Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Aradin is yelling to Klank because it is blocking the entrance to the Sorcerous Sundries shop. Aradin asks the player whether they had success on the quest of the nightsong and leaves.
LORR-oh-AH-kan.
How to trigger:
Talk to aradin in fron of Sorcerous Sundries.
209; 24; 436
There are two main elements to set before starting sorcerous sundries: set whether Nightsong is alive at camp or dead and add her to camp if she is alive.
Debug Book → Set quest flags and options → Sorcerous Sundries → Make Nightsong be dead / Make Nightsong be at camp
To physically add Nightsong to camp we have to execute Camp Debug Book → Invite People → Invite individuals → Invite NIGHTSONG
You can advance the plot by setting “Make Nightsong wait for dialog at camp” (will have to be at camp first) and “Make Nightsong go final confrontation. Both options are at Debug Book → Set quest flags and options → Sorcerous Sundries →
32. : Let me back in, or bring Lorroakan out here, you tin tube.devnoteLOW_SorcerousSundries_Knows_AradinCameToShopForNightsong
80. : Prruh...devnoteSFX_Only
42. : You tell Lorroakan I went for his godsdamned Nightsong, and now he has to pay up. What're you looking at?devnote
50. [Visual State]
53. : Shit, it's you. You went looking for the Nightsong after me. Please tell me you found it.GLO_AdventurersQuest_Knows_AboutBounty
64. [Jump]
Jump to Node 13 (1)
85. Player: Who are you trying to get at inside?
24. : Lorroakan - the wizard who set out the contract. He owns this place. And his little pageboy inside knows how to get to him.devnote
19. : Lorroakan said it'd be easy money - a smash and grab. Get in, get the Nightsong, go.devnote
11. : Turns out his little relic was in a temple of Shar, beneath an army of goblins. Would never have taken my people in if I'd known.
22. : I can't bring 'em back. But I can make Lorroakan cough up. Especially if you found the relic.devnote
106. [Jump]
Jump to Node 95 (1)
109. Player: That's none of your business.
61. : Answer the question. Did you find it or not?devnote
95. Player: I found the Nightsong. Turns out it wasn't a relic, but an aasimar.LOW_Aradin_Knows_NightsongIsAasimar
102. : An aasimar? Hells. If I'd known, I'd have asked for more gold - kidnapping costs more than theft.devnote
104. : Don't forget I'm the one who gave you that contract. I want my cut.devnote
23. [Jump]
Jump to Node 78 (1)
10. [Jump]
Jump to Node 107 (1)
12. [Jump]
Jump to Node 74 (1)
110. Player: I haven't been paid yet.
0. : Good luck getting a blue copper out of Lorroakan. Guy's tighter than a blacknose sheep.devnote
75. : You get that money, you come find me. Or I'll come looking for you.LOW_Aradin_State_IsAtSorcerousSundriesYelling = False, LOW_Aradin_Event_LeaveSorcerousSundriesEnd
88. [Jump]
Jump to Node 94 (1)
81. [Jump]
Jump to Node 99 (1)
100. [Jump]
Jump to Node 20 (1)
13. Player: Sorry; I didn't find anything.Roll (Charisma, Deception) vs 15 (0)['Karlach 1', 'Wyll 1', 'Astarion 1', 'Lae'zel 1', 'Shadowheart 1', 'Gale 1', 'Minthara 1', 'Jaheira 1', 'Minsc 1', 'Halsin 1']
93. [RollResult] True
39. : Hope you lost fewer people along the way than I did. Bloody goblins. Lorroakan should've warned us.devnote
34. [Jump]
Jump to Node 79 (2)
56. [RollResult] False
48. : You're lying. Can't say I blame you. Thing's worth a fortune.
46. : Hope you hid it well, mate.LOW_Aradin_Knows_BelievesNightsongIsAtCamp, LOW_Aradin_State_IsAtSorcerousSundriesYelling = False, LOW_Aradin_Event_LeaveSorcerousSundriesEnd
54. Player: Attack.FactionHostileToPlayerGroupAfterDialogEnd
44. : [TagAnswer]
18. Player: Don't I know you?
92. : Maybe. I don't know you, though. And I'd thank you to get out of my face.
