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Synopsis:
A cat you can send over to Derryth Bonecloak if Baelen is dead. It speaks in rolled r's and is very difficult to understand.
How to trigger:
Speak to one of the cats outside of the Bonecloak Apothecary.
7. : *Mew!*SFX_Onlycb65ff59-eb95-e5fe-23e9-1ffd9743adac_AnimalHandlingSuccess, PETPAL = False
31. [Jump]
Jump to Node 23 (2)
13. [Alias]
LOW_BonecloakApothecary_Cat_HasMet_SWA, cb65ff59-eb95-e5fe-23e9-1ffd9743adac_UnderstoodCatSpeech, PETPAL
- Alias to Node 25
48. [Jump]
Jump to Node 9 (2)
17. : [TagGreeting]
cb65ff59-eb95-e5fe-23e9-1ffd9743adac_ExhaustedPetPalBranch, PETPAL
16. [Alias]
End
25. : Yerrrrrs?LOW_BonecloakApothecary_Cat_HasMet_SWA, PETPAL
26. [Jump]
Jump to Node 40 (2)
29. : *Mrrrrrrreow!*SFX_OnlyLOW_BonecloakApothecary_Cat_HasMet = False, PETPAL = FalseLOW_BonecloakApothecary_Cat_HasMet
21. Player: Pspspspsps.
45. : *Mrrriaow?*
20. Player: Shoo the cat away.
15. : *HISS!*SFX_OnlyFactionHostileToPlayerGroupAfterDialogEnd
34. Player: Attempt to pet the cat.LOW_BonecloakApothecary_Cat_AnimalHandlingFail = FalseRoll (Wisdom, AnimalHandling) vs 15 (0)
27. [RollResult] True
23. : *Rrrrrrrow.*SFX_Onlycb65ff59-eb95-e5fe-23e9-1ffd9743adac_AnimalHandlingSuccess
33. : *The cat seems reluctant to part from you.*
43. Player: If you'd like a companion, Derryth at Bonecloak's Apothecary could use a friend.LOW_BonecloakApothecary_State_CatSentToDerryth = False, LOW_BonecloakApothecary_Knows_DerrythLonely
11. : *Rrrriow!*SFX_OnlyLOW_BonecloakApothecary_State_CatSentToDerryth, LOW_BonecloakApothecary_State_HousecatEnd
32. Player: Come along, kitty.
30. : *Hiss!*SFX_OnlyLOW_BonecloakApothecary_Event_Cat_01_FollowsPlayerEnd
22. Player: Leave.End
14. [RollResult] False
46. : *Hiss!*SFX_OnlyLOW_BonecloakApothecary_Cat_AnimalHandlingFail
38. Player: Leave.End
37. : [TagGreeting]
LOW_BonecloakApothecary_State_Cat_01_FollowsPlayer, PETPAL
18. [Alias]
End
40. : Are yerrrr mer mermer?LOW_BonecloakApothecary_Cat_HasMet_SWA = False, PETPALLOW_BonecloakApothecary_Cat_HasMet_SWA
50. Player: Huh?
24. : Nervermernd.
6. Player: Try to decipher the cat's strange speech.LOW_BonecloakApothecary_State_UnderstandCatSpeechFail_Cat_01 = FalseRoll (Intelligence, ) vs 10 (0)
5. [RollResult] True
9. : *It speaks a feline dialect called 'Mriaer'. It wants to know if you're its mother.*cb65ff59-eb95-e5fe-23e9-1ffd9743adac_UnderstoodCatSpeech
28. Player: No. But I do know someone in want of a cat companion. Her name is Derryth Bonecloak.LOW_BonecloakApothecary_State_CatSentToDerryth = False, LOW_BonecloakApothecary_Knows_DerrythLonely
44. : Derrerth Bernclerk... hnr...
4. : Erker.LOW_BonecloakApothecary_State_CatSentToDerryth, cb65ff59-eb95-e5fe-23e9-1ffd9743adac_ExhaustedPetPalBranch, LOW_BonecloakApothecary_State_HousecatEnd
41. Player: I might know a mother for you. But you'll have to pitch yourself first.<br>LOW_BonecloakApothecary_State_CatSentToDerryth = False, LOW_BonecloakApothecary_Knows_DerrythLonely
36. : Errr erm a kert. Er gerrrrrd kert.devnote
35. Player: Sold! You'll want to find Derryth at Bonecloak's Apothecary.
0. [Jump]
Jump to Node 44 (1)
8. Player: Hmm, in that case, I don't think it'll be a good fit.
12. : Er... erker. Gerdber.devnotecb65ff59-eb95-e5fe-23e9-1ffd9743adac_ExhaustedPetPalBranchEnd
19. Player: It's me, my son.
10. : MERMER!LOW_BonecloakApothecary_Event_Cat_01_FollowsPlayerEnd
2. Player: Leave.End
3. [RollResult] False
42. : *Nothing springs to mind.*LOW_BonecloakApothecary_State_UnderstandCatSpeechFail_Cat_01
39. Player: Leave.End
47. [Alias]
LOW_BonecloakApothecary_State_Cat_01_FollowsPlayer, PETPAL = False
49. : *Nrrrrrrow.*SFX_OnlyLOW_BonecloakApothecary_Cat_HasMet, PETPAL = False
1. [Jump]
Jump to Node 29 (2)
51. [Alias]
LOW_BonecloakApothecary_State_Housecat, PETPAL = FalseEnd