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    Synopsis:

    As players reach the High Hall, they run into the last remnants of the city guard and have a chance to persuade them to stay and fight.

    How to trigger:

    Endgame > Ally Gathering Area > Go through to other side and approach High Hall courtyard.


  • 24.
    Watchman Gyordi
    : Fall back! Fall back!devnote
    • 64. [TagCinematic] devnote
      • 49.
        Watchman Goodge
        : Matthew!devnoteEND_LastStand_Event_GuardsDie
        • 55.
          Watchman Gyordi
          : Leave him be - we have to keep running. devnote
          • 74. Player: What's happening here? , FULL_CEREMORPH
          • 74. Player: What's happening here?
            • Link to Node 81
            • 89.
              Watchman Gyordi
              : Can't you see?
              • Link to Node 111
          • 68. Player: You're running the wrong way., FULL_CEREMORPH
          • 68. Player: You're running the wrong way.
            • Link to Node 81
            • 31.
              Watchman Gyordi
              : You should come with us.
              • Link to Node 111
          • 52. Player: Is this how the City Watch valiantly defends its home?, FULL_CEREMORPH
          • 52. Player: Is this how the City Watch valiantly defends its home?
            • 81.
              Watchman Goodge
              : Mind flayer... Mind flayer!b0a3c5e5-1bbe-7b76-76d9-6dec398a5297
              • Link to Node 111
            • 3.
              Watchman Gyordi
              : Home? What home?!
              • 111.
                Watchman Gyordi
                : It's over.devnote
                • 4. Player: [PassiveRoll] Roll (Wisdom, Insight) vs 20 (0)
                  • 87. [RollResult] True
                    • 18.
                      Narrator
                      : *He's frightened of you, but the very fact that you haven't killed him on sight gives him reason to pause.*FULL_CEREMORPH
                      • 13.
                        Narrator
                        : *Can the rumours be true? Are you the mind flayer who could save the city?*
                        • 70. Player: I'm not like other mind flayers. I'm here to save you. Fight with me. Roll (Charisma, Persuasion) vs 18 (0)
                          • 10. [RollResult] True
                            • 38.
                              Narrator
                              : *You feel his mind buckling, yielding - against his better judgement, he trusts you.*
                              • 92.
                                Watchman Gyordi
                                : Remarkable... never in all my life did I think... To fight alongside a mind flayer...?devnote
                                • 76.
                                  Watchman Gyordi
                                  : Argh. We go back in there, we die. We flee, we last half a day at best...
                                  • 66.
                                    Watchman Gyordi
                                    : Shit. If this is it, then godsdammit, let's make it count.devnoteEND_LastStand_Event_GuardsFollow
                                    • 26.
                                      Watchman Gyordi
                                      : City Watch - with me! We'll follow you. To our last breaths. devnote
                                      End
                          • 50. [RollResult] False
                            • 108.
                              Watchman Gyordi
                              : Run, friends. Run! devnote
                              End
                        • 109. Player: While the High Hall stands, you've no right to leave. Get back to your duty - fight. Roll (Charisma, Intimidation) vs 18 (0)
                          • 60. [RollResult] True
                            • 110. [Jump] Jump to Node 38 (1)
                          • 19. [RollResult] False
                            • 37. [Jump] Jump to Node 108 (1)
                        • 88. Player: Join me in the fight against the brain or I'll turn you into a thrall right now.Roll (Charisma, Intimidation) vs 18 (0)
                          • 103. [RollResult] True
                            • 53.
                              Narrator
                              : *In all his fear, he longed only for this - the freedom of an ultimatum.*
                              • 41. [Jump] Jump to Node 76 (1)
                          • 15. [RollResult] False
                            • 118. [Jump] Jump to Node 108 (1)
                        • 98. Player: If you leave now, the brain will kill you anyway, and turn you into its slaves. You may as well fight with me. For your own salvation.Roll (Strength, ) vs 18 (0)
                          • 113. [RollResult] True
                            • 112. [Jump] Jump to Node 38 (1)
                          • 115. [RollResult] False
                            • 61. [Jump] Jump to Node 108 (1)
                        • 56. [Jump] Jump to Node 54 (1)
                    • 94.
