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Synopsis:
Dialog for one of the zombie beggars. After player talks to Father Carrion and has been tasked to kill them, they will react to this and either run to warn their leader, Thrumbo, or confront player. The following states are one-liners and hasmets for each possible quest state (meeting with thrumbo, outside house and inside father carrion's house once fully killed.)
How to trigger:
Talk to Sacrum in CTY_Main_A near -75; 20; -93
5. : Please. I've begging to do.LOW_PhilgravesMansion_HasMet_SacrumHint = False, LOW_Sacrum_State_FailedTrustAttemptLOW_PhilgravesMansion_HasMet_SacrumHintEnd
17. [Alias]
LOW_Sacrum_HasMet_Initial, LOW_Sacrum_State_PaidGold, LOW_FatherCarrion_State_ExplainedTask, LOW_PhilgravesMansion_State_ZombieInOriginalLocation, LOW_Sacrum_State_Recognised = False
- Alias to Node 54
40. [Jump]
Jump to Node 86 (1)
18. : A toast to your kindness! And to Carrion rotting in his grave!LOW_Sacrum_HasMet_InsideHouse = False, LOW_PhilgravesMansion_State_ZombieInHouseLOW_Sacrum_HasMet_InsideHouseEnd
20. : So, you came through for us in the end. Bravo!LOW_Sacrum_HasMet_InsideHouse = False, LOW_PhilgravesMansion_State_BeggarCommentedAnger = False, LOW_PhilgravesMansion_State_ZombieInHouse, LOW_PhilgravesMansion_BeggarAngryAtPlayersLOW_PhilgravesMansion_State_BeggarCommentedAngerEnd
29. : Yes. Um, alms for the poor?devnoteLOW_Sacrum_HasMet_Initial = False, LOW_PhilgravesMansion_State_ZombieInOriginalLocationLOW_Sacrum_HasMet_Initial, LOW_PhilgravesMansion_State_TalkedToAtLeastABeggar
85. : *That smell again - fetid flesh and bone. This is another of Mystic Carrion's runaways.*LOW_PhilgravesMansion_Event_RecognisedCarrionZombie, LOW_FatherCarrion_State_ExplainedTask
69. : *That smell again - fetid flesh and bone. This is another zombie.*LOW_PhilgravesMansion_Event_RecognisedCarrionZombie, LOW_FatherCarrion_State_ExplainedTask = False
0. : *An air of decay hangs over the stooped beggar's form, the same that tainted Mystic Carrion's chambers. This is one of his runaway servants.*LOW_FatherCarrion_State_ExplainedTaskLOW_Sacrum_State_Recognised
19. : Anything you can spare for a humble beggar?
71. Player: I didn't know zombies liked their fruit and vegetables?LOW_Sacrum_State_RecognisedZombie
59. : A zombie? Oh no - a touch of scurvy, that's all. Nothing a basket of fruit wouldn't solve, could I afford one...devnote
34. Player: Have you seen Thrumbo? Mystic Carrion is looking for him.LOW_Thrumbo_State_HasMetParty_Waiting = False, LOW_FatherCarrion_State_ExplainedTask
15. : Thrumbo? Is he in trouble?devnote
55. : Afraid I can't help you. I've lost track of him myself. Took a wrong turn somewhere and poof, he was gone.
2. : And that's the truth. I never lie.
49. Player: You're protecting your friend, I understand. But you can trust me - I promise.PALADIN = FalseRoll (Charisma, Deception) vs 15 (0)
72. [RollResult] True
13. : You do seem the honest type. I can always tell.
9. : Thrumbo had a plan. He was going to find us an abandoned house, somewhere to hide away from Carrion.LOW_Sacrum_State_TrustsPlayers, BeggarHint_Sacrum
8. : But I haven't heard from him since. Lots of empty houses to check, you see.devnote
57. : You have to search them thoroughly. Especially the wardrobes - Thrumbo said that's the smartest place to hide.devnoteEnd
92. [RollResult] False
45. : No, no I don't think so. My lips are sealed.LOW_Sacrum_State_FailedTrustAttemptEnd
65. Player: This is important. I need to find your friend - someone's life is at stake.PALADINRoll (Charisma, Persuasion) vs 15 (1)
- Link to Node 72
- Link to Node 92
11. Player: Tell me, or spend the rest of your miserable existence waiting for my knife to slit your throat.ROGUERoll (Charisma, Intimidation) vs 15 (1)
62. [RollResult] True
91. : Ah. So that's how it is? Very well.devnote
12. [RollResult] False
76. [Jump]
Jump to Node 45 (1)
46. Player: I've hunted monsters, beggar. And I won't hesitate to make you my next kill.RANGERRoll (Charisma, Intimidation) vs 15 (1)
- Link to Node 62
- Link to Node 12
28. Player: I'll crush your bones to dust, beggar - tell me what you know.BARBARIANRoll (Charisma, Intimidation) vs 15 (1)
- Link to Node 62
- Link to Node 12
35. Player: You'll lose your head in a minute unless you tell me what you know.BARBARIAN = False, RANGER = False, ROGUE = FalseRoll (Charisma, Intimidation) vs 15 (0)
- Link to Node 62
- Link to Node 12
44. Player: I've heard more than one confession in my time. Tell me what you know - it'll lighten the load.CLERICRoll (Charisma, Persuasion) vs 15 (1)
- Link to Node 68
- Link to Node 51
21. Player: You words say one thing, your face another. I see your lies, so let us dispense with them.MONKRoll (Charisma, Persuasion) vs 15 (1)
68. [RollResult] True
77. : Yes. What an excellent idea.
