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    Synopsis:

    A cat you can send over to Derryth Bonecloak if Baelen is dead. It speaks in rolled r's and is very difficult to understand.

    How to trigger:

    Only appears if Baelen died in Act 1 and Derryth has told you she is lonely.


  • 1. [Alias] LOW_BonecloakApothecary_HasMet_Cat03, LOW_BonecloakApothecary_State_CatSentToDerryth, a07142d9-dea3-a22e-a2a5-cdc869730680_CatNonsenseChoice, PETPAL
    End
    • Alias to Node 19
  • 7.
    Malta
    : *Meow!*SFX_Onlya07142d9-dea3-a22e-a2a5-cdc869730680_AnimalHandlingSuccess, PETPAL = False
    • 28. [Jump] Jump to Node 16 (2)
  • 19.
    Malta
    : Upon their return, the cat couldn't help but wonder whether the tall one had finally decided how their die would be cast.devnoteLOW_BonecloakApothecary_HasMet_Cat03, PETPAL
    • 24. [Jump] Jump to Node 11 (2)
  • 23.
    Malta
    : *Meow...?*SFX_OnlyLOW_BonecloakApothecary_Cat03_NonPetpalHasMet = False, PETPAL = FalseLOW_BonecloakApothecary_Cat03_NonPetpalHasMet
    • 14. Player: Hello, sour puss. Do you want scritches?
      • 43.
        Malta
        : *...Meow.*
    • 13. Player: Chase the cat away.
      • 12.
        Malta
        : *HISS!*SFX_OnlyGEN_DisappearOutOfSight
        End
    • 31. Player: Attempt to pet the cat.LOW_BonecloakApothecary_Cat03_AnimalHandlingFail = FalseRoll (Wisdom, AnimalHandling) vs 15 (0)
      • 21. [RollResult] True
        • 16.
          Malta
          : *...Purr.*SFX_Onlya07142d9-dea3-a22e-a2a5-cdc869730680_AnimalHandlingSuccess
          • 30.
            Narrator
            : *The cat seems to be trying very hard to remain aloof - and not wholly succeeding.*
            • 41. Player: If you're brave enough, I'm sure Derryth Bonecloak at the apothecary will pet you all you want.LOW_BonecloakApothecary_State_CatSentToDerryth = False, LOW_BonecloakApothecary_Knows_DerrythLonely
              • 8.
                Malta
                : *Rrrriow!*SFX_OnlyLOW_BonecloakApothecary_State_CatSentToDerryth, LOW_BonecloakApothecary_State_Housecat
                End
            • 29. Player: Do you want to come with me?
              • 26.
                Malta
                : *...Mrrrr. Meow.*SFX_Only
                End
            • 15. Player: Leave.
              End
      • 10. [RollResult] False
        • 44.
          Narrator
          : *Hiss!*SFX_OnlyLOW_BonecloakApothecary_Cat03_AnimalHandlingFail
    • 34. Player: Leave.
      End
  • 32.
    Malta
    : The cat beheld the one who'd delivered him from the streets while taking on the heavy burden of justice alone. He purred.devnoteLOW_BonecloakApothecary_State_Housecat, PETPAL
    End
  • 37.
    Malta
    : It was another day in the city of lies. Baldur's Gate - where the people begged for justice until they starved.devnoteLOW_BonecloakApothecary_HasMet_Cat03 = False, PETPALLOW_BonecloakApothecary_HasMet_Cat03
    • 36.
      Malta
      : Two heroes were fated to cross paths that day. Their eyes met. Destiny was calling...devnote
      • 3. Player: And they both answered.
        • 17.
          Malta
          : Strangers? Only in a fool's definition of the word.devnote
          • 5.
            Malta
            : It was the start of something incredible - two heroes on the hunt for justice, no matter the cost.devnote
            • 11.
              Malta
              : All the tall one had to do was say yes.devnote
              • 22. Player: I don't think I'm the partner for you - but Derryth Bonecloak be just who you're looking for.LOW_BonecloakApothecary_State_CatSentToDerryth = False, LOW_BonecloakApothecary_Knows_DerrythLonely
                • 42.
                  Malta
                  : The tall one volunteered another - the apothecary. A principled dwarf - a scritcher of heads, and a giver of scraps.devnote
                  • 6.
                    Malta
                    : Perhaps this was where the journey was meant to start after all...devnoteLOW_BonecloakApothecary_State_CatSentToDerryth, LOW_BonecloakApothecary_State_Housecat
                    End
              • 40. Player: Yes! Join me!a07142d9-dea3-a22e-a2a5-cdc869730680_CatNonsenseChoice = Falsea07142d9-dea3-a22e-a2a5-cdc869730680_CatNonsenseChoice
                • 27.
                  Malta
                  : The tall one had failed the first test: they lacked caution. The cat could have just as easily been a foe as a potential friend.devnote
                  • 20.
                    Malta
                    : Perhaps it was simply not meant to be...devnote
                    End
              • 35. Player: Sorry - our destines aren't meant to intertwine.a07142d9-dea3-a22e-a2a5-cdc869730680_CatNonsenseChoice = Falsea07142d9-dea3-a22e-a2a5-cdc869730680_CatNonsenseChoice
                • 39.
                  Malta
                  : The tall one had passed the first test. The second would come when they were ready - and not before.devnote
                  • 33.
                    Malta
                    : When would they be ready? Only the tall one - and fate - truly knew.devnote
                    End
              • 4. Player: Leave.
                End
      • 46. Player: Excuse me?
        • 18.
          Malta
          : Destiny is a fickle mistress. She showers you in riches one day and kicks you into the gutter the next. But today, she smiles.devnote
          • 9.
            Malta
            : This could be the beginning of something. Two heroes against the world, enacting justice for those unable to seek their own.devnote
            • Link to Node 11
      • 2. Player: Are you all right...?
        • 25.
          Malta
          : It was in the tall one's voice: they knew they cared about this creature but they didn't know why. But the cat did.devnote
          • Link to Node 9
  • 38. [Alias] LOW_BonecloakApothecary_State_Housecat, PETPAL = False
    End
    • Alias to Node 7
  • 45.
    Malta
    : *Meow...*SFX_OnlyLOW_BonecloakApothecary_Cat03_NonPetpalHasMet, PETPAL = False
    • 0. [Jump] Jump to Node 23 (2)