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Synopsis:
The player can talk to Minsc after the fight with Not-Jaheira and the Bhaal cultists. The player can persuade the Emperor to protect Minsc from the Absolute's influence
How to trigger:
Knock Minsc out while he is hostile to the player. Afterwards, use the Help action on him to wake him up
10. : [TagCinematic]
ILLITHID_HIDDEN_CHECK = False
23. : *His mind is a seething mass of rage and confusion. The Absolute's influence cannot be broken without the Astral Prism.*End
14. : [TagCinematic]
OOM
109. : *His mind is a seething mass of rage and confusion. The Absolute's influence cannot be broken without the Astral Prism.*End
17. : [TagGreeting]
devnote
104. [Alias]
- Alias to Node 117
87. [Alias]
GLO_KnockedOut_Event_Wake
- Alias to Node 29
135. [Alias]
- Alias to Node 56
84. : Get rid of him.MINDMELD,
TELEPATHY
93. [Alias]
ORI_DarkUrge_State_BhaalResisted = False, REALLY_DARK_URGELOW_Minsc_SaveFromAbsolute_DarkUrgeCanResist
- Alias to Node 128
85. Player: Try to protect him, I must defy my Urge.<br>LOW_Minsc_SaveFromAbsolute_DarkUrgeCanResist
4. [Alias]
- Alias to Node 49
43. [Visual State]
148. [Alias]
GLO_Jaheira_State_PermaDefeated = False, GLO_Origin_PartOfTheTeam_Jaheira
- Alias to Node 21
123. Player: You will do as I command, or I will find a way without you.Roll (Charisma, Intimidation) vs 15 (0)
156. [RollResult] True
9. [Alias]
- Alias to Node 7
157. [Alias]
- Alias to Node 115
134. [Alias]
- Alias to Node 114
107. [Alias]
- Alias to Node 50
44. [Alias]
- Alias to Node 80
0. Player: Counter with an image of your own: Jaheira, alive and well, your ally in the fight against the Absolute.
54. [Alias]
- Alias to Node 42
83. [Alias]
- Alias to Node 41
126. [Alias]
- Alias to Node 51
155. [Alias]
ORI_Minsc_State_SavedFromAbsolute, ORI_Minsc_HasMet
- Alias to Node 118
101. [Alias]
- Alias to Node 61
152. [Alias]
- Alias to Node 22
46. [Alias]
- Alias to Node 40
38. Player: Jaheira insisted.ORI_Jaheira_State_IsInParty, Jaheira_InParty_SpokeOfMinsc
111. [Alias]
- Alias to Node 66
73. : And she, I think, will be happy to see someone else.
19. Player: There's a fight coming. I want every sword-arm I can get.
70. [Alias]
- Alias to Node 119
113. : He is... he is... devnote
95. : ...Where is he?!devnoteEnd
74. Player: Because I'm infected too - I know your actions weren't your own.
141. [Alias]
- Alias to Node 30
- Link to Node 113
53. Player: Honestly? I'm now wondering the very same thing.
82. [Alias]
- Alias to Node 28
- Link to Node 113
34. Player: That was a doppelganger. Think.
153. [Jump]
Jump to Node 2 (1)
89. Player: I saved her, you big lumbering fool.
162. Player: Attack.ORI_Minsc_State_NotSavedFromAbsolute, FactionHostileToPlayerGroupAfterDialog
68. [Alias]
PALADIN, PALADIN_VENGEANCE = FalseGLO_PaladinOathbreaker_Event_BrokeOath
- Alias to Node 6
97. : [TagAnswer]
End
131. [RollResult] False
161. : No. You are mistaken. It is my job to protect you - sometimes even from yourself.<br>MINDMELD,
TELEPATHY
2. : RAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!devnoteORI_Minsc_State_NotSavedFromAbsolute, FactionHostileToPlayerGroupAfterDialogEnd
67. Player: His chaos saved the city before. We need him.Roll (Intelligence, History) vs 15 (0)
1. [RollResult] True
63. [Jump]
Jump to Node 156 (2)
103. [RollResult] False
86. [Jump]
Jump to Node 131 (2)
158. Player: You're right. We can't risk it.
64. : We can't save everyone. The least we can do is put him out of his misery before we move on.MINDMELD,
TELEPATHY
60. [Alias]
- Alias to Node 50
125. [Jump]
Jump to Node 2 (1)
143. [Alias]
- Alias to Node 21
129. [Alias]
- Alias to Node 12
88. : *As if in response, Minsc's rage burns colder, burrows deeper, searching for something within you to break itself upon. And finding only -*
98. [Alias]
- Alias to Node 50
138. : *The simple truth. Jaheira, dead at your hand.*ORI_Jaheira_State_KilledByParty
108. : *Jaheira, left to die out in the shadow-lands. No different than murder, to a mind like Minsc's.* HAV_Siege_State_RefusedJaheira
139. [Alias]
- Alias to Node 80
91. [Alias]
- Alias to Node 64
- Link to Node 125
110. : *Jaheira's false face, dead here at your feet. And no true Jaheira to name you friend.*
160. Player: Help him - protect him the way you do me.LOW_Minsc_SaveFromAbsolute_DarkUrgeCanResist = False
8. Player: He's too far gone. Better to end it, for his sake.
25. [Jump]
Jump to Node 64 (1)
48. Player: Kill him.
16. [Alias]
PALADIN, PALADIN_VENGEANCE = FalseGLO_PaladinOathbreaker_Event_BrokeOath
- Alias to Node 6
94. [Jump]
Jump to Node 2 (1)
26. : [TagGreeting]
devnoteCOM
117. : *Against the darkness swarming his senses, a single light glows - rage, flaring brighter every moment.*
29. : Killed... her...devnoteMINDMELDGLO_KnockedOut_Event_Wake
56. [Visual State]
124. : He won't stay down for long. Tell your illithid to protect him from the elder brain's influence. Quickly.
24. : No. This one will not aid our cause. Get rid of him. MINDMELD,
TELEPATHY
128. : *This wretch has stood against your Father before - you tremble to end him, every part of your rancorous body yearns for it.*ORI_DarkUrge_State_BhaalResisted = False, REALLY_DARK_URGELOW_Minsc_SaveFromAbsolute_DarkUrgeCanResist
142. Player: Extend your protection to him.LOW_Minsc_SaveFromAbsolute_DarkUrgeCanResist = False
49. : AAAAARRRRRRGGGGGGH!devnote
21. : Don't be foolish. He is too unpredictable - he will only be a hindrance to us. MINDMELD,
TELEPATHY
146. Player: He's Jaheira's friend. Do it.
112. Player: His unpredictability saved the city before. We need him.
136. Player: Perhaps you're right. It may be too big a risk.
151. [Jump]
Jump to Node 12 (1)
32. Player: Wretched, mangled pile of good, I should end him.LOW_Minsc_SaveFromAbsolute_DarkUrgeCanResist
75. [Jump]
Jump to Node 140 (1)
52. Player: You will do as I command.
59. : No. I will not be coerced into protecting him.MINDMELD,
TELEPATHY