Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Dialog which happens if you defeat Cazador without Astarion and outside the ritual. Ends with a decision whether to free, destroy, or trap the remaining vampire spawn prisoners.
How to trigger:
Origin Debug Book (Ctrl+Shift+7)
Astarion - Recruit - As Companion
Astarion - Act 3 Origin Moments - Black Mass Ritual
Unchain Astarion from the party and leave him here.
Move forward to Cazador.
Defeat him in the battle.
He will move to his coffin. Click on the coffin.
38. : ls::TranslatedStringRepository::s_HandleUnknown
32. [TagCinematic]
devnote
0. [Visual State]
1. : *The vampire lord lies before you, still as death.*LOW_CazadorsPalace_Coffin_HasMet_CazadorInCoffin
58. Player: Explore his thoughts.44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
17. [RollResult] True
10. : These deathless dreams hold memories of a mortal life once-forgotten. Of the boy I was, the man I became, the monster that will not end.DETECTTHOUGHTS
9. : I sleep, but cannot rest. I live, but cannot die. I am eternal, and I grieve.DETECTTHOUGHTS
8. [RollResult] False
50. : *His dreams have the form of an endless ocean of blood, vast and unknowable.*
3. Player: Kill Cazador.
41. : Consummatum est - ego cecidi.devnoteLOW_CazadorsPalace_RitualRoom_Event_KillCazadorWithClear, LOW_CazadorsPalace_RitualRoom_Event_KillCazador
24. [Visual State]
45. [Alias]
LOW_CazadorsPalace_RitualRoom_State_CazadorAscendedEnd
47. : *The vampire lord is no more, but his legacy remains: seven thousand vampire spawn, including the stolen children of the Gur hunters. What will you do with them all?*devnoteLOW_CazadorsPalace_Cells_Knows_GurChildren, LOW_CazadorsPalace_RitualRoom_State_CazadorAscended = False
18. [Jump]
Jump to Node 56 (2)
56. : *The vampire lord is no more, but his legacy remains. What to do with the thousands of vampire spawn he created?*devnoteLOW_CazadorsPalace_RitualRoom_State_CazadorAscended = False
33. Player: Use the staff to set the prisoners free.LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners, LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff
49. [TagCinematic]
devnote
52. [TagCinematic]
devnote
44. Player: [TagAnswer]
ORI_Inclusion_Random
14. : A herd of vampire spawn, unleashed on the Sword Coast. What could go wrong?ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
15. : I didn't realise you had such a soft streak. Now it'll cost you. And the city as well, perhaps...devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART, SHADOWHEART_SHARPATH
40. : You did the right thing. All those deaths would have weighed you down.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART, SHADOWHEART_SHARPATH = False
11. : The spawn have their freedom - but what of the city, what of the lives they take? Gods, I can't imagine...ORI_Inclusion_PickedAtRandom, REALLY_WYLL
36. Player: [TagAnswer]
ORI_Inclusion_End_Random
65. : They have their freedom... but what of the city? Have we just unleashed a plague onto the streets?devnoteORI_Inclusion_PickedAtRandom, REALLY_GALE
34. : Seven thousand vampire spawns, unleashed on the Sword Coast. It'll be a well-dressed flood of mayhem, at least.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
55. : A wise choice. Let nature determine their fates.ORI_Inclusion_PickedAtRandom, REALLY_HALSIN
51. : I should applaud the liberation of bound creatures. But somehow I sense I will be the one cleaning up this mess.ORI_Inclusion_PickedAtRandom, REALLY_JAHEIRA
30. : Fly, little vampires! Return to this city, and you will answer to BOO!devnoteORI_Inclusion_PickedAtRandom, REALLY_MINSC
54. : Liberating them may be a salve to your conscience, but it is not a kindness. The city's poorer quarters will be their feasthall.ORI_Inclusion_PickedAtRandom, REALLY_MINTHARA
19. Player: Destroy them with the staff's dark magic.LOW_CazadorsPalace_RitualRoom_State_KilledPrisoners, LOW_CazadorsPalace_RitualRoom_Event_GivePlayerCazadorsStaff
64. [Alias]
- Alias to Node 49
22. [TagCinematic]
devnote
28. : [TagAnswer]
ORI_Inclusion_Random
25. : Snuffed out in an instant, but to whose satisfaction? They will never feed and never be hunted. And never have a chance to hew their own paths.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
27. : Wise choice. Now the streets will be safer and you'll be stronger.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART, SHADOWHEART_SHARPATH
26. : All those lives, just snuffed out... I hope it was worth it.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART, SHADOWHEART_SHARPATH = False
4. : A merciful end. To lock them away forever would have been an unbearable agony.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
6. : [TagAnswer]
ORI_Inclusion_End_Random
35. : *Nothing remains now. Cazador and his machinations are naught but dust.*
57. [Alias]
End
5. : So many dead... we'll never wash this blood from our hands.devnoteORI_Inclusion_PickedAtRandom, REALLY_GALE
12. : It's done. Just like that. Gods, help us.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
43. : All those lives snuffed out, just to grasp some power. That was craven - unnatural.ORI_Inclusion_PickedAtRandom, REALLY_HALSIN
16. : A cold kind of mercy - but mercy still, I think.ORI_Inclusion_PickedAtRandom, REALLY_JAHEIRA
21. : To end so many with only rhyming and words... the sword would have been messy, yes. But cleaner too, thinks Boo.devnoteORI_Inclusion_PickedAtRandom, REALLY_MINSC
37. : Glorious.devnoteORI_Inclusion_PickedAtRandom, REALLY_MINTHARA
59. Player: Destroy the staff so the vampiric prisoners can never escape.LOW_CazadorsPalace_RitualRoom_State_LeftPrisonersRot
39. [TagCinematic]
devnote
23. : [TagAnswer]
ORI_Inclusion_Random
61. : Eternally trapped - a damned existence all its own. Never to be predator, never to be prey.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
48. : Eternal imprisonment. Would have been kinder to just kill them.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
53. : Gods, the horror of being forever locked away. The grave would have been a more merciful fate.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
7. : Perhaps its for the best. Freeing them could have unleashed chaos, and the thought of killing them is more than I could stomach.devnoteORI_Inclusion_PickedAtRandom, REALLY_GALE
60. : This doesn't feel right. I don't know what else to do, but still...devnoteORI_Inclusion_PickedAtRandom, REALLY_KARLACH
62. : This may keep the city safe, but to seal all those unfortunates away forever...? Death would have been more merciful.devnoteORI_Inclusion_PickedAtRandom, REALLY_HALSIN
31. : Entombed forever beneath the city, starving and yet unable to die. True death might have been kinder.ORI_Inclusion_PickedAtRandom, REALLY_JAHEIRA
13. : If they be innocent, they deserve life. If they be not - death. This hanging about in between... it is uncommon cruel.devnoteORI_Inclusion_PickedAtRandom, REALLY_MINSC
2. : They will gnaw at their own flesh before long, in an effort to fight off the hunger. It would have been kinder, and less cowardly, to kill them.devnoteORI_Inclusion_PickedAtRandom, REALLY_MINTHARA
63. : [TagAnswer]
ORI_Inclusion_End_Random
20. Player: Leave.
42. [TagCinematic]
End
29. : *The great vampire lord looks peaceful, recovering in his coffin. There is no trace of the fury that you fought against.*devnoteLOW_CazadorsPalace_Coffin_HasMet_CazadorInCoffin
- Link to Node 58
- Link to Node 3
- Link to Node 20
46. : *The coffin lies silent, containing nothing but dust and memories.*LOW_CazadorsPalace_RitualRoom_Event_KillCazadorEnd