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    Synopsis:

    Warning dialog used as override for generic UseForbiddenItem dialgo reaction for cashguards

    How to trigger:

    Use a forbidden item in sight of a cashguard


  • 6.
    Narrator
    : *The counting house guard is very unhappy about you messing with forbidden items.*
    • 9. Player: Sorry. I was just looking.Roll (Charisma, Persuasion) vs 15 (0)
      • 2. [RollResult] True
        • 8. [Jump] Jump to Node 3 (1)
      • 1. [RollResult] False
        • 5.
          Narrator
          : *Looking, it appears, is crime enough.*<br>TemporaryHostilityAfterDialog
          End
    • 4. Player: I can poke at you instead, if you'd like?Roll (Strength, Intimidation) vs 15 (0)
      • 11. [RollResult] True
        • 3.
          Narrator
          : *It seems you've made a rather convincing case to be left off with a warning. This time.*
          End
      • 10. [RollResult] False
        • 7.
          Narrator
          : *It seems that you are very welcome to try.*<br>TemporaryHostilityAfterDialog
          End
    • 0. Player: Attack.TemporaryHostilityAfterDialog
      End