Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Warning dialog used as override for generic UseForbiddenItem dialgo reaction for cashguards
How to trigger:
Use a forbidden item in sight of a cashguard
6. : *The counting house guard is very unhappy about you messing with forbidden items.*
9. Player: Sorry. I was just looking.Roll (Charisma, Persuasion) vs 15 (0)
2. [RollResult] True
8. [Jump]
Jump to Node 3 (1)
1. [RollResult] False
5. : *Looking, it appears, is crime enough.*<br>TemporaryHostilityAfterDialogEnd
4. Player: I can poke at you instead, if you'd like?Roll (Strength, Intimidation) vs 15 (0)
11. [RollResult] True
3. : *It seems you've made a rather convincing case to be left off with a warning. This time.*End
10. [RollResult] False
7. : *It seems that you are very welcome to try.*<br>TemporaryHostilityAfterDialogEnd
0. Player: Attack.TemporaryHostilityAfterDialogEnd