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Synopsis:
Dialog for the guards outside the Stelemane's crime scene.
How to trigger:
Click on S_LOW_Elfsong_FlamingFist_001_990ad029-d291-4788-86f9-dfceacdf771c or
S_LOW_Elfsong_FlamingFist_002_971f5890-e0ae-49ef-9a04-5e69ebdf8159
2. : Get a move on, civilian.LOW_Elfsong_GuardingFlamingFist002_HasMet, LOW_Elfsong_GuardingFlamingFist001_HasMet
10. : The job description doesn't include 'be an arsehole', Thauniel. Relax.End
6. : Halt, civvie. Turn back. This is an active crime scene.LOW_Elfsong_GuardingFlamingFist002_HasMet = False, LOW_Elfsong_GuardingFlamingFist001_HasMet = FalseLOW_Elfsong_GuardingFlamingFist002_HasMet, LOW_Elfsong_GuardingFlamingFist001_HasMet
4. : Hold on, Thauniel. I'm tired of standing here. Devella's been up there for ages. Some diversion would be welcome.
9. Player: Investigator Valeria told me to speak with Constable Devella.WYR_SerialKiller_State_ValeriaSendToDevella
5. : Constable Devella said she wasn't to be -
7. : Investigator Valeria outranks her. As you were, civvie. Fair warning, though - she's in a foul mood.LOW_Elfsong_State_PermissionToSeeDevellaEnd
8. Player: Maybe I can be of help.WYR_SerialKiller_State_ValeriaSendToDevella = False
11. [Jump]
Jump to Node 1 (1)
12. Player: What crime?
0. : We are not at liberty to discuss an active -
3. : Everybody knows Duke Stelmane was murdered here, Thauniel.
1. : Chances are the constable will throw you down the stairs, but go ahead, citizen. I could do with something to break the monotony.LOW_Elfsong_State_PermissionToSeeDevellaEnd