: I'm willing to negotiate.END_IllithidOptions_Event_PushbackAgainstRaphaelDeal
65. : NO MORE NEGOTIATIONS!
75. : You're going to do exactly what I tell you to, or in mere moments, the thing you've dreaded will finally come to pass.
3. [Jump]
Jump to Node 5 (1)
46. Player: Tell me what you need me to do.,
FULL_CEREMORPH
46. Player: Tell me what you need me to do.
35. : I provide the Orphic Hammer, with which you can free Prince Orpheus.
67. : And when the brain is defeated, you seize the Crown and give it to me. Refuse, and I'll take your souls instead.
73. : *So it comes to this - the devil's final offer. And your last chance to face the Netherbrain and survive.* END_RaphaelLastChance_Knows_NarratedStakes = FalseEND_RaphaelLastChance_Knows_NarratedStakes
27. : *At any other moment, the Crown of Karsus might seem too high a price. But to a desperate soul, Raphael's offer might even be considered charitable.*
63. Player: Deal.,
FULL_CEREMORPH
63. Player: Deal.
15. : Beautiful. With that single word you may have saved a billion lives - your own among them.
20. [TagCinematic]
devnoteEND_IllithidOptions_State_AcceptedRaphaelDeal, END_IllithidOptions_Event_SpawnOrphicHammer
13. [TagCinematic]
devnote
31. : Free Orpheus and follow his lead. Then give that Netherbrain hell.
71. : I'll come to collect the Crown when you've triumphed.End
42. Player: I don't like this, but I don't have a choice. Deal.,
FULL_CEREMORPH
42. Player: I don't like this, but I don't have a choice. Deal.
32. : You don't need to like it - you're doing the right thing.
51. Player: Not a chance.,
FULL_CEREMORPHEND_IllithidOptions_Event_PushbackAgainstRaphaelDeal = FalseEND_IllithidOptions_Event_PushbackAgainstRaphaelDeal
51. Player: Not a chance.END_IllithidOptions_Event_PushbackAgainstRaphaelDeal = FalseEND_IllithidOptions_Event_PushbackAgainstRaphaelDeal
9. : Why must you be so stubborn?
41. : If you refuse me, in mere moments, the thing that you've dreaded will finally come to pass.
5. : The city will burn - your world will die. But you will persist, a grey shadow. Without beauty, without heart, without self.
23. : Dwelling in the ashes of dead worlds or in the space between stars, you will wander, endless. One among billions.
76. : You have already become illithid, but you do not yet know what it is to be illithid. Soon, you will be a fragment of the hivemind, nothing more.END_General_State_PlayerIsMindFlayer, FULL_CEREMORPH
0. : A survivor. A remnant. An illithid.
57. : One of your companions is already lost - you will suffer the same fate.END_General_State_PlayerIsMindFlayer = False, FULL_CEREMORPH
53. Player: I'll find another way - I always do.,
FULL_CEREMORPH
53. Player: I'll find another way - I always do.
47. : Not this time.
36. [Jump]
Jump to Node 26 (1)
19. Player: I'd prefer to avoid that - what can I do?,
FULL_CEREMORPH
19. Player: I'd prefer to avoid that - what can I do?
28. : Simple.
24. [Jump]
Jump to Node 35 (1)
7. Player: Sounds great - I might finally find some peace.,
FULL_CEREMORPH
7. Player: Sounds great - I might finally find some peace.
18. : That may be. When the screaming stops and your mind is gone, the rest, perhaps, is silence.
4. : Refuse me, and you'll soon know for sure.
26. Player: [PassiveRoll]
Roll (Wisdom, Insight) vs 10 (0)
8. [RollResult] True
39. : *He's telling the truth - you've never been more sure of anything.*
44. Player: What do you need me to do?,
FULL_CEREMORPH
44. Player: What do you need me to do?
37. : Save yourself.
2. [Jump]
Jump to Node 35 (1)
43. Player: Then maybe this is the end.,
FULL_CEREMORPH
43. Player: Then maybe this is the end.
10. : There's no maybe about it.
34. : Goodbye. It has been... unforgettable.END_IllithidOptions_Event_RejectedRaphael, GLO_ThrallOfTheAbsolute_Event_AstralPrismEnd
12. [RollResult] False
14. Player: Then maybe this is the end.,
FULL_CEREMORPHEND_IllithidOptions_Event_PushbackAgainstRaphaelDeal
14. Player: Then maybe this is the end.END_IllithidOptions_Event_PushbackAgainstRaphaelDeal
22. [Jump]
Jump to Node 10 (1)
68. [Jump]
Jump to Node 27 (2)
30. Player: Never.,
FULL_CEREMORPHEND_IllithidOptions_Event_PushbackAgainstRaphaelDeal
30. Player: Never.END_IllithidOptions_Event_PushbackAgainstRaphaelDeal
60. : Then in mere moments all that you've dreaded will finally come to pass.
11. [Jump]
Jump to Node 5 (1)
49. Player: Planning to spend these last moments mocking me?,
FULL_CEREMORPH
49. Player: Planning to spend these last moments mocking me?
61. : I would love to, but you've already made quite a mockery of yourself.
45. Player: It's going to be beautiful.,
FULL_CEREMORPH
45. Player: It's going to be beautiful.
40. : Hmm - perhaps.
55. : But I assure you, enjoying the spectacle will be quite beyond you.
56. : In mere moments, all that you have dreaded will come to pass.
6. [Jump]
Jump to Node 5 (1)