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Synopsis:
Counting House guard one-liner
How to trigger:
- Load up GustavDev/CTY_Main_A
0. : See the armour? Not a clerk.LOW_CountingHouse_HasMet_Guard_11 = FalseLOW_CountingHouse_HasMet_Guard_11End
1. : Saer.devnoteLOW_CountingHouse_HasMet_Guard_11End