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Synopsis:
One liner after having succeeded the passive roll to realize a hidden door is trapped with the alarm spell. Should prompt the player to interact with it to try to deactivate it.
How to trigger:
Get near the trapped door.
Location: CTY_Main_A 10; 8; -156
0. Player: Hm - a magic ward. Someone's got something to hide.,
REALLY_ASTARIONEnd
0. Player: The door's had an alarm ward applied. We'll need to disarm it.<br>,
REALLY_LAEZELEnd
0. Player: A magic ward. Someone doesn't want this door opened.,
REALLY_GALEEnd
0. Player: There's a magic ward on this door. Need to be careful...,
REALLY_SHADOWHEARTEnd
0. Player: Watch it - the door's been trapped. Don't just go charging through.,
REALLY_WYLLEnd
0. Player: Door's warded. Touch with caution - or don't touch it at all.,
REALLY_KARLACHEnd
0. Player: Some charm, to warn of our entry. Better to dispel it before passing through.,
REALLY_JAHEIRAEnd
0. Player: Care is needed - a magic ward protects this door.,
REALLY_HALSINEnd
0. Player: There is an arcane ward on this door - best be careful not to trigger it.,
REALLY_MINTHARAEnd
0. Player: An alarm ward. We can open it - but softly, says Boo.,
REALLY_MINSCEnd
0. Player: A warded door. Better open it gently.End