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Synopsis:
The door sentry tells the player to go in.
How to trigger:
1. Go to House of Grief
2. Talk to door sentry
3, Pass the intimidation check
4. Finish dialog
5. Wait
0. : Take a seat inside.devnoteLOW_HouseOfGrief_State_SentryIntimidatedEnd
1. : Take a seat once you're inside.LOW_HouseOfGrief_State_SentryDeceivedEnd