Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    The dialog is triggered in case that the player who was trapped in the lamp escapes while the djinni is speaking to other players in LOW_DjinniTrap_Antagonist_0188fd1b-39bb-ffa9-a80b-ea5cc7451d37 dialog.

    How to trigger:

    - Load up GustavDev/CTY_Main_A
    - Go to 49; 0; -144 and try to use the shovel in this area
    - You can add the shovel with "create OBJ_Tool_Shovel" Recon call
    - Your character will dig out the treasure chest and you need to pick up the lamp in the chest - the dialog with the lamp should be triggered
    - Touch the lamp in the dialog
    - The djinni will appear and start this dialog with other party members
    - Cast "Find Familliar" spell with the player who got trapped in the lamp, it will escape and this dialog will be triggered



  • 2.
    Yafeu
    : Saintly stars and blessed stones - you escaped!devnote
    • 0. Player: Yes - and I want revenge.
      • 6.
        Yafeu
        : I wasn't the ding-a-ling who touched the lamp - but oh well. I do live to serve after all.devnoteLOW_DjinniTrap_State_CombatWithAntagonist
        End
    • 3. Player: I did - now leave, before I kill you for trapping me.
      • 4.
        Yafeu
        : You are as gracious as you are skilled. My advice? Destroy the lamp. Toodles!devnoteLOW_DjinniTrap_State_PacifiedAntagonist
        End
    • 7. Player: Only an idiot would stay trapped in that lamp.
      • 5.
        Yafeu
        : Seas rose and fell while I rotted in that prison - yet you mock me? Ha. Haha.devnote
        • 1.
          Yafeu
          : Die.devnoteLOW_DjinniTrap_State_CombatWithAntagonist
          End