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    Synopsis:

    This is a rat who lives in LOW prison. Over a long period of time it bartered with numerous prisoners and stole stuff from dead and from evidence/confiscation stash.

    How to trigger:

    CTY_Main_A; goto
    S_LOW_Prison_SpawnPoint_df3573d9-9748-44dc-880c-88d17e89b1ac, get PETPAL, Talk to the rat



  • 0.
    Skittle
    : A new client? What a thrill - for you, rat-urally!LOW_Prison_Rat01_HasMet = False, PETPALLOW_Prison_Rat01_HasMet
    • 2.
      Skittle
      : Some call me the Great Collector. Others, the Merchant of Mysteries. But you, my friend...
      • 21.
        Skittle
        : ...you can call me Skittle.
        • 20.
          Skittle
          : Step up and marvel at the spec-rat-ular wonders on offer!
          • 18. Player: A mercantile rodent? How rat-ical!LOW_Prison_Rat01_State_PunSpeak = False['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Karlach 1', 'Wyll 1', 'Shadowheart 1', 'Jaheira 1', 'Minthara -1', 'Halsin 1', 'Minsc 1']
            • 26.
              Skittle
              : Indeed, my mirthful mate. Care to take a squeak at my fan-rats-tical wares?LOW_Prison_Rat01_State_PunSpeak
              • 27. Player: Is this business rat-ified by the local merchant's league?LOW_Prison_Rat01_State_PunSpeak['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Karlach 1', 'Wyll 1', 'Shadowheart 1', 'Jaheira 1', 'Minthara -1', 'Halsin 1', 'Minsc 1']
                • 17.
                  Skittle
                  : My enterprise is of a more... covert sort. I do my dealings in squeak-ret.
              • 19. Player: It must be difficult to obtain goods in a prison. What does that en-tail?LOW_Prison_Rat01_State_PunSpeakLOW_Prison_Rat01_Event_Goods
                • 31.
                  Skittle
                  : The prison's pipes are a veritable maze of cracks and crannies. What a rat finds, a rat keeps.
                  • 24.
                    Skittle
                    : Captives have wants and needs, my pun-tifal patron. It is my pleasure - nay, my duty - to fulfil them.
              • 7. Player: What's for sale? I'd like to take a squeak.LOW_Prison_Rat01_State_PunSpeak['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Karlach 1', 'Wyll 1', 'Shadowheart 1', 'Jaheira 1', 'Minthara -1', 'Halsin 1', 'Minsc 1']
                • 13.
                  Skittle
                  : [Trade]
                  • 23.
                    Skittle
                    : Is rat all?
                    End
              • 28. Player: Enough rat puns. Show me your inventory.LOW_Prison_Rat01_State_PunSpeak = False['Astarion -1', 'Gale -1', 'Lae'zel 1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Jaheira -1', 'Minthara 1', 'Minsc -1', 'Halsin -1']
                • 32.
                  Skittle
                  : [Trade]
                  • 29.
                    Skittle
                    : Brilliant. Anything more?
                    End
              • 11. Player: Leave.
                End
          • 4. Player: It must be difficult to obtain goods in a prison. What does that en-tail?LOW_Prison_Rat01_State_PunSpeak, LOW_Prison_Rat01_Event_Goods = FalseLOW_Prison_Rat01_Event_Goods['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Karlach 1', 'Wyll 1', 'Shadowheart 1', 'Jaheira 1', 'Minthara -1', 'Halsin 1', 'Minsc 1']
            • 6. [Jump] Jump to Node 31 (1)
          • 1. Player: What sort of items does the Great Collector collect?LOW_Prison_Rat01_State_PunSpeak = False, LOW_Prison_Rat01_Event_Goods = FalseLOW_Prison_Rat01_Event_Goods
            • 3.
              Skittle
              : Artefacts most priceless, should one call a prison his home., MALE
            • 3.
              Skittle
              : Artefacts most priceless, should one call a prison her home., FEMALE
            • 3.
              Skittle
              : Artefacts most priceless, should one call a prison their home.
              • 9. [Alias]
                • Alias to Node 31
                • 10.
                  Skittle
                  : Captives have wants and needs. It is my pleasure - nay, my duty - to fulfil them.
          • 22. Player: Let's take a squeak at what you've got.LOW_Prison_Rat01_State_PunSpeak['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Karlach 1', 'Wyll 1', 'Shadowheart 1', 'Jaheira 1', 'Minthara -1', 'Halsin 1', 'Minsc 1']
            • 14. [Jump] Jump to Node 13 (1)
          • 16. Player: Let me have a look at your stock.LOW_Prison_Rat01_State_PunSpeak = False
            • 30. [Jump] Jump to Node 32 (1)
          • 33. Player: No more puns, all right?LOW_Prison_Rat01_State_PunSpeakLOW_Prison_Rat01_State_PunSpeak = False['Astarion -1', 'Gale -1', 'Lae'zel 1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Jaheira -1', 'Minthara 1', 'Minsc -1', 'Halsin -1']
            • 15.
              Skittle
              : Aw. As you wish.devnote
          • 25. [Jump] Jump to Node 11 (1)
  • 5.
    Skittle
    : Step up and let Skittle sort you out.LOW_Prison_Rat01_HasMet, PETPAL
    • 12. [Jump] Jump to Node 20 (2)
  • 8.
    Skittle
    : *Squeak.*SFX_Only
    End
  • 8.
    Skittle
    : *Squrrk.*SFX_Only
    End
  • 8.
    Skittle
    : *Chk-chk-chk.*SFX_Only
    End