51. [RollResult] False
10. [Jump]
Jump to Node 45 (1)
74. Player: Tell me what you remember, and I might be able to find him for you.CLERIC = False, MONK = FalseRoll (Charisma, Persuasion) vs 15 (0)
- Link to Node 68
- Link to Node 51
16. Player: Would a donation to your escape fund reassure you? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])e678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
32. : Yes, amazing. It's all coming back to me.devnote
47. [Jump]
Jump to Node 9 (1)
42. Player: Fair enough.LOW_Sacrum_State_FailedTrustAttempt
1. : Glad we could get that all straightened out.devnoteLOW_Sacrum_State_FailedTrustAttemptEnd
78. Player: Cut the act. Tell me where Thrumbo is hiding.LOW_Thrumbo_State_HasMetParty_Waiting = False, LOW_FatherCarrion_State_PlayersAcceptedTask
80. Player: Thrumbo is dead. I killed him.LOW_Thrumbo_State_IsDead
22. : You - you did? Why did you do that, you vicious creature?FactionHostileToPlayerGroupAfterDialogEnd
23. Player: An ear, if you're willing to tell me your tale. How did you end up here?LOW_Thrumbo_State_HasMetParty_Waiting = False, LOW_FatherCarrion_State_ExplainedTask = False
6. : That devil, drink! I spent it all.devnote
52. : All behind me, of course. Now I only require the gold for, ah, sustenance.devnote
90. Player: An ear, if you're willing to tell me your tale. How did you end up here?LOW_Thrumbo_State_HasMetParty_Waiting
82. Player: Toss the beggar some gold. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])LOW_Thrumbo_State_HasMetParty_Waiting = False, LOW_FatherCarrion_State_ExplainedTask = False, e678bd59-74f4-4a7b-8776-aca807d9ef22LOW_Sacrum_State_PaidGold, GEN_TransferNPCPayment['Karlach 1', 'Wyll 1', 'Lae'zel -1', 'Astarion -1', 'Shadowheart 1', 'Minthara -1', 'Halsin 1', 'Jaheira 1', 'Minsc 1']
41. Player: Toss the beggar some gold. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])LOW_Thrumbo_State_HasMetParty_Waiting, e678bd59-74f4-4a7b-8776-aca807d9ef22LOW_Sacrum_State_PaidGold, GEN_TransferNPCPayment['Karlach 1', 'Wyll 1', 'Lae'zel -1', 'Astarion -1', 'Shadowheart 1', 'Minthara -1', 'Halsin 1', 'Jaheira 1', 'Minsc 1']
36. : Oh, thank you. Such generosity.
7. : I will see that it is put to good use. A crate of apples perhaps, or a bottle of wine...End
79. Player: Give generously. The man is clearly in desperate need. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])LOW_Thrumbo_State_HasMetParty_Waiting = False, LOW_FatherCarrion_State_ExplainedTask = False, d6480be7-500e-4160-927f-86acfd5c4e7bLOW_Sacrum_State_PaidGold, GEN_TransferNPCPayment_2['Karlach 1', 'Wyll 1', 'Lae'zel -1', 'Astarion -1', 'Shadowheart 1', 'Minthara -1', 'Halsin 1', 'Jaheira 1', 'Minsc 1']
39. Player: Give generously. The man is clearly in desperate need. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])LOW_Thrumbo_State_HasMetParty_Waiting, d6480be7-500e-4160-927f-86acfd5c4e7bLOW_Sacrum_State_PaidGold, GEN_TransferNPCPayment_2['Karlach 1', 'Wyll 1', 'Lae'zel -1', 'Astarion -1', 'Shadowheart 1', 'Minthara -1', 'Halsin 1', 'Jaheira 1', 'Minsc 1']
33. : You'd really give so much? Thank you.
