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Synopsis:
An AD that triggers when players interact with a deactivated soul pillar.
There are four different pillars in Foyer room, each one should have different description of what should happen with the souls inside.
The idea of AD to hint on what's happening to the souls that Raphael collects.
If players didn't succeed on a preceeding skillcheck, they don't learn anything about the souls.
How to trigger:
1. CTY_Main_A
2. teleport S_LOW_HouseOfHope_SoulPillar04_Deactivated
3. Use action
0. : *Your nerves rattle and your skin shivers. The pillar contains thousands of angry souls, eager to escape.*End
1. : *The area around the pillar is cold enough to make your teeth chatter.*LOW_HouseOfHope_State_SoulPillarArcanaCheckPassed = FalseEnd