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Synopsis:
The player successfully removed the alarm spell on a secured door in Carrion's house, allowing them to open it.
How to trigger:
Get near the trapped door.
Location: CTY_Main_A 10; 8; -156
0. Player: Splendid. Can't have magic wards getting in the way, now, can we?,
REALLY_ASTARIONEnd
0. Player: As if a mere ward could deter a warrior of K'liir.<br>,
REALLY_LAEZELEnd
0. Player: As if by magic, the ward is no more. Now to see what it was guarding.,
REALLY_GALEEnd
0. Player: The magic's gone. Should be safe to open the door now.,
REALLY_SHADOWHEARTEnd
0. Player: And down goes the ward. Let's poke around.,
REALLY_WYLLEnd
0. Player: Begone, magical ward! Ho!,
REALLY_KARLACHEnd
0. Player: The warding spell is broken.,
REALLY_JAHEIRAEnd
0. Player: The magical ward is dispelled.,
REALLY_HALSINEnd
0. Player: The ward is no more. We can enter.,
REALLY_MINTHARAEnd
0. Player: Hah! You are wise to surrender, door-ward. Next came the boot.,
REALLY_MINSCEnd
0. Player: Warded no more. Let's see what this door has to hide.End