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Synopsis:
The dialog is triggered in case that the player who was trapped in the lamp escapes while the djinni is speaking to other players in LOW_DjinniTrap_Antagonist_0188fd1b-39bb-ffa9-a80b-ea5cc7451d37 dialog.
How to trigger:
- Load up GustavDev/CTY_Main_A
- Go to 49; 0; -144 and try to use the shovel in this area
- You can add the shovel with "create OBJ_Tool_Shovel" Recon call
- Your character will dig out the treasure chest and you need to pick up the lamp in the chest - the dialog with the lamp should be triggered
- Touch the lamp in the dialog
- The djinni will appear and start this dialog with other party members
- Cast "Find Familliar" spell with the player who got trapped in the lamp, it will escape and this dialog will be triggered
2. : Saintly stars and blessed stones - you escaped!devnote
0. Player: Yes - and I want revenge.
6. : I wasn't the ding-a-ling who touched the lamp - but oh well. I do live to serve after all.devnoteLOW_DjinniTrap_State_CombatWithAntagonistEnd
3. Player: I did - now leave, before I kill you for trapping me.
4. : You are as gracious as you are skilled. My advice? Destroy the lamp. Toodles!devnoteLOW_DjinniTrap_State_PacifiedAntagonistEnd
7. Player: Only an idiot would stay trapped in that lamp.
5. : Seas rose and fell while I rotted in that prison - yet you mock me? Ha. Haha.devnote
1. : Die.devnoteLOW_DjinniTrap_State_CombatWithAntagonistEnd