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    Synopsis:

    If Aradin is not present at the Sorcerous Sundries shop yelling at Klank, the player can inspect the automated armor to potentially learn more from it, although it does not speak.

    How to trigger:

    Interact with Klank at BGO_Main_a: -1766; 26; 607


  • 8.
    Klank
    : Znrrrrrrrrr.devnoteSFX_OnlyLOW_SorcerousSundries_Klank_HasMet = FalseLOW_SorcerousSundries_Klank_HasMet
    • 3. Player: He...llo?
      • 6.
        Klank
        : Grsh.devnoteSFX_Only
    • 7. Player: Mind if I head inside?
      • 1.
        Klank
        : Trrk.devnoteSFX_Only
    • 0. Player: Examine the armour to discern its nature.Roll (Intelligence, Arcana) vs 15 (0)
      • 9. [RollResult] True
        • 11.
          Narrator
          : *This armour is a construct animated by powerful magic. It has no soul or power of speech, but it follows the directives of its master.*
          • 2.
            Narrator
            : *It feels no pain and knows no morality; it will act on behalf of its master and perish when the magic that binds it is severed.*
      • 5. [RollResult] False
        • 12.
          Narrator
          : *Whatever magic powers the armour is beyond your knowledge.*
    • 4. Player: Leave.
      End
  • 10.
    Klank
    : Tch.devnoteSFX_Only
    End