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    Synopsis:

    Dialog which happens if you defeat Cazador without Astarion and outside the ritual. Ends with a decision whether to free, destroy, or trap the remaining vampire spawn prisoners.

    How to trigger:

    Origin Debug Book (Ctrl+Shift+7)
    Astarion - Recruit - As Companion
    Astarion - Act 3 Origin Moments - Black Mass Ritual
    Unchain Astarion from the party and leave him here.
    Move forward to Cazador.
    Defeat him in the battle.
    He will move to his coffin. Click on the coffin.



  • 38.
    Narrator
    : ls::TranslatedStringRepository::s_HandleUnknown
    • 32. [TagCinematic] devnote
      • 0. [Visual State]
        • 1.
          Narrator
          : *The vampire lord lies before you, still as death.*LOW_CazadorsPalace_Coffin_HasMet_CazadorInCoffin
          • 58. Player: Explore his thoughts.44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
            • 17. [RollResult] True
              • 10.
                Cazador Szarr
                : These deathless dreams hold memories of a mortal life once-forgotten. Of the boy I was, the man I became, the monster that will not end.DETECTTHOUGHTS
                • 9.
                  Cazador Szarr
                  : I sleep, but cannot rest. I live, but cannot die. I am eternal, and I grieve.DETECTTHOUGHTS
            • 8. [RollResult] False
              • 50.
                Narrator
                : *His dreams have the form of an endless ocean of blood, vast and unknowable.*
          • 3. Player: Kill Cazador.
            • 41.
              Cazador Szarr
              : Consummatum est - ego cecidi.devnoteLOW_CazadorsPalace_RitualRoom_Event_KillCazadorWithClear, LOW_CazadorsPalace_RitualRoom_Event_KillCazador
              • 24. [Visual State]
                • 45. [Alias] LOW_CazadorsPalace_RitualRoom_State_CazadorAscended
                  End
                  • Alias to Node 42
                • 47.
                  Narrator
                  : *The vampire lord is no more, but his legacy remains: seven thousand vampire spawn, including the stolen children of the Gur hunters. What will you do with them all?*devnoteLOW_CazadorsPalace_Cells_Knows_GurChildren, LOW_CazadorsPalace_RitualRoom_State_CazadorAscended = False
                  • 18. [Jump] Jump to Node 56 (2)
                • 56.
                  Narrator
                  : *The vampire lord is no more, but his legacy remains. What to do with the thousands of vampire spawn he created?*devnoteLOW_CazadorsPalace_RitualRoom_State_CazadorAscended = False
                  • 33. Player: Use the staff to set the prisoners free.LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners, LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff
                    • 49. [TagCinematic] devnote
                      • 52. [TagCinematic] devnote
                        • 44. Player: [TagAnswer] ORI_Inclusion_Random
                          • 14.
                            Lae'zel
                            : A herd of vampire spawn, unleashed on the Sword Coast. What could go wrong?ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
                            • Link to Node 36
                          • 15.
                            Shadowheart
                            : I didn't realise you had such a soft streak. Now it'll cost you. And the city as well, perhaps...devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART, SHADOWHEART_SHARPATH
                            • Link to Node 36
                          • 40.
                            Shadowheart
                            : You did the right thing. All those deaths would have weighed you down.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART, SHADOWHEART_SHARPATH = False
                            • Link to Node 36
                          • 11.
                            Wyll
                            : The spawn have their freedom - but what of the city, what of the lives they take? Gods, I can't imagine...ORI_Inclusion_PickedAtRandom, REALLY_WYLL
                            • 36. Player: [TagAnswer] ORI_Inclusion_End_Random
                              • Link to Node 35
                          • 65.
                            Gale
                            : They have their freedom... but what of the city? Have we just unleashed a plague onto the streets?devnoteORI_Inclusion_PickedAtRandom, REALLY_GALE
                            • Link to Node 36
                          • 34.
                            Karlach
                            : Seven thousand vampire spawns, unleashed on the Sword Coast. It'll be a well-dressed flood of mayhem, at least.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
                            • Link to Node 36
                          • 55.
                            Halsin
                            : A wise choice. Let nature determine their fates.ORI_Inclusion_PickedAtRandom, REALLY_HALSIN
                            • Link to Node 36
                          • 51.
                            Jaheira
                            : I should applaud the liberation of bound creatures. But somehow I sense I will be the one cleaning up this mess.ORI_Inclusion_PickedAtRandom, REALLY_JAHEIRA
                            • Link to Node 36
                          • 30.
                            Minsc
                            : Fly, little vampires! Return to this city, and you will answer to BOO!devnoteORI_Inclusion_PickedAtRandom, REALLY_MINSC
                            • Link to Node 36
                          • 54.
                            Nightwarden Minthara
                            : Liberating them may be a salve to your conscience, but it is not a kindness. The city's poorer quarters will be their feasthall.ORI_Inclusion_PickedAtRandom, REALLY_MINTHARA
                            • Link to Node 36
                  • 19. Player: Destroy them with the staff's dark magic.LOW_CazadorsPalace_RitualRoom_State_KilledPrisoners, LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff
                    • 64. [Alias]
                      • Alias to Node 49
                      • 22. [TagCinematic] devnote
                        • 28.
                          Cazador Szarr
                          : [TagAnswer] ORI_Inclusion_Random
                          • 25.
                            Lae'zel
