Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Single dialog for one of the guards in front of the Private Room. Only if the other guard is defeated.
How to trigger:
Kill or knock-out the guard S_LOW_Elfsong_FlamingFist_002_971f5890-e0ae-49ef-9a04-5e69ebdf8159 and later make click on S_LOW_Elfsong_FlamingFist_001_990ad029-d291-4788-86f9-dfceacdf771c
0. : Beat it, I said. No more warnings. LOW_Elfsong_GuardingFlamingFist001_HasMetEnd
1. : Move quickly and I'll let you go, stranger. We've had enough trouble for one day. LOW_Elfsong_GuardingFlamingFist001_HasMet = FalseLOW_Elfsong_GuardingFlamingFist001_HasMetEnd