                      Narrator
                      : *He's frightened of your illithid ally, but the very fact that it hasn't killed him on sight gives him reason to pause.*b0a3c5e5-1bbe-7b76-76d9-6dec398a5297
                      • 80.
                        Narrator
                        : *Can the rumours be true? Is this really the mind flayer who could save the city?*
                        • 71. Player: This mind flayer is not like the others. This one will save you. Fight with us. Roll (Charisma, Persuasion) vs 20 (0)
                          • 96. [RollResult] True
                            • 62.
                              Narrator
                              : *You see his mind racing through its options, finding only one. Against all his better judgement, it's you and your mind flayer.*
                              • 83. [Jump] Jump to Node 92 (1)
                          • 1. [RollResult] False
                            • 104. [Jump] Jump to Node 108 (1)
                        • 117. Player: This mind flayer is my thrall. Fight with us, and we'll defeat the brain together. Roll (Charisma, Deception) vs 20 (0)
                          • 25. [RollResult] True
                            • 28. [Jump] Jump to Node 62 (1)
                          • 16. [RollResult] False
                            • 21. [Jump] Jump to Node 108 (1)
                        • 84. Player: Join us, or I'll set the mind flayer on you. Roll (Charisma, Intimidation) vs 20 (0)
                          • 0. [RollResult] True
                            • 75. [Jump] Jump to Node 53 (1)
                          • 33. [RollResult] False
                            • 91. [Jump] Jump to Node 108 (1)
                        • 79. Player: If you leave now, the brain will kill you anyway, and turn you into its slaves. You may as well fight with me. For your own salvation.Roll (Strength, ) vs 20 (0)
                          • 2. [RollResult] True
                            • 86. [Jump] Jump to Node 62 (1)
                          • 95. [RollResult] False
                            • 72. [Jump] Jump to Node 108 (1)
                        • 47. [Jump] Jump to Node 54 (1)
                    • 58.
                      Narrator
                      : *His words say that he's given up, but buried deep behind them is a fragment of hope. He doesn't want it to be over any more than you do.*
                      • 63. Player: It's not too late. Fight with us. For Baldur's Gate. PALADIN = FalseRoll (Charisma, Persuasion) vs 20 (0)
                        • 44. [RollResult] True
                          • 27. [Jump] Jump to Node 76 (1)
                        • 30. [RollResult] False
                          • 65.
                            Watchman Gyordi
                            : I'm sorry.
                            • 45.
                              Watchman Gyordi
                              : My men have seen enough.
                              End
                      • 78. Player: While the High Hall stands, you've no right to leave. Get back to your duty - fight. BARBARIAN = FalseRoll (Charisma, Intimidation) vs 20 (0)
                        • 97. [RollResult] True
                          • 48. [Jump] Jump to Node 76 (1)
                        • 40. [RollResult] False
                          • 106.
                            Watchman Gyordi
                            : No right? Our lives are our right!
