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Synopsis:
Dialog for one of the zombie beggars. After player talks to Father Carrion and has been tasked to kill them, they will react to this and either run to warn their leader, Thrumbo, or confront player. The following states are one-liners and hasmets for each possible quest state (meeting with thrumbo, outside house and inside father carrion's house once fully killed.)
How to trigger:
Talk to Morbus
Location: CTY_Main_A
Initial position: -105; 19; -104
Meeting: 66; 1; -120
Outside house: -8; 11; -145
Inside house: 1; 8; -157
3. : 'Down the stairs, across the sand. Down the stairs, across the sand...'devnoteLOW_PhilgravesMansion_HasMet_MorbusHint = False, LOW_Morbus_State_TrustsPlayersLOW_PhilgravesMansion_HasMet_MorbusHint, BeggarHint_MorbusEnd
6. : Sister was always good at hiding. But I'll find her this time.LOW_Morbus_HasMet_Initial, LOW_PhilgravesMansion_State_ZombieInOriginalLocation, LOW_PhilgravesMansion_Morbus_MentionedSisterBuried, LOW_Morbus_State_Recognised = FalseEnd
30. : Will Thrumbo come and play with me soon?devnoteLOW_PhilgravesMansion_HasMet_MorbusHint, LOW_Morbus_State_TrustsPlayersEnd
35. : You aren't very nice. But I am. So you can stay.devnoteLOW_Morbus_HasMet_InsideHouse = False, LOW_PhilgravesMansion_State_BeggarCommentedAnger = False, LOW_PhilgravesMansion_State_ZombieInHouse, LOW_PhilgravesMansion_BeggarAngryAtPlayersLOW_PhilgravesMansion_State_BeggarCommentedAngerEnd
48. : I will get a bedroom of my own now. I can keep lovely things in it, for when sister can visit.LOW_Morbus_HasMet_InsideHouse = False, LOW_PhilgravesMansion_State_ZombieInHouseEnd
52. : Sister was always good at hiding. But I'll find her this time.LOW_Morbus_HasMet_Initial, LOW_PhilgravesMansion_State_ZombieInOriginalLocation, LOW_PhilgravesMansion_Morbus_MentionedSisterBuried = False, LOW_Morbus_State_Recognised
59. : Brother Thrumbo said you saved us. You are welcome to play here any time.LOW_Morbus_HasMet_InsideHouse = False, LOW_PhilgravesMansion_State_ZombieInHouseLOW_Morbus_HasMet_InsideHouseEnd
62. [Alias]
LOW_Morbus_HasMet_Initial, LOW_FatherCarrion_State_ExplainedTask, LOW_PhilgravesMansion_State_ZombieInOriginalLocation, LOW_Morbus_State_Recognised = False
- Alias to Node 52
10. : *You recall where you've smelled this beggar's rotten musk before - in Mystic Carrion's chambers. This is one of the runaways he seeks.*LOW_Morbus_State_Recognised
73. [Jump]
Jump to Node 68 (2)
74. [Alias]
LOW_Morbus_HasMet_Initial, LOW_FatherCarrion_State_ExplainedTask = False, LOW_PhilgravesMansion_State_ZombieInOriginalLocation, LOW_PhilgravesMansion_Morbus_MentionedSisterBuried = False, LOW_Morbus_State_Recognised = False
- Alias to Node 52
- Link to Node 73
76. : Come out, sister - I will find you!devnoteLOW_Morbus_HasMet_Initial = False, LOW_PhilgravesMansion_State_ZombieInOriginalLocationLOW_Morbus_HasMet_Initial
49. : *An air of decay hangs over the stooped beggar's form, the same that tainted Mystic Carrion's chambers. This is one of his runaway servants.*LOW_FatherCarrion_State_ExplainedTaskLOW_Morbus_State_Recognised
0. : *That smell again - fetid flesh and bone. This is another of Mystic Carrion's runaways.*LOW_PhilgravesMansion_Event_RecognisedCarrionZombie, LOW_FatherCarrion_State_ExplainedTask
68. : Sister always hides from me. She likes to play.devnote
67. Player: Is your sister a zombie, too?LOW_Morbus_State_RecognisedZombie
83. : A zombie? Are you playing with me?devnote
29. : When I find sister, I will ask her if you can join our game. She's the oldest.devnoteEnd
69. Player: Mystic Carrion is looking for you. He sent me.LOW_FatherCarrion_State_ExplainedTask
64. : No, not him. He isn't allowed to play. Thrumbo said he can't find us.
