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    Synopsis:

    A trio of drunkards enjoy their last (and for some, first) time getting completely wasted. They won't have the opportunity to do so again for a while: they are joining the Flaming Fist.

    How to trigger:

    - Go to -104, 32, -93
    - Get close to the trio behind The Blushing Mermaid, the conversation will start automatically as ADs



  • 2.
    Bleeri
    : What's the matter with you, freshie? I know you're green, but you don't have to turn green, heh!devnotedbf21a5c-d9ee-6abc-44a3-271bda207e37_A = False28c79ba9-f65a-50e6-9e9d-b1c2d116dc64_A
    • 5.
      Oaknuzzle
      : He attacked that bottle like someone was going to give him a medal for it. devnote
      • 24.
        Dickon
        : Urgh... I feel like I'm going to die.devnote
        • 19.
          Bleeri
          : Nah, nah. Hold on until after training, then at least you'll get paid for dying. Or your next o' kin will, at least.devnote
          • 11.
            Dickon
            : I don't have a... ugh... I don't have a sweetheart.devnote
            • 26.
              Oaknuzzle
              : Wonder why, with you being such a catch right now.devnote
              • 4.
                Bleeri
                : Don't you worry about that, freshie. Soon you'll have a handsome new uniform, coin in your pocket, and the pick of the finest strange the city's got to offer!devnote
                • 0.
                  Bleeri
                  : And the first round can be on you.devnote
                  • 8.
                    Dickon
                    : Don't even mention drink...devnote
                    • 6.
                      Oaknuzzle
                      : You've gone and done it now.devnote
                      • 22.
                        Bleeri
                        : He's a big boy, supposedly. Not like I forced it down his neck.devnote
                        End
  • 17.
    Bleeri
    : You done yet? Don't even have any chunks to blow - it's all water!devnote28c79ba9-f65a-50e6-9e9d-b1c2d116dc64_A28c79ba9-f65a-50e6-9e9d-b1c2d116dc64_B
    • 10.
      Oaknuzzle
      : Water?devnote
      • 7.
        Bleeri
        : Well, liquid anyway.devnote
        • 9.
          Dickon
          : Where's it all coming from? There was just the toast, then a chaser, and one for the road...devnote
          • 1.
            Bleeri
            : It was quite a road, as I remember. Had to refuel a few times.devnote
            • 20.
              Dickon
              : Never again...devnote
              • 12.
                Oaknuzzle
                : Never again, until next time.devnote
                End
  • 21.
    Dickon
    : I think... I think I'm better now. Can't miss my first roll call for the Fists.devnote28c79ba9-f65a-50e6-9e9d-b1c2d116dc64_C28c79ba9-f65a-50e6-9e9d-b1c2d116dc64_B = False, 28c79ba9-f65a-50e6-9e9d-b1c2d116dc64_C = False, 28c79ba9-f65a-50e6-9e9d-b1c2d116dc64_A = False
    • 15.
      Oaknuzzle
      : You might want to wash up, first. Got a few souvenirs from the night stuck to your chin.devnote
      • 18.
        Bleeri
        : Aye, and you smell like that place down the docks where they dump out the fish guts.devnote
        • 29. [Alias]
          • Alias to Node 16
          • 27.
            Dickon
            : Urrgh... why'd you have to say that?devnote
            End
  • 25.
    Bleeri
    : Deep breaths, laddie. You'll be right in no time.devnote28c79ba9-f65a-50e6-9e9d-b1c2d116dc64_B28c79ba9-f65a-50e6-9e9d-b1c2d116dc64_C
    • 28.
      Oaknuzzle
      : Good, because we have no time - this leaky wineskin's due back at barracks.devnote
      • 14.
        Bleeri
        : Half the new recruits will be in the same way - there's no rush.devnote
        • 13.
          Bleeri
          : Keep sucking in that sea air. Good for what ails you.devnote
          • 3.
            Dickon
            : Ale? Don't even say it...devnote
            End