Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    Desperate halfling woman Doora Thumbfoot outside the Elfsong trying to sell her jewellery so she and her husband can escape the city.

    How to trigger:

    Click on S_LOW_Elfsong_Exterior_Patron_001


  • 8.
    Doora Thumbfoot
    : Pardon me, saer. You look... prosperous.devnoteLOW_Elfsong_Exterior_Patron_001_HasMet = FalseLOW_Elfsong_Exterior_Patron_001_HasMet
    • 1.
      Doora Thumbfoot
      : I'll bet you have someone who'd like a nice piece of jewellery. At a discount price. For... for a good cause.devnote
      • 19. Player: What kind of jewellery?
        • 29.
          Doora Thumbfoot
          : A beautiful necklace. It - it belonged to my grandmother. I'll give it you for a bit of coin. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])devnote
          • 22. Player: Why ask me? Why not sell it to a merchant?
            • 16.
              Doora Thumbfoot
              : I hate to say it, but I'm desperate. The jeweller only offered me a pittance. It seems the market is flooded with loot brought in by adventurers. devnote
              • 0. Player: A pittance is better than nothing, surely?
                • 38.
                  Doora Thumbfoot
                  : I guess beggars can't be choosers. Thanks anyway.devnote
                  End
              • 31. Player: Keep your jewellery. Here - for your troubles. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])e678bd59-74f4-4a7b-8776-aca807d9ef22['Gale 1', 'Shadowheart 1', 'Wyll 2', 'Karlach 2', 'Jaheira 2', 'Halsin 1', 'Minsc 1']
                • 37. [FallibleQuestionResult]
                  • 27.
                    Doora Thumbfoot
                    : I don't know what to say! Except thank you. Thank you so much. devnoteLOW_ElfsongTavern_State_BuyedNecklace, GEN_TransferNPCPayment, GEN_DisappearOutOfSightWhenAvailable
                    End
                • 10. [FallibleQuestionResult]
                  • 15. [Jump] Jump to Node 34 (1)
              • 33. [Jump] Jump to Node 12 (1)
              • 21. Player: I... may have contributed to that problem. Sorry about that.
                • 39.
                  Doora Thumbfoot
                  : Farewell, I suppose. Thank you for listening to my troubles. devnote
                  End
          • 12. Player: I'll buy your necklace. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])e678bd59-74f4-4a7b-8776-aca807d9ef22['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minsc 1', 'Halsin 1']
            • 25. [FallibleQuestionResult]
              • 7.
                Doora Thumbfoot
                : Thank you, saer. You've done me a kindness.devnoteLOW_Elfsong_State_PatronNecklace_HasItemLOW_ElfsongTavern_State_BuyedNecklace, GEN_TransferNPCPayment, GEN_DisappearOutOfSightWhenAvailable, LOW_Elfsong_Event_Necklace_GettingNecklace
                End
              • 4.
                Doora Thumbfoot
                : Here, I'll just - wait. Where is it? No! This was our ticket out of Baldur's Gate!devnoteLOW_Elfsong_State_PatronNecklace_HasItem = False
                • 18.
                  Doora Thumbfoot
                  : Damn it all - need to find it!devnoteGEN_DisappearOutOfSightWhenAvailable
                  End
            • 23. [FallibleQuestionResult]
              • 34.
                Doora Thumbfoot
                : But you don't have enough gold! You shouldn't tease like that, it's mean.
                End
          • 40. Player: I might - if you tell me what you need the money for.
            • 30.
              Doora Thumbfoot
              : Escape. Escape from Baldur's Gate for my husband, and me. Lord Gortash wants Maryk's head, so we have to get out.devnote
              • 11.
                Doora Thumbfoot
                : There's a smuggler's sloop leaving for Waterdeep with two berths left, but the captain wants a fortune for them. This necklace is all I have. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])<br>devnote
                • 28. [Jump] Jump to Node 12 (1)
                • 32. [Jump] Jump to Node 31 (1)
                • 9. Player: I think the situation here is about to turn around. You should probably stay.
                  • 35.
                    Doora Thumbfoot
                    : You think so? I wish I shared your optimism - but I can't, for Maryk's sake. Goodbye. devnoteGEN_DisappearOutOfSightWhenAvailable
                    End
                • 20. Player: I'm sorry, I can't help you. But your Gortash problem may work itself out.
                  • 42.
                    Doora Thumbfoot
                    : I understand. Sorry to bother you, saer. Maybe Maryk will have more luck than I'm having. devnoteGEN_DisappearOutOfSightWhenAvailable
                    End
          • 13. Player: Leave.
            End
      • 5. Player: Oh? What's this 'good cause'?['Lae'zel 1', 'Minthara 1', 'Shadowheart 1', 'Jaheira 1']
        • 3. [Jump] Jump to Node 30 (1)
      • 24. Player: This isn't my first shakedown - what's the grift? , ROGUE['Lae'zel 1', 'Minthara 1', 'Shadowheart 1', 'Jaheira 1']
      • 24. Player: Oh, the fake jewellery trick's a classic - what's the occasion?, BARD['Lae'zel 1', 'Minthara 1', 'Shadowheart 1', 'Jaheira 1']
        • Link to Node 3
      • 17. Player: Depends, is it fire-proof? Acid-proof? Everything-proof, basically?SORCERER_WILDMAGIC
        • 26.
          Doora Thumbfoot
          : Oh, I'm not sure. But this necklace has stood the test of time - it was my grandmother's. I'll give it you for a bit of coin. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])devnote
          • 2. [Jump] Jump to Node 29 (2)
      • 6. Player: Leave.
        End
  • 14.
    Doora Thumbfoot
    : Change your mind about the necklace, saer? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])devnoteLOW_Elfsong_Exterior_Patron_001_HasMet
    • 36. [Jump] Jump to Node 31 (1)
    • 41. [Jump] Jump to Node 12 (1)
    • 43. [Jump] Jump to Node 40 (1)