24. : My brothers will be most surprised. I usually return with empty pockets.End
67. Player: I'm sorry, my purse is rather light at present.LOW_Thrumbo_State_HasMetParty_Waiting = False, LOW_FatherCarrion_State_ExplainedTask = False
66. Player: I'm sorry, I've nothing to spare.LOW_Thrumbo_State_HasMetParty_Waiting
81. : Times are hard for us all. But we must persevere!devnote
48. : My brothers are depending on me.devnoteEnd
25. Player: Earn your keep, beggar. The rest of us have to.LOW_Thrumbo_State_HasMetParty_Waiting = False, LOW_FatherCarrion_State_ExplainedTask = False
50. : I am trying! But people haven't the gold to spare, it seems.devnote
26. : People were more generous in days gone by.devnoteEnd
75. Player: Earn your keep, beggar. The rest of us have to.LOW_Thrumbo_State_HasMetParty_Waiting
43. Player: Look closer. See what truly ails this pungent beggar.LOW_Thrumbo_State_HasMetParty_Waiting = False, LOW_FatherCarrion_State_ExplainedTask = False, BARBARIAN = False, CLERIC = FalseRoll (Wisdom, Insight) vs 15 (0)
- Link to Node 87
- Link to Node 4
30. Player: Sniff the area, expanding your senses. Try to identify the smell.LOW_Thrumbo_State_HasMetParty_Waiting = False, LOW_FatherCarrion_State_ExplainedTask = False, BARBARIANRoll (Wisdom, Insight) vs 15 (1)
87. [RollResult] True
64. : *Your divine power focuses on the beggar - revealing the magic that sustains him. This man is a corpse - a zombie.*CLERICLOW_Sacrum_State_RecognisedZombie
63. : *Beneath his ragged clothing, you catch a glimpse of rotten flesh - more than any living being could sustain. This man is a zombie.*LOW_Sacrum_State_RecognisedZombie
4. [RollResult] False
73. : *You try to focus on the beggar, but the smell is too strong, too nauseating. Perhaps the cause is better left unknown.*
31. Player: The divine tugs at you. Give in, letting your god flow through you.LOW_Thrumbo_State_HasMetParty_Waiting = False, LOW_FatherCarrion_State_ExplainedTask = False, CLERICRoll (Wisdom, Insight) vs 15 (1)
- Link to Node 87
- Link to Node 4
27. Player: Attack.LOW_Thrumbo_State_HasMetParty_Waiting = False, LOW_FatherCarrion_State_ExplainedTask
61. : Why? You vicious creature!devnoteLOW_PhilgravesMansion_Event_ZombiesGoToMeetingAttackedEnd
14. Player: Leave.End
56. : *An air of decay hangs over the stooped beggar's form. The smell of rot. The smell of death.*
37. : I hope wherever Thrumbo's hiding, he's comfortable. Nothing worse than a tight squeeze.LOW_PhilgravesMansion_HasMet_SacrumHint, LOW_Sacrum_State_TrustsPlayersEnd
53. [Alias]
LOW_Sacrum_HasMet_Initial, LOW_Sacrum_State_PaidGold = False, LOW_FatherCarrion_State_ExplainedTask, LOW_PhilgravesMansion_State_ZombieInOriginalLocation, LOW_Sacrum_State_Recognised = False
- Alias to Node 89
86. : *You recall where you've smelled this beggar's rotten musk before - in Mystic Carrion's chambers. This is one of the runaways he seeks.*LOW_Sacrum_State_Recognised
38. : Anything you can lend will be most gratefully received.
58. [Jump]
Jump to Node 19 (2)
54. : My thanks to you - your gold will be most gratefully spent.devnoteLOW_Sacrum_HasMet_Initial, LOW_Sacrum_State_PaidGold, LOW_PhilgravesMansion_State_ZombieInOriginalLocation, LOW_Sacrum_State_Recognised
3. [Jump]
Jump to Node 19 (2)
60. [Alias]
LOW_Sacrum_HasMet_Initial, LOW_Sacrum_HasMet_Initial, LOW_Sacrum_State_PaidGold, LOW_FatherCarrion_State_ExplainedTask = False, LOW_PhilgravesMansion_State_ZombieInOriginalLocation, LOW_PhilgravesMansion_State_ZombieInOriginalLocation, LOW_Sacrum_State_Recognised = False, LOW_Sacrum_State_Recognised = FalseEnd
70. : I'm afraid I've nothing more to tell you. Don't forget to check under the bed!LOW_PhilgravesMansion_HasMet_SacrumHint = False, LOW_Sacrum_State_TrustsPlayersLOW_PhilgravesMansion_HasMet_SacrumHint, BeggarHint_SacrumEnd
83. : Can't a man earn some gold in peace?LOW_PhilgravesMansion_HasMet_SacrumHint, LOW_Sacrum_State_FailedTrustAttemptEnd
84. : A home at last - this calls for a toast! Now where did that old miser keep the wine?devnoteLOW_Sacrum_HasMet_InsideHouse, LOW_PhilgravesMansion_State_ZombieInHouseEnd
88. [Alias]
LOW_Sacrum_HasMet_Initial, LOW_Sacrum_State_PaidGold = False, LOW_FatherCarrion_State_ExplainedTask = False, LOW_PhilgravesMansion_State_ZombieInOriginalLocation, LOW_Sacrum_State_Recognised = False
- Alias to Node 89
- Link to Node 38
89. : Spare a coin for a lost soul?devnoteLOW_Sacrum_HasMet_Initial, LOW_Sacrum_State_PaidGold = False, LOW_PhilgravesMansion_State_ZombieInOriginalLocation, LOW_Sacrum_State_Recognised