Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Gortash's father, Dravo, repeats these lines in his idle behaviour if he sees a player.
How to trigger:
- Load up GustavDev/CTY_Main_A
- goto -36 22 -109
- Walk into the Flymms' shop.
- Observe Dravo Flymm, Gortash's father, saying these lines, when he sees a player.
0. : He had so much time left.GLO_Gortash_State_PermaDefeated, e98fefce-04ff-0fed-e683-745dfd4cffd5_A, e98fefce-04ff-0fed-e683-745dfd4cffd5_Be98fefce-04ff-0fed-e683-745dfd4cffd5_A = False, e98fefce-04ff-0fed-e683-745dfd4cffd5_B = FalseEnd
1. : Darkest of days.GLO_Gortash_State_PermaDefeated, e98fefce-04ff-0fed-e683-745dfd4cffd5_A = False, e98fefce-04ff-0fed-e683-745dfd4cffd5_Be98fefce-04ff-0fed-e683-745dfd4cffd5_AEnd
2. : Have a look around!e98fefce-04ff-0fed-e683-745dfd4cffd5_A, e98fefce-04ff-0fed-e683-745dfd4cffd5_Be98fefce-04ff-0fed-e683-745dfd4cffd5_A = False, e98fefce-04ff-0fed-e683-745dfd4cffd5_B = FalseEnd
3. : I'd love to cobble for our Archduke. He wouldn't turn down his old man, would he?e98fefce-04ff-0fed-e683-745dfd4cffd5_A, e98fefce-04ff-0fed-e683-745dfd4cffd5_B = Falsee98fefce-04ff-0fed-e683-745dfd4cffd5_A = False, e98fefce-04ff-0fed-e683-745dfd4cffd5_BEnd
4. : Enver was the best of us. All the good.GLO_Gortash_State_PermaDefeated, e98fefce-04ff-0fed-e683-745dfd4cffd5_A, e98fefce-04ff-0fed-e683-745dfd4cffd5_B = Falsee98fefce-04ff-0fed-e683-745dfd4cffd5_A = False, e98fefce-04ff-0fed-e683-745dfd4cffd5_BEnd
5. : Trotting around this city is hard work. And we've got the perfect trotters.e98fefce-04ff-0fed-e683-745dfd4cffd5_A = False, e98fefce-04ff-0fed-e683-745dfd4cffd5_Be98fefce-04ff-0fed-e683-745dfd4cffd5_AEnd
6. : Perhaps we should change our name to Gortash. e98fefce-04ff-0fed-e683-745dfd4cffd5_AEnd
7. : Our poor boy. Our lad.GLO_Gortash_State_PermaDefeatede98fefce-04ff-0fed-e683-745dfd4cffd5_AEnd