Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    Very basic SWA dialog for Rufie, a dog in the Lower City Prk who just loves to run.

    How to trigger:

    In CTY_Main_A, go to the Park and try to talk to Rufie while he is running around near coords: -122, 31, -40


  • 4.
    Sparky
    : *Bark!*SFX_OnlyLOW_Park_HasMet_Rufie, PETPAL = False
    End
  • 6.
    Narrator
    : *The dog continues to run without a care in the world.*<br>3be46ca7-29b1-d9d6-e983-489418c489cc_AnimalHandlingSuccess, PETPAL = False
    End
  • 19.
    Sparky
    : Runrunrunrunrunrunrun - oh! Friend? Hello!devnoteLOW_Park_SWA_HasMet_RufieSpeakWithAnimals = False, PETPALLOW_Park_SWA_HasMet_RufieSpeakWithAnimals
    • 11. Player: Why are you running around in circles?
      • 27.
        Sparky
        : 'Cos running is BRILLIANT. devnote
    • 9. Player: Your owner's calling for you. You should probably stop running. <br>
      • 26.
        Sparky
        : Stop... running? But - but then I won't be running anymore.
        • 20. Player: Running isn't that good.
          • 34.
            Sparky
            : What? Yeah it is! Love a run, me.
        • 32. Player: Be careful - I heard dogs can only run one hundred times in their lives. Roll (Charisma, Deception) vs 15 (0)
          • Link to Node 21
          • 7. [RollResult] True
            • 35.
              Sparky
              : WHAT? Runs can... run out? Oh no...
              • 29.
                Sparky
                : ALBEERRRRT! TAKE ME HOOOME! LOW_Park_Event_CalmedRufie
                End
        • 0. Player: Running will feel even better tomorrow if you take a little break for the day. Roll (Charisma, Persuasion) vs 15 (0)
          • 21. [RollResult] False
            • 22.
              Sparky
              : Run? Did you say run? GREAT IDEA! Runrunrunrunrun...
              End
          • 28. [RollResult] True
            • 23.
              Sparky
              : Stop... Running... To run... better...devnote
              • 3.
                Sparky
                : Okay! See you later! Homehomehomehomehome...LOW_Park_Event_CalmedRufie
                End
        • 30. Player: Leave.
          • 13.
            Sparky
            : Bye! Runrunrunrunrun...
            End
    • 31. Player: Leave.
      • 18. [Jump] Jump to Node 13 (1)
  • 25.
    Sparky
    : Runrunrunrunrunrun - Hello! Goodbye! Runrunrunrun...LOW_Park_SWA_HasMet_RufieSpeakWithAnimals, PETPAL
    End
  • 33.
    Sparky
    : *Bark!*SFX_OnlyLOW_Park_HasMet_Rufie = False, PETPAL = FalseLOW_Park_HasMet_Rufie
    • 8. Player: Hey, dog! Slow down there.
      • 37.
        Sparky
        : *Bark!* SFX_Only
        End
    • 10. Player: Try to calm the overexcitable hound. LOW_Park_State_Rufie_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 25 (0)
      • 15. [RollResult] True
        • 12.
          Narrator
          : *The dog's excited fervour wanes at your beckoning. It looks around for its master, ready to leave.*LOW_Park_Event_CalmedRufie
          End
      • 5. [RollResult] False
        • 1.
          Sparky
          : *Bark!*SFX_OnlyLOW_Park_State_Rufie_AnimalHandlingFailed
          End
    • 17. Player: Hum a calming lullaby to soothe the manic dog. LOW_Park_State_Rufie_AnimalHandlingFailed = False, BARDRoll (Charisma, Performance) vs 25 (0)
      • 24. [RollResult] True
        • 16. [Jump] Jump to Node 12 (1)
      • 2. [RollResult] False
        • 36. [Jump] Jump to Node 1 (1)
    • 14. Player: Leave.
      End