Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Dialog with the masked victim in Blushing Mermaid cellar for when players talk to it while wearing a hag mask.
How to trigger:
- Load up GustavDev/CTY_Main_A
- Debugbook option "Act3 → LOW - Auntie Ethel's Revenge → Hag was defeated in Act I
- Talk to S_LOW_BlushingMermaid_MaskedVictim_03_0406349d-d0fc-4bf5-8d18-5b8b8c9e6456
0. : The baby - do you hear the baby crying? Oh, never mind. Auntie got it.devnoteLOW_BlushingMermaid_HasMet_MaskedVictim_03 = FalseLOW_BlushingMermaid_HasMet_MaskedVictim_03End
1. : Make Auntie give him back! Make her give me back my baby.devnoteLOW_BlushingMermaid_HasMet_MaskedVictim_03, LOW_BlushingMermaid_State_HagIsTrulyDeadEnd
2. : Auntie says I can see the baby when it's time. But I have to be good.LOW_BlushingMermaid_HasMet_MaskedVictim_03End
3. : Auntie has my baby! Where is he? Where is my baby?!devnoteLOW_BlushingMermaid_HasMet_MaskedVictim_03 = False, LOW_BlushingMermaid_State_HagIsTrulyDeadLOW_BlushingMermaid_HasMet_MaskedVictim_03End