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Synopsis:
Very basic SWA dialog for Rufie, a dog in the Lower City Prk who just loves to run.
How to trigger:
In CTY_Main_A, go to the Park and try to talk to Rufie while he is running around near coords: -122, 31, -40
4. : *Bark!*SFX_OnlyLOW_Park_HasMet_Rufie, PETPAL = FalseEnd
6. : *The dog continues to run without a care in the world.*<br>3be46ca7-29b1-d9d6-e983-489418c489cc_AnimalHandlingSuccess, PETPAL = FalseEnd
19. : Runrunrunrunrunrunrun - oh! Friend? Hello!devnoteLOW_Park_SWA_HasMet_RufieSpeakWithAnimals = False, PETPALLOW_Park_SWA_HasMet_RufieSpeakWithAnimals
11. Player: Why are you running around in circles?
27. : 'Cos running is BRILLIANT. devnote
9. Player: Your owner's calling for you. You should probably stop running. <br>
26. : Stop... running? But - but then I won't be running anymore.
20. Player: Running isn't that good.
34. : What? Yeah it is! Love a run, me.
32. Player: Be careful - I heard dogs can only run one hundred times in their lives. Roll (Charisma, Deception) vs 15 (0)
- Link to Node 21
7. [RollResult] True
35. : WHAT? Runs can... run out? Oh no...
29. : ALBEERRRRT! TAKE ME HOOOME! LOW_Park_Event_CalmedRufieEnd
0. Player: Running will feel even better tomorrow if you take a little break for the day. Roll (Charisma, Persuasion) vs 15 (0)
21. [RollResult] False
22. : Run? Did you say run? GREAT IDEA! Runrunrunrunrun...End
28. [RollResult] True
23. : Stop... Running... To run... better...devnote
3. : Okay! See you later! Homehomehomehomehome...LOW_Park_Event_CalmedRufieEnd
30. Player: Leave.
13. : Bye! Runrunrunrunrun...End
31. Player: Leave.
18. [Jump]
Jump to Node 13 (1)
25. : Runrunrunrunrunrun - Hello! Goodbye! Runrunrunrun...LOW_Park_SWA_HasMet_RufieSpeakWithAnimals, PETPALEnd
33. : *Bark!*SFX_OnlyLOW_Park_HasMet_Rufie = False, PETPAL = FalseLOW_Park_HasMet_Rufie
8. Player: Hey, dog! Slow down there.
37. : *Bark!* SFX_OnlyEnd
10. Player: Try to calm the overexcitable hound. LOW_Park_State_Rufie_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 25 (0)
15. [RollResult] True
12. : *The dog's excited fervour wanes at your beckoning. It looks around for its master, ready to leave.*LOW_Park_Event_CalmedRufieEnd
5. [RollResult] False
1. : *Bark!*SFX_OnlyLOW_Park_State_Rufie_AnimalHandlingFailedEnd
17. Player: Hum a calming lullaby to soothe the manic dog. LOW_Park_State_Rufie_AnimalHandlingFailed = False, BARDRoll (Charisma, Performance) vs 25 (0)
24. [RollResult] True
16. [Jump]
Jump to Node 12 (1)
2. [RollResult] False
36. [Jump]
Jump to Node 1 (1)