Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    If players, after the first warning, try to go away, Araj will try to do a last warning before being hostile to players.

    How to trigger:

    After receiving the potion, enter in the following trigger: S_LOW_BloodMerchant_HostileTrigger_593479e7-a5b1-45c6-8e15-5eb9b060d5b9


  • 3.
    Araj Oblodra
    : Ah-ah, my friend - Formula Gruna stays in the house, please! Go on - down the hatch.
    • 0. Player: All right, just one moment.
      • 1.
        Araj Oblodra
        : Tick-tock, my friend! Tick-tock.
        End
    • 5. Player: I've changed my mind. I don't want to take your potion.
      • 4.
        Araj Oblodra
        : But... my research. You have to take the potion. It will change everything. You'll see.
        • 7. [Jump] Jump to Node 0 (1)
        • 6. Player: I said no.FactionHostileToPlayerGroupAfterDialog
          • 2.
            Araj Oblodra
            : What a terrible pity. It would've been so much better to see the potion's effects on a living specimen. But in this case... I suppose dead will do.
            End