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Synopsis:
PAD about the playable character unlocking (or failing) a sleight of hand check ver a magical trap.
How to trigger:
Try to free the following item: S_LOW_CountingHouse_Vault1_Key_34ae083f-fe59-45f9-9ed0-be94feab3b22
0. Player: The key is free. And it looks fancy -from the Counting House, maybe?,
REALLY_ASTARIONLOW_RamazithTower_State_ThirdItemFreeEnd
0. Player: The key's ours now. Must be for the Counting House.,
REALLY_LAEZELLOW_RamazithTower_State_ThirdItemFreeEnd
0. Player: Whatever door this key opens, it's a heavy one. One in the Counting House's vaults, perhaps.,
REALLY_GALELOW_RamazithTower_State_ThirdItemFreeEnd
0. Player: The key can be taken now. Looks like the sort used at the Counting House.,
REALLY_SHADOWHEARTLOW_RamazithTower_State_ThirdItemFreeEnd
0. Player: They key's ours now. Now what's this engraving? Ah - this opens the Counting House.<br>,
REALLY_WYLLLOW_RamazithTower_State_ThirdItemFreeEnd
0. Player: Hey, look at that! Hmm... might be for the Counting House?<br>,
REALLY_KARLACHLOW_RamazithTower_State_ThirdItemFreeEnd
0. Player: Free to take, I think. Else the wizard would have built a better lock.,
REALLY_JAHEIRALOW_RamazithTower_State_ThirdItemFreeEnd
0. Player: A key, free for the taking. This looks to belong to the Counting House.,
REALLY_HALSINLOW_RamazithTower_State_ThirdItemFreeEnd
0. Player: The key is ours now. Looks like it's from the Counting House.,
REALLY_MINTHARALOW_RamazithTower_State_ThirdItemFreeEnd
0. Player: A key from the Counting House. Perhaps that would have been a simpler way to open the mimic...,
REALLY_MINSCLOW_RamazithTower_State_ThirdItemFreeEnd
0. Player: Got it! Looks like it might belong to the Counting House...LOW_RamazithTower_State_ThirdItemFreeEnd
1. Player: Well, that was a bust.,
REALLY_ASTARIONLOW_RamazithTower_State_ThirdItemFree = FalseEnd
1. Player: Failure. That won't do.<br>,
REALLY_LAEZELLOW_RamazithTower_State_ThirdItemFree = FalseEnd
1. Player: Imprisoned for want of a key. How apt.,
REALLY_GALELOW_RamazithTower_State_ThirdItemFree = FalseEnd
1. Player: Hells. That could have gone better.,
REALLY_SHADOWHEARTLOW_RamazithTower_State_ThirdItemFree = FalseEnd
1. Player: Well. Now for option number two.<br>,
REALLY_WYLLLOW_RamazithTower_State_ThirdItemFree = FalseEnd
1. Player: ARGH! It's impossible.,
REALLY_KARLACHLOW_RamazithTower_State_ThirdItemFree = FalseEnd
1. Player: Perhaps stealing from wizards is not the wisest course. Consider me reformed.,
REALLY_JAHEIRALOW_RamazithTower_State_ThirdItemFree = FalseEnd
1. Player: Just my luck.,
REALLY_HALSINLOW_RamazithTower_State_ThirdItemFree = FalseEnd
1. Player: Straj.,
REALLY_MINTHARALOW_RamazithTower_State_ThirdItemFree = FalseEnd
1. Player: Ow! The wizard's spice still burns my fingers.,
REALLY_MINSCLOW_RamazithTower_State_ThirdItemFree = FalseEnd
1. Player: Didn't work. What now...LOW_RamazithTower_State_ThirdItemFree = FalseEnd