38. : Thrumbo said not - not to tell anyone where we went...devnote
42. Player: We're playing Rivington rules, remember? Which means Thrumbo won, and I have to go congratulate him.BARDRoll (Charisma, Deception) vs 10 (1)
- Link to Node 77
- Link to Node 22
14. Player: It's too late for that. I already caught you. The game's over.BARD = FalseRoll (Charisma, Deception) vs 10 (0)
77. [RollResult] True
12. : You were playing, too? You must be nice, like Thrumbo.devnoteLOW_Morbus_State_TrustsPlayers
24. [Jump]
Jump to Node 46 (1)
22. [RollResult] False
4. : No, no. You're cheating! I have to hide!End
70. Player: Thrumbo's not here to protect you, is he? So tell me. NOW!RANGER = False, DRUID = False, CLERIC_EVIL = FalseRoll (Charisma, Intimidation) vs 7 (0)
- Link to Node 66
- Link to Node 80
60. Player: Undead defy the natural order - tell me, or I'll correct the mistake that is your existence.,
DRUID,
RANGERRoll (Charisma, Intimidation) vs 7 (1)
66. [RollResult] True
78. : I don't know! He explained, but I didn't understand...devnote
16. : 'Down the stairs, across the sand. Down the stairs, across the sand.' devnoteBeggarHint_Morbus
19. : I don't like this game. Leave me alone!devnoteEnd
80. [RollResult] False
34. [Jump]
Jump to Node 4 (1)
32. Player: You poor creature. I'll not hurt your friend - I swear on all I hold sacred.,
CLERIC_GOOD,
CLERIC_NEUTRALRoll (Charisma, Persuasion) vs 10 (1)
- Link to Node 40
- Link to Node 71
63. Player: I'll not hurt Thrumbo - I swear it. You can trust me.PALADINRoll (Charisma, Persuasion) vs 10 (1)
- Link to Node 40
- Link to Node 71
15. Player: Come now - we're friends, aren't we? You can trust me.CLERIC_NEUTRAL = False, CLERIC_GOOD = False, PALADIN = FalseRoll (Charisma, Persuasion) vs 10 (0)
40. [RollResult] True
7. : I can? That's good, because I like you. You're nice, like Thrumbo.devnoteLOW_Morbus_State_TrustsPlayers
46. : He told me what to do, but he said it very quickly. I didn't understand.
18. : All I remember is, 'Down the stairs, across the sand. Down the stairs, across the sand.'devnoteBeggarHint_MorbusEnd
71. [RollResult] False
26. [Jump]
Jump to Node 4 (1)
21. Player: Very sensible. Don't tell anyone anything.
58. : I won't! I'll hide where no one will find me.devnoteEnd
79. Player: I'm playing hide and seek with Thrumbo. Can you help me find him?LOW_FatherCarrion_State_PlayersAcceptedTask
1. [Jump]
Jump to Node 38 (1)
44. Player: You're a bit old for hide and seek, aren't you?LOW_FatherCarrion_State_ExplainedTask = False
53. : Sister is older than me. She always likes to play.
2. : She hides in the ground, but I will find her.devnote
13. [Jump]
Jump to Node 25 (2)
61. Player: Do you know where she's hiding?LOW_FatherCarrion_State_ExplainedTask = False
43. : In the ground, over there.
25. : Some people covered her in dirt. But I will find her again.devnoteLOW_PhilgravesMansion_Morbus_MentionedSisterBuried
33. Player: Have you no one else? No other family?
23. : Mother and father hide in the ground with her.
41. : I hope I find them soon. I like this game, but it is less fun to play it alone.devnoteEnd
36. Player: I'm sorry, but your sister is gone. Best let her rest in peace.CLERIC_NEUTRAL = False, CLERIC_GOOD = False
37. : I can't leave her out here alone.devnote
85. : Sister is always happy to see me - she told me so. She will smile so much when I find her.devnoteEnd
54. Player: Your sister is no more - her soul has left this plane. Do you understand?CLERIC_NEUTRAL
81. Player: Your sister is no more - her soul has left this plane. If you like, we could pray for her?CLERIC_GOOD
55. Player: Your sister is food for the worms, and her soul twists in agony as we speak. She's dead.CLERIC_EVIL
45. Player: If she's in the ground, that means she's dead.CLERIC_EVIL = False
5. : No... no, she is just good at keeping still.
50. : She is the best at this game. I never win, except when she lets me.devnoteEnd
28. Player: If I were her, I'd be hiding, too. You smell terrible up close.LOW_FatherCarrion_State_ExplainedTask = False
20. : NO. I am clean. I take good care of myself, like sister taught me.
8. : Sister might need a wash though. She is hiding from me, in the ground over there.
27. [Jump]
Jump to Node 25 (2)
47. Player: Look closer. Try to identify the cause of the smell.LOW_PhilgravesMansion_Event_RecognisedCarrionZombie, LOW_FatherCarrion_State_ExplainedTask = False, BARBARIAN = False, CLERIC = FalseRoll (Wisdom, Insight) vs 15 (0)
- Link to Node 72
- Link to Node 39
84. Player: Sniff the area, expanding your senses. Try to identify the smell.LOW_PhilgravesMansion_Event_RecognisedCarrionZombie, LOW_FatherCarrion_State_ExplainedTask = False, BARBARIANRoll (Wisdom, Insight) vs 15 (1)
- Link to Node 72
- Link to Node 39
9. Player: The divine tugs at you. Give in, letting your god flow through you.LOW_PhilgravesMansion_Event_RecognisedCarrionZombie, LOW_FatherCarrion_State_ExplainedTask = False, CLERICRoll (Wisdom, Insight) vs 15 (1)
72. [RollResult] True
11. : *Your divine power focuses on the beggar - revealing the magic that sustains him. This man is a corpse - a zombie.*CLERICLOW_Morbus_State_RecognisedZombie
31. : *Beneath his ragged clothing, you catch a glimpse of rotten flesh - more than any living being could sustain. This man is a zombie.*LOW_Morbus_State_RecognisedZombie
39. [RollResult] False
56. : *You try to focus on the beggar, but the smell is too strong, too nauseating. Perhaps the cause is better left unknown.*
65. Player: Attack.LOW_FatherCarrion_State_ExplainedTask
82. : No. No! Leave me alone!devnoteLOW_PhilgravesMansion_Event_ZombiesGoToMeetingAttackedEnd
75. Player: Leave.End
17. : *That smell again - fetid flesh and bone. This is another zombie.*LOW_PhilgravesMansion_Event_RecognisedCarrionZombie, LOW_FatherCarrion_State_ExplainedTask = False
57. : *An air of decay hangs over the stooped beggar's form. The smell of rot. The smell of death.*