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Synopsis:
Dialog from Dammon in the Act3, when we meet him while in his shop.
How to trigger:
Dammon has to survive in the first act and in CTY goto -7; 40; 5
13. : Thank the gods! I should've known you'd make it to the city all right, but you never know.devnoteHAV_Weaponsmith_HasMetLOW_Dammon_HasMet
21. [Jump]
Jump to Node 24 (2)
24. : What can I do for you?LOW_Dammon_HasMet
48. Player: Nice workshop you have here.LOW_Dammon_State_AskedAboutWorkshop = FalseLOW_Dammon_State_AskedAboutWorkshop
25. : I'm shocked by my good fortune, quite honestly. Rent is fair, and the setup is just what I need to start making a living again.
19. : Without you, I'd be dead in a ditch twice over. Instead, I have my own smithy in the city. At least, until the Absolute's army mows us down.
27. : But hey. Anything could happen in the meantime. Optimism, right?
40. Player: Could I take a look at your wares?
32. : Of course. Wouldn't be alive to hold 'em if it weren't for you.
35. : [Trade]
End
2. Player: I've got this metal I found in Avernus itself - will that do?GLO_Dammon_State_ReceivedThirdReward = False, HAV_TieflingSurvivors_Weaponsmith_Knows_AboutWeapon, TUT_UpperDeck_State_HasInfernalMetal
14. : [TagAnswer]
TUT_UpperDeck_State_HasInfernalMetalTUT_UpperDeck_Event_GiveInfernalMetal
46. [Jump]
Jump to Node 5 (2)
47. [Jump]
Jump to Node 18 (1)
22. Player: I found this metal in a place called Grymforge - what do you make of it?GLO_Dammon_State_ReceivedThirdReward = False, HAV_TieflingSurvivors_Weaponsmith_Knows_AboutWeapon, UND_InfernalPlate_HasPlate
7. : [TagAnswer]
UND_InfernalPlate_HasPlateUND_InfernalPlate_GivePlate
20. [Jump]
Jump to Node 5 (2)
45. [Jump]
Jump to Node 18 (1)
8. Player: I think I found a material you could work with. What can you make of it?devnoteGLO_Dammon_State_ReceivedThirdReward = False, HAV_TieflingSurvivors_Weaponsmith_Knows_AboutWeapon, GLO_ForgingOfTheHeart_State_HasInfernalMetal_A
5. : [TagAnswer]
GLO_ForgingOfTheHeart_State_HasInfernalMetal_AGLO_ForgingOfTheHeart_Event_GiveInfernalMetal_A
52. : Absolutely. Rare to get your hands on this stuff - well done keeping it to hand.devnoteGLO_Dammon_State_ReceivedFirstReward = FalseGLO_Dammon_State_ReceivedFirstReward, HAV_TieflingSurvivors_Event_GiveReward_001
1. : It's perfect, really. Just a moment - I'll be able to work this one quickly.devnoteGLO_Dammon_State_ReceivedSecondReward = FalseGLO_Dammon_State_ReceivedSecondReward, HAV_TieflingSurvivors_Event_GiveReward_002
11. : There you are. And be careful who you show that to. It might draw the wrong kind of attention.End
16. : Well, well, well... I knew I smelled something. And I know just what to do with it. One moment.devnoteGLO_Dammon_State_ReceivedThirdReward, HAV_TieflingSurvivors_Event_GiveReward_003
42. : [TagAnswer]
GLO_ForgingOfTheHeart_State_HasInfernalMetal_BGLO_ForgingOfTheHeart_Event_GiveInfernalMetal_B
28. [Jump]
Jump to Node 5 (2)
50. : [TagAnswer]
GLO_ForgingOfTheHeart_State_HasInfernalMetal_CGLO_ForgingOfTheHeart_Event_GiveInfernalMetal_C
18. : Perhaps you've misplaced it? I'll be here should you find it again.End
29. Player: I found some hellish masks, can you make anything of these?HAV_TieflingSurvivors_Weaponsmith_Knows_AboutWeapon, 09ca858e-4bac-48ae-9aca-52602199f813
0. : Using something that's already fabricated is tough, but I can try. How many do you have?
34. Player: Here's one mask. 09ca858e-4bac-48ae-9aca-52602199f813
33. : Hm. I thought I sniffed a Merregon's scent somewhere. These must've been a pain to get a hold of. 09ca858e-4bac-48ae-9aca-52602199f813HAV_TieflingSurvivors_Event_GiveMaskReward1, HAV_TieflingSurvivors_Event_GiveMask1
4. [Jump]
Jump to Node 38 (1)
51. Player: I can spare two.a20e81d5-e22e-47ea-a32d-8817932acf8d
54. [Alias]
a20e81d5-e22e-47ea-a32d-8817932acf8dHAV_TieflingSurvivors_Event_GiveMask2, HAV_TieflingSurvivors_Event_GiveMaskReward2
- Alias to Node 33
- Link to Node 26
41. [Jump]
Jump to Node 38 (1)
30. Player: I've got three masks.38b96730-eb03-455b-ba54-bafc5aa145bd
6. [Alias]
38b96730-eb03-455b-ba54-bafc5aa145bdHAV_TieflingSurvivors_Event_GiveMaskReward3, HAV_TieflingSurvivors_Event_GiveMask3
- Alias to Node 33
- Link to Node 26
15. [Jump]
Jump to Node 38 (1)
37. Player: Here's six masks I don't need.1ae0ef34-eede-467e-b612-508d48b1ef7a
3. [Alias]
1ae0ef34-eede-467e-b612-508d48b1ef7aHAV_TieflingSurvivors_Event_GiveMaskReward4, HAV_TieflingSurvivors_Event_GiveMask4
- Alias to Node 33
26. : Merregon masks are brittle, so what I make won't last as long as my usual pieces.
23. : There. Be careful who sees you using that, might draw the wrong sort of eyes. End
9. [Jump]
Jump to Node 38 (1)
31. Player: I've got nine masks for you.46382d61-4319-49ad-aac3-84465a1af940
44. [Alias]
46382d61-4319-49ad-aac3-84465a1af940HAV_TieflingSurvivors_Event_GiveMaskReward9, HAV_TieflingSurvivors_Event_GiveMask9
- Alias to Node 33
- Link to Node 26
38. : That's not as many as you said you had. End
43. Player: Actually, I'll hang on to them.
39. : Fair enough, they might have use as they are.
10. : If you want me to have another look, you know where to find me. End
12. Player: Leave.End
36. : Hey now - I know you. You probably don't know me though.LOW_Dammon_HasMet
17. : I'm Dammon. You helped me and mine out of a few scrapes - first with the druids, then at Last Light Inn.
49. : I owe you. Maybe I can repay you with some metalware - finest in the city, if you don't know where to look.devnote
53. [Alias]
DEN_Weaponsmith_HasMetLOW_Dammon_HasMet
- Alias to Node 13
- Link to Node 21