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Synopsis:
This is a rat who lives in LOW prison. Over a long period of time it bartered with numerous prisoners and stole stuff from dead and from evidence/confiscation stash.
How to trigger:
CTY_Main_A; goto
S_LOW_Prison_SpawnPoint_df3573d9-9748-44dc-880c-88d17e89b1ac, get PETPAL, Talk to the rat
0. : A new client? What a thrill - for you, rat-urally!LOW_Prison_Rat01_HasMet = False, PETPALLOW_Prison_Rat01_HasMet
2. : Some call me the Great Collector. Others, the Merchant of Mysteries. But you, my friend...
21. : ...you can call me Skittle.
20. : Step up and marvel at the spec-rat-ular wonders on offer!
18. Player: A mercantile rodent? How rat-ical!LOW_Prison_Rat01_State_PunSpeak = False['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Karlach 1', 'Wyll 1', 'Shadowheart 1', 'Jaheira 1', 'Minthara -1', 'Halsin 1', 'Minsc 1']
26. : Indeed, my mirthful mate. Care to take a squeak at my fan-rats-tical wares?LOW_Prison_Rat01_State_PunSpeak
27. Player: Is this business rat-ified by the local merchant's league?LOW_Prison_Rat01_State_PunSpeak['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Karlach 1', 'Wyll 1', 'Shadowheart 1', 'Jaheira 1', 'Minthara -1', 'Halsin 1', 'Minsc 1']
17. : My enterprise is of a more... covert sort. I do my dealings in squeak-ret.
19. Player: It must be difficult to obtain goods in a prison. What does that en-tail?LOW_Prison_Rat01_State_PunSpeakLOW_Prison_Rat01_Event_Goods
31. : The prison's pipes are a veritable maze of cracks and crannies. What a rat finds, a rat keeps.
24. : Captives have wants and needs, my pun-tifal patron. It is my pleasure - nay, my duty - to fulfil them.
7. Player: What's for sale? I'd like to take a squeak.LOW_Prison_Rat01_State_PunSpeak['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Karlach 1', 'Wyll 1', 'Shadowheart 1', 'Jaheira 1', 'Minthara -1', 'Halsin 1', 'Minsc 1']
13. : [Trade]
23. : Is rat all?End
28. Player: Enough rat puns. Show me your inventory.LOW_Prison_Rat01_State_PunSpeak = False['Astarion -1', 'Gale -1', 'Lae'zel 1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Jaheira -1', 'Minthara 1', 'Minsc -1', 'Halsin -1']
32. : [Trade]
29. : Brilliant. Anything more?End
11. Player: Leave.End
4. Player: It must be difficult to obtain goods in a prison. What does that en-tail?LOW_Prison_Rat01_State_PunSpeak, LOW_Prison_Rat01_Event_Goods = FalseLOW_Prison_Rat01_Event_Goods['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Karlach 1', 'Wyll 1', 'Shadowheart 1', 'Jaheira 1', 'Minthara -1', 'Halsin 1', 'Minsc 1']
6. [Jump]
Jump to Node 31 (1)
1. Player: What sort of items does the Great Collector collect?LOW_Prison_Rat01_State_PunSpeak = False, LOW_Prison_Rat01_Event_Goods = FalseLOW_Prison_Rat01_Event_Goods
3. : Artefacts most priceless, should one call a prison his home.,
MALE
3. : Artefacts most priceless, should one call a prison her home.,
FEMALE
3. : Artefacts most priceless, should one call a prison their home.
9. [Alias]
- Alias to Node 31
10. : Captives have wants and needs. It is my pleasure - nay, my duty - to fulfil them.
22. Player: Let's take a squeak at what you've got.LOW_Prison_Rat01_State_PunSpeak['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Karlach 1', 'Wyll 1', 'Shadowheart 1', 'Jaheira 1', 'Minthara -1', 'Halsin 1', 'Minsc 1']
14. [Jump]
Jump to Node 13 (1)
16. Player: Let me have a look at your stock.LOW_Prison_Rat01_State_PunSpeak = False
30. [Jump]
Jump to Node 32 (1)
33. Player: No more puns, all right?LOW_Prison_Rat01_State_PunSpeakLOW_Prison_Rat01_State_PunSpeak = False['Astarion -1', 'Gale -1', 'Lae'zel 1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Jaheira -1', 'Minthara 1', 'Minsc -1', 'Halsin -1']
15. : Aw. As you wish.devnote
25. [Jump]
Jump to Node 11 (1)
5. : Step up and let Skittle sort you out.LOW_Prison_Rat01_HasMet, PETPAL
12. [Jump]
Jump to Node 20 (2)
8. : *Squeak.*SFX_OnlyEnd
8. : *Squrrk.*SFX_OnlyEnd
8. : *Chk-chk-chk.*SFX_OnlyEnd