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Synopsis:
In certain areas in the Undercity, Orin will abduct and impersonate a target companion. Choice of target is the same as the camp abduction, but method and impersonation is not tied to the camp.
How to trigger:
To trigger the In-World Abductions 1)
CTRL+SHIFT+9 (Debug book) Go to Region -> Act 3 -> Undercity -> Bhaal Temple -> In-World Abdcution 1.
2) CTRL+SHIFT+8 (Camp debug book) - Invite Individual -> Halsin
3) Walk forward a bit down the stairs and you should trigger the event. Orin-as-Halsin will run towards you and start the dialog. 4) If you want to try the other abduction location, you'll need to reload and use debug book to go to the other 3 locations.
16.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: No... you can't be here - it's not safe. She has my scent.devnote
1.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: Run. Do not stop until you feel sunlight and fresh air.
6. Player: Run from who?
11.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: Orin. Orin the Red.
Link to Node 24
22. Player: Take a moment - you're injured.
10.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: It's just flesh. But my spirit... she did much worse to that.
24. [Jump] Jump to Node 17 (2)
2. Player: First, tell me what you're doing down here.
17.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: Orin. She managed to seize me from our very own camp.
4.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: She tormented me, with blades and hot irons. I resisted... but then she forced me to drink a foul brew - the rabid, cursed blood of all manner of beasts.devnote
13.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: I lost control. I felt the bear take over, blood-crazed... and she forced me into a cage. Along with... with children, taken from the streets.devnote
14.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: I was powerless to stop myself. Their screams. Her laughter. It's all I can hear. I do not deserve to see the sun again. devnote
9.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: She's too strong. You have to turn around. Go - let me buy you some time. She's coming for you.devnote
23. Player: Thank you. I won't forget this.
5.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: You would offer thanks to a beast with a bellyful of orphan flesh?devnote
12.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: [TagCinematic] devnoteWYR_OrinsImpersonation_State_MetOrinOnceLOW_BhaalTemple_Event_TransformToOrin End
8.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: [TagCinematic] devnoteWYR_OrinsImpersonation_State_MetOrinOnce = FalseLOW_BhaalTemple_Event_TransformToOrin End
7. Player: I'm not leaving you behind. You're coming with me.
0.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: Fool. Rabid beasts must not be coddled - they must be put down.devnote
25. [Jump] Jump to Node 5 (2)
3. Player: You will not stand alone. We face her together.
21.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: You face her already.devnote
Link to Node 25
15. Player: I will not run. I have no fear of Orin.
19.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: Then you are an even dumber beast than your druid friend.devnote
Link to Node 25
18. Player: Whatever you're running from, it holds no threat for me.
20.
GROUP_Act3_WYR_OrinsImpersonation_Halsin
: This is no threat. It is a certainty. Orin is coming.