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    Synopsis:

    The player successfully removed the alarm spell on a secured door in Carrion's house, allowing them to open it.

    How to trigger:

    Get near the trapped door.

    Location: CTY_Main_A 10; 8; -156



  • 0. Player: Splendid. Can't have magic wards getting in the way, now, can we?, REALLY_ASTARION
    End
  • 0. Player: As if a mere ward could deter a warrior of K'liir.<br>, REALLY_LAEZEL
    End
  • 0. Player: As if by magic, the ward is no more. Now to see what it was guarding., REALLY_GALE
    End
  • 0. Player: The magic's gone. Should be safe to open the door now., REALLY_SHADOWHEART
    End
  • 0. Player: And down goes the ward. Let's poke around., REALLY_WYLL
    End
  • 0. Player: Begone, magical ward! Ho!, REALLY_KARLACH
    End
  • 0. Player: The warding spell is broken., REALLY_JAHEIRA
    End
  • 0. Player: The magical ward is dispelled., REALLY_HALSIN
    End
  • 0. Player: The ward is no more. We can enter., REALLY_MINTHARA
    End
  • 0. Player: Hah! You are wise to surrender, door-ward. Next came the boot., REALLY_MINSC
    End
  • 0. Player: Warded no more. Let's see what this door has to hide.
    End