49. Player: What's your problem?
66. : Lorroakan. Wizard that owns that shop. Sent me on a wild goose chase into a hive of goblins for some relic. Said it would be an easy take. devnoteGLO_AdventurersQuest_Knows_AboutBounty
15. : I lost good people. Good friends. The 'Nightsong' my arse.
87. [Jump]
Jump to Node 97 (2)
77. Player: Watch your mouth.
33. : Get out of my face.devnote
6. : I've lost good people to the wizard that owns that shop. Lorroakan. Offered a huge pile of cash to chase down some relic called the 'Nightsong'.devnoteGLO_AdventurersQuest_Knows_AboutBounty
97. : If he'd mentioned it was buried under a goblin hive, I'd never have taken my people there. He owes me. A lot.
105. Player: What does he want with the Nightsong?
29. : Don't know. Don't care. But he did offer a king's ransom for its return.
26. Player: I found the Nightsong, actually. Turns out it wasn't a relic, but an aasimar.DEN_AdventurersQuest_Event_GiveContract = FalseLOW_Aradin_Knows_NightsongIsAasimar
45. : An aasimar... you found it?! Where is it?devnote
78. Player: She's in my camp. If you want to turn her in, you're going to have to take her down yourself.CAMP_SharTempleEpilogue_State_NightsongInCamp, SHA_Nightsong_State_PermaDefeated = FalseGLO_LOW_SorcerousSundries_Aradin_ToldAradinAboutNightsong['Karlach -1', 'Gale -1', 'Wyll -1', 'Lae'zel -1', 'Shadowheart -1', 'Astarion -1', 'Halsin -1', 'Minthara -1', 'Minsc -1', 'Jaheira -1']
101. : [TagAnswer]
PALADINGLO_PaladinOathbreaker_Event_BrokeOath
70. : Still alive, is she? You better be telling the truth, and you better not get in my way.
40. : I'm not losing any more people. Not any good ones, anyway.
62. : I'll need to see who's around. But with cash like what Lorroakan's offering, I don't think I'll have any trouble recruiting help.devnote
51. : See you around, mate.LOW_Aradin_Knows_BelievesNightsongIsAtCamp, LOW_Aradin_State_IsAtSorcerousSundriesYelling = False, LOW_Aradin_Event_LeaveSorcerousSundriesEnd
107. Player: She's long gone by now. There's no reward to be had.CAMP_SharTempleEpilogue_State_NightsongInCamp = False, SHA_Nightsong_State_PermaDefeated = False
74. Player: Don't get ahead of yourself. Lorroakan wanted her alive - and she's dead.SHA_Nightsong_State_PermaDefeated
89. : And I suppose you were stupid enough to kill her?
91. [Jump]
Jump to Node 17 (1)
94. Player: She's immortal. And tough. You can forget about turning her in for a reward.['Karlach 1', 'Wyll 1', 'Astarion 1', 'Lae'zel 1', 'Shadowheart 1', 'Gale 1', 'Minthara 1', 'Jaheira 1', 'Minsc 1', 'Halsin 1']
41. : Immortal, eh? Interesting. Won't be easy getting her back to the wizard, but if you don't do it, someone else will.
63. [Jump]
Jump to Node 52 (1)
90. Player: She's gone - I'm not sure where to.CAMP_SharTempleEpilogue_State_NightsongInCamp = False, SHA_Nightsong_State_PermaDefeated = False
83. [Jump]
Jump to Node 17 (1)
99. Player: She's gone - I'm not sure where to.CAMP_SharTempleEpilogue_State_NightsongInCamp, SHA_Nightsong_State_PermaDefeated = FalseRoll (Charisma, Deception) vs 15 (0)['Karlach 1', 'Wyll 1', 'Astarion 1', 'Lae'zel 1', 'Shadowheart 1', 'Gale 1', 'Minthara 1', 'Jaheira 1', 'Minsc 1', 'Halsin 1']
71. [RollResult] True
17. : Son of a bastard's whore. You had a small fortune in your grasp, and you let it go?!
79. : I ought to knock some sense into you, but you know what? I'm too godsdamn tired.