                            : Snuffed out in an instant, but to whose satisfaction? They will never feed and never be hunted. And never have a chance to hew their own paths.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
                            • Link to Node 6
                          • 27.
                            Shadowheart
                            : Wise choice. Now the streets will be safer and you'll be stronger.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART, SHADOWHEART_SHARPATH
                            • Link to Node 6
                          • 26.
                            Shadowheart
                            : All those lives, just snuffed out... I hope it was worth it.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART, SHADOWHEART_SHARPATH = False
                            • Link to Node 6
                          • 4.
                            Wyll
                            : A merciful end. To lock them away forever would have been an unbearable agony.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
                            • 6.
                              Cazador Szarr
                              : [TagAnswer] ORI_Inclusion_End_Random
                              • 35.
                                Narrator
                                : *Nothing remains now. Cazador and his machinations are naught but dust.*
                                • 57. [Alias]
                                  End
                                  • Alias to Node 42
                          • 5.
                            Gale
                            : So many dead... we'll never wash this blood from our hands.devnoteORI_Inclusion_PickedAtRandom, REALLY_GALE
                            • Link to Node 6
                          • 12.
                            Karlach
                            : It's done. Just like that. Gods, help us.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
                            • Link to Node 6
                          • 43.
                            Halsin
                            : All those lives snuffed out, just to grasp some power. That was craven - unnatural.ORI_Inclusion_PickedAtRandom, REALLY_HALSIN
                            • Link to Node 6
                          • 16.
                            Jaheira
                            : A cold kind of mercy - but mercy still, I think.ORI_Inclusion_PickedAtRandom, REALLY_JAHEIRA
                            • Link to Node 6
                          • 21.
                            Minsc
                            : To end so many with only rhyming and words... the sword would have been messy, yes. But cleaner too, thinks Boo.devnoteORI_Inclusion_PickedAtRandom, REALLY_MINSC
                            • Link to Node 6
                          • 37.
                            Nightwarden Minthara
                            : Glorious.devnoteORI_Inclusion_PickedAtRandom, REALLY_MINTHARA
                            • Link to Node 6
                  • 59. Player: Destroy the staff so the vampiric prisoners can never escape.LOW_CazadorsPalace_RitualRoom_State_LeftPrisonersRot
                    • 39. [TagCinematic] devnote
                      • 23.
                        Cazador Szarr
                        : [TagAnswer] ORI_Inclusion_Random
                        • 61.
                          Lae'zel
                          : Eternally trapped - a damned existence all its own. Never to be predator, never to be prey.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
                          • Link to Node 63
                        • 48.
                          Shadowheart
                          : Eternal imprisonment. Would have been kinder to just kill them.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
                          • Link to Node 63
                        • 53.
                          Wyll
                          : Gods, the horror of being forever locked away. The grave would have been a more merciful fate.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
                          • Link to Node 63
                        • 7.
                          Gale
                          : Perhaps its for the best. Freeing them could have unleashed chaos, and the thought of killing them is more than I could stomach.devnoteORI_Inclusion_PickedAtRandom, REALLY_GALE
                          • Link to Node 63
                        • 60.
                          Karlach
                          : This doesn't feel right. I don't know what else to do, but still...devnoteORI_Inclusion_PickedAtRandom, REALLY_KARLACH
                          • Link to Node 63
                        • 62.
                          Halsin
                          : This may keep the city safe, but to seal all those unfortunates away forever...? Death would have been more merciful.devnoteORI_Inclusion_PickedAtRandom, REALLY_HALSIN
                          • Link to Node 63
                        • 31.
                          Jaheira
                          : Entombed forever beneath the city, starving and yet unable to die. True death might have been kinder.ORI_Inclusion_PickedAtRandom, REALLY_JAHEIRA
                          • Link to Node 63
                        • 13.
                          Minsc
                          : If they be innocent, they deserve life. If they be not - death. This hanging about in between... it is uncommon cruel.devnoteORI_Inclusion_PickedAtRandom, REALLY_MINSC
                          • Link to Node 63
                        • 2.
                          Nightwarden Minthara
                          : They will gnaw at their own flesh before long, in an effort to fight off the hunger. It would have been kinder, and less cowardly, to kill them.devnoteORI_Inclusion_PickedAtRandom, REALLY_MINTHARA
                          • 63.
                            Cazador Szarr
                            : [TagAnswer] ORI_Inclusion_End_Random
                            • Link to Node 35
          • 20. Player: Leave.
            • 42. [TagCinematic]
              End
        • 29.
          Narrator
          : *The great vampire lord looks peaceful, recovering in his coffin. There is no trace of the fury that you fought against.*devnoteLOW_CazadorsPalace_Coffin_HasMet_CazadorInCoffin
          • Link to Node 58
          • Link to Node 3
          • Link to Node 20
  • 46.
    Narrator
    : *The coffin lies silent, containing nothing but dust and memories.*LOW_CazadorsPalace_RitualRoom_Event_KillCazador
    End