Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
If players, after the first warning, try to go away, Araj will try to do a last warning before being hostile to players.
How to trigger:
After receiving the potion, enter in the following trigger: S_LOW_BloodMerchant_HostileTrigger_593479e7-a5b1-45c6-8e15-5eb9b060d5b9
3. : Ah-ah, my friend - Formula Gruna stays in the house, please! Go on - down the hatch.
0. Player: All right, just one moment.
1. : Tick-tock, my friend! Tick-tock.End
5. Player: I've changed my mind. I don't want to take your potion.
4. : But... my research. You have to take the potion. It will change everything. You'll see.
7. [Jump]
Jump to Node 0 (1)
6. Player: I said no.FactionHostileToPlayerGroupAfterDialog
2. : What a terrible pity. It would've been so much better to see the potion's effects on a living specimen. But in this case... I suppose dead will do.End