59. : I gave your boy Helm a shot, you know. Stopped by a shrine of his. Even offered up a copper. And do you know what I got in return? One less copper.DEN_AdventurersQuest_LeaderAtCorpses_PlayerPrayedHelm
- Link to Node 14
- Link to Node 82
16. : I thought about what you said before, by the way. About Tyr. Wondered if I might've missed a trick, not having a god in my corner.DEN_AdventurersQuest_LeaderAtCorpses_TyrPrayer
43. : But then I started to wonder why I'd worship someone who had the power to help people, but chose not to unless they bowed before him. You can't answer me that, can you?DEN_AdventurersQuest_LeaderAtCorpses_TyrPrayer
14. : If she's out there, I'm gonna find her. You mark my words.devnoteLOW_Aradin_Knows_NightsongIsAasimarLOW_Aradin_State_IsAtSorcerousSundriesYelling = False, LOW_Aradin_Event_LeaveSorcerousSundriesEnd
82. : Sod it. Enough. Lorroakan and his precious Nightsong just about ruined my life. If you value yours, I'd steer well clear of this place.devnoteLOW_Aradin_State_IsAtSorcerousSundriesYelling = False, LOW_Aradin_Event_LeaveSorcerousSundriesEnd
96. : I tried praying to your fella Tempus, by the way. Down on my knees and everything. Felt like a fool. Still do.DEN_AdventurersQuest_LeaderAtCorpses_PlayerPrayedTempus
- Link to Node 14
84. [Jump]
Jump to Node 82 (1)
37. [RollResult] False
4. : How dumb do you think I am? You're hiding her. Can't blame you for wanting the reward for yourself.
52. : Hope you hid her well, mate.devnoteLOW_Aradin_Knows_BelievesNightsongIsAtCamp, LOW_Aradin_State_IsAtSorcerousSundriesYelling = False, LOW_Aradin_Event_LeaveSorcerousSundriesEnd
20. Player: She is a being of divine origin under my protection - you will go nowhere near her. ,
CLERIC_GOODMONK = FalseRoll (Charisma, Intimidation) vs 15 (0)['Karlach 1', 'Wyll 1', 'Astarion 1', 'Lae'zel 1', 'Shadowheart 1', 'Gale 1', 'Minthara 1', 'Jaheira 1', 'Minsc 1', 'Halsin 1']
20. Player: She is a divine being - and I'll cut you down if you go anywhere near her. ,
CLERIC_NEUTRALMONK = FalseRoll (Charisma, Intimidation) vs 15 (0)['Karlach 1', 'Wyll 1', 'Astarion 1', 'Lae'zel 1', 'Shadowheart 1', 'Gale 1', 'Minthara 1', 'Jaheira 1', 'Minsc 1', 'Halsin 1']
20. Player: I have greater plans for the Nightsong - go near her and I'll kill you. ,
CLERIC_EVILMONK = FalseRoll (Charisma, Intimidation) vs 15 (0)['Karlach 1', 'Wyll 1', 'Astarion 1', 'Lae'zel 1', 'Shadowheart 1', 'Gale 1', 'Minthara 1', 'Jaheira 1', 'Minsc 1', 'Halsin 1']
20. Player: Piss off.MONK = FalseRoll (Charisma, Intimidation) vs 15 (0)['Karlach 1', 'Wyll 1', 'Astarion 1', 'Lae'zel 1', 'Shadowheart 1', 'Gale 1', 'Minthara 1', 'Jaheira 1', 'Minsc 1', 'Halsin 1']
38. [RollResult] False
57. : Only place I'm going is wherever you've got the aasimar stashed.
98. [RollResult] True
73. [Jump]
Jump to Node 79 (1)
35. Player: To chase the Nightsong is to once more rush into danger - reflect on your past mistakes.MONKRoll (Charisma, Persuasion) vs 15 (0)['Karlach 1', 'Wyll 1', 'Astarion 1', 'Lae'zel 1', 'Shadowheart 1', 'Gale 1', 'Minthara 1', 'Jaheira 1', 'Minsc 1', 'Halsin 1']
28. [RollResult] True
72. [Jump]
Jump to Node 79 (1)
103. [RollResult] False
65. [Jump]
Jump to Node 4 (1)
30. Player: I'm sorry to hear about your friends.
76. : 'Sorry' won't bring 'em back, pay their debts, or compensate me for my trouble.
68. Player: Leave.LOW_Aradin_State_IsAtSorcerousSundriesYelling = False, LOW_Aradin_Event_LeaveSorcerousSundries
108. [Jump]
Jump to Node 82 (1)