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Synopsis:
As players reach the High Hall, they run into the last remnants of the city guard and have a chance to persuade them to stay and fight.
How to trigger:
Endgame > Ally Gathering Area > Go through to other side and approach High Hall courtyard.
24. : Fall back! Fall back!devnote
64. [TagCinematic]
devnote
49. : Matthew!devnoteEND_LastStand_Event_GuardsDie
55. : Leave him be - we have to keep running. devnote
74. Player: What's happening here? ,
FULL_CEREMORPH
74. Player: What's happening here?
- Link to Node 81
89. : Can't you see?
68. Player: You're running the wrong way.,
FULL_CEREMORPH
68. Player: You're running the wrong way.
- Link to Node 81
31. : You should come with us.
52. Player: Is this how the City Watch valiantly defends its home?,
FULL_CEREMORPH
52. Player: Is this how the City Watch valiantly defends its home?
81. : Mind flayer... Mind flayer!b0a3c5e5-1bbe-7b76-76d9-6dec398a5297
3. : Home? What home?!
111. : It's over.devnote
4. Player: [PassiveRoll]
Roll (Wisdom, Insight) vs 20 (0)
87. [RollResult] True
18. : *He's frightened of you, but the very fact that you haven't killed him on sight gives him reason to pause.*FULL_CEREMORPH
13. : *Can the rumours be true? Are you the mind flayer who could save the city?*
70. Player: I'm not like other mind flayers. I'm here to save you. Fight with me. Roll (Charisma, Persuasion) vs 18 (0)
10. [RollResult] True
38. : *You feel his mind buckling, yielding - against his better judgement, he trusts you.*
92. : Remarkable... never in all my life did I think... To fight alongside a mind flayer...?devnote
76. : Argh. We go back in there, we die. We flee, we last half a day at best...
66. : Shit. If this is it, then godsdammit, let's make it count.devnoteEND_LastStand_Event_GuardsFollow
26. : City Watch - with me! We'll follow you. To our last breaths. devnoteEnd
50. [RollResult] False
108. : Run, friends. Run! devnoteEnd
109. Player: While the High Hall stands, you've no right to leave. Get back to your duty - fight. Roll (Charisma, Intimidation) vs 18 (0)
60. [RollResult] True
110. [Jump]
Jump to Node 38 (1)
19. [RollResult] False
37. [Jump]
Jump to Node 108 (1)
88. Player: Join me in the fight against the brain or I'll turn you into a thrall right now.Roll (Charisma, Intimidation) vs 18 (0)
103. [RollResult] True
53. : *In all his fear, he longed only for this - the freedom of an ultimatum.*
41. [Jump]
Jump to Node 76 (1)
15. [RollResult] False
118. [Jump]
Jump to Node 108 (1)
98. Player: If you leave now, the brain will kill you anyway, and turn you into its slaves. You may as well fight with me. For your own salvation.Roll (Strength, ) vs 18 (0)
113. [RollResult] True
112. [Jump]
Jump to Node 38 (1)
115. [RollResult] False
61. [Jump]
Jump to Node 108 (1)
56. [Jump]
Jump to Node 54 (1)
94. : *He's frightened of your illithid ally, but the very fact that it hasn't killed him on sight gives him reason to pause.*b0a3c5e5-1bbe-7b76-76d9-6dec398a5297
80. : *Can the rumours be true? Is this really the mind flayer who could save the city?*
71. Player: This mind flayer is not like the others. This one will save you. Fight with us. Roll (Charisma, Persuasion) vs 20 (0)
96. [RollResult] True
62. : *You see his mind racing through its options, finding only one. Against all his better judgement, it's you and your mind flayer.*
83. [Jump]
Jump to Node 92 (1)
1. [RollResult] False
104. [Jump]
Jump to Node 108 (1)
117. Player: This mind flayer is my thrall. Fight with us, and we'll defeat the brain together. Roll (Charisma, Deception) vs 20 (0)
25. [RollResult] True
28. [Jump]
Jump to Node 62 (1)
16. [RollResult] False
21. [Jump]
Jump to Node 108 (1)
84. Player: Join us, or I'll set the mind flayer on you. Roll (Charisma, Intimidation) vs 20 (0)
0. [RollResult] True
75. [Jump]
Jump to Node 53 (1)
33. [RollResult] False
91. [Jump]
Jump to Node 108 (1)
79. Player: If you leave now, the brain will kill you anyway, and turn you into its slaves. You may as well fight with me. For your own salvation.Roll (Strength, ) vs 20 (0)
2. [RollResult] True
86. [Jump]
Jump to Node 62 (1)
95. [RollResult] False
72. [Jump]
Jump to Node 108 (1)
47. [Jump]
Jump to Node 54 (1)
58. : *His words say that he's given up, but buried deep behind them is a fragment of hope. He doesn't want it to be over any more than you do.*
63. Player: It's not too late. Fight with us. For Baldur's Gate. PALADIN = FalseRoll (Charisma, Persuasion) vs 20 (0)
44. [RollResult] True
27. [Jump]
Jump to Node 76 (1)
30. [RollResult] False
65. : I'm sorry.
45. : My men have seen enough.End
78. Player: While the High Hall stands, you've no right to leave. Get back to your duty - fight. BARBARIAN = FalseRoll (Charisma, Intimidation) vs 20 (0)
97. [RollResult] True
48. [Jump]
Jump to Node 76 (1)
40. [RollResult] False
106. : No right? Our lives are our right!
105. [Jump]
Jump to Node 45 (1)
22. Player: If you leave now, the brain will kill you anyway, and turn you into its slaves. Fight with us, for your own salvation. Roll (Wisdom, ) vs 20 (0)
14. [RollResult] True
43. [Jump]
Jump to Node 76 (1)
107. [RollResult] False
36. [Jump]
Jump to Node 65 (1)
51. Player: The fires of adversity forge the most noble heroes. Stand by your city. Stand by your people. PALADIN, PALADIN_VENGEANCE = False, OATHBREAKER = FalseRoll (Charisma, Persuasion) vs 20 (1)
- Link to Node 67
- Link to Node 46
11. Player: Oh, you think this is scary? Wait until you see what I do if you leave. That will be scary. ,
OATHBREAKERPALADINRoll (Charisma, Persuasion) vs 20 (1)
11. Player: If you leave now, I will hunt you down as the cowards you are. Your choice. ,
PALADIN_VENGEANCEPALADINRoll (Charisma, Persuasion) vs 20 (1)
67. [RollResult] True
69. [Jump]
Jump to Node 76 (1)
46. [RollResult] False
99. [Jump]
Jump to Node 65 (1)
8. Player: Die a warrior's death, or die a coward - running, pissing your little breeches. Choose.BARBARIANRoll (Charisma, Intimidation) vs 20 (1)