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Synopsis:
Dialog with a prisoner in Cazador's Dungeon.
How to trigger:
Fallback dialog (player shouldn't be able to trigger it naturally).
Use oe startDialog to test.
0. : No, please, master. Not again, master.devnoteLOW_CazadorsPalace_Cells_HasMet_Prisoner_002End
1. : I'm sorry, master. I'm so sorry.devnoteLOW_CazadorsPalace_Cells_HasMet_Prisoner_002End