                            • 105. [Jump] Jump to Node 45 (1)
                      • 22. Player: If you leave now, the brain will kill you anyway, and turn you into its slaves. Fight with us, for your own salvation. Roll (Wisdom, ) vs 20 (0)
                        • 14. [RollResult] True
                          • 43. [Jump] Jump to Node 76 (1)
                        • 107. [RollResult] False
                          • 36. [Jump] Jump to Node 65 (1)
                      • 51. Player: The fires of adversity forge the most noble heroes. Stand by your city. Stand by your people. PALADIN, PALADIN_VENGEANCE = False, OATHBREAKER = FalseRoll (Charisma, Persuasion) vs 20 (1)
                        • Link to Node 67
                        • Link to Node 46
                      • 11. Player: Oh, you think this is scary? Wait until you see what I do if you leave. That will be scary. , OATHBREAKERPALADINRoll (Charisma, Persuasion) vs 20 (1)
                      • 11. Player: If you leave now, I will hunt you down as the cowards you are. Your choice. , PALADIN_VENGEANCEPALADINRoll (Charisma, Persuasion) vs 20 (1)
                        • 67. [RollResult] True
                          • 69. [Jump] Jump to Node 76 (1)
                        • 46. [RollResult] False
                          • 99. [Jump] Jump to Node 65 (1)
                      • 8. Player: Die a warrior's death, or die a coward - running, pissing your little breeches. Choose.BARBARIANRoll (Charisma, Intimidation) vs 20 (1)
                        • 119. [RollResult] True
                          • 32. [Jump] Jump to Node 76 (1)
                        • 39. [RollResult] False
                          • 90. [Jump] Jump to Node 65 (1)
                      • 100. Player: When legends recall this day - will you be a valiant sentinel or a cowering runaway? BARDRoll (Charisma, Persuasion) vs 20 (0)
                        • 57. [RollResult] True
                          • 35. [Jump] Jump to Node 76 (1)
                        • 17. [RollResult] False
                          • 73. [Jump] Jump to Node 65 (1)
                      • 34. Player: Stay and fight - even if you die here, you will die a martyr. Your soul lauded forever., CLERIC_GOOD, CLERIC_NEUTRALCLERICRoll (Charisma, Persuasion) vs 20 (0)
                        • Link to Node 77
                        • Link to Node 82
                      • 12. Player: Run if you must, it will not help. You will be judged, and your soul will be forfeit. , CLERIC_GOOD, CLERIC_NEUTRALCLERICRoll (Charisma, Persuasion) vs 20 (0)
                        • Link to Node 77
                        • Link to Node 82
                      • 5. Player: This world gives you so much - you must fight for it. You know this is your duty. DRUIDRoll (Wisdom, Insight) vs 20 (0)
                        • 77. [RollResult] True
                          • 7. [Jump] Jump to Node 76 (1)
                        • 82. [RollResult] False
                          • 114. [Jump] Jump to Node 65 (1)
                      • 85. Player: You knew the risk when you signed your sword arm to protect this city. Stay. FIGHTERRoll (Charisma, Persuasion) vs 20 (0)
                        • Link to Node 77
                        • Link to Node 82
                      • 102. Player: Fear is natural right now. But still your heart, focus your mind. Stay - fight - win. MONKRoll (Wisdom, Insight) vs 20 (0)
                        • Link to Node 77
                        • Link to Node 82
                      • 6. Player: Never turn your back on a predator you don't understand. Running now won't save you. RANGERRoll (Charisma, Persuasion) vs 20 (1)
                        • Link to Node 77
                        • Link to Node 82
                      • 101. Player: To the victor go the spoils - the Duke said anything you find while fighting, you get to keep.ROGUERoll (Charisma, Deception) vs 20 (0)
                        • Link to Node 77
                        • Link to Node 82
                      • 29. Player: Once I burn these aberrations to dust, I will turn my ire on any who ran on this day.SORCERERRoll (Charisma, Intimidation) vs 20 (0)
                        • Link to Node 77
                        • Link to Node 82
                      • 23. Player: Let your patron run their magic through these guards - convince them to stay. WARLOCKRoll (Charisma, Persuasion) vs 20 (1)
                        • Link to Node 77
                        • Link to Node 82
                      • 20. Player: Running would be futile, this is exactly what will happen if illithids take Baldur's Gate...WARLOCKRoll (Intelligence, Arcana) vs 20 (1)
                        • Link to Node 77
                        • Link to Node 82
                      • 54. Player: Get out of here. , FULL_CEREMORPH
                      • 54. Player: Get out of here.
                        • 93.
                          Watchman Gyordi
                          : Gladly.
                          End
                  • 116. [RollResult] False
                    • 42.
                      Narrator
                      : *There's a glimmer of something beyond his words, but in a moment its gone, consumed with fear.*
                      • 9.
                        Watchman Gyordi
                        : One last run. Then we're clear. b0a3c5e5-1bbe-7b76-76d9-6dec398a5297
                        End
                      • 59.
                        Watchman Gyordi
                        : I'm sorry. We can't - I'm sorry.
                        End