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    Synopsis:

    One of the traders from Steeps Strake. She will sell weapons to the player.

    How to trigger:

    Speak with the trader at BGO_Main_A: -1818; 19; 558


  • 2.
    Fytz the Firecracker
    : Back already, Kar?, REALLY_KARLACHdevnoteLOW_SteepsTrader_Weapons_HasMet
  • 2.
    Fytz the Firecracker
    : Something caught your eye, then? Careful - most of my wares can take an eye right out.devnoteLOW_SteepsTrader_Weapons_HasMet
    • 0. [Jump] Jump to Node 7 (2)
  • 7.
    Fytz the Firecracker
    : Need something for defence? Or maybe offence? Either way, I've got what you need.LOW_SteepsTrader_Weapons_HasMet = FalseLOW_SteepsTrader_Weapons_HasMet
    • 3. Player: Let me see what you have to offer.
      • 4.
        Narrator
        : *News of your good deeds has travelled fast. The merchant is all too happy to extend a certain generosity towards you, where the price of goods is concerned.* LOW_BaldursMouth_State_PositiveArticlePublished, LOW_BaldursMouth_State_ReactedToHeadline = FalseLOW_BaldursMouth_State_ReactedToHeadline
        • 1.
          Fytz the Firecracker
          : [Trade]
          • 5.
            Fytz the Firecracker
            : 'Til soon, darling., REALLY_KARLACH
            End
          • 5.
            Fytz the Firecracker
            : Trade's booming - folk are scared. And better to be scared and armed than scared and empty-handed, I always say.
            End
          • 5.
            Fytz the Firecracker
            : All of my wares are tried and true - hells, some of them have probably already killed before.
            End
          • 5.
            Fytz the Firecracker
            : My weapons won't be beat. Tell your friends - hells, tell your enemies if you like.
            End
      • 8.
        Narrator
        : *Your notoriety precedes you. Prices have been moderated to reflect your less than welcome presence in the city.*LOW_BaldursMouth_State_NegativeArticlePublished, LOW_BaldursMouth_State_ReactedToHeadline = FalseLOW_BaldursMouth_State_ReactedToHeadline
        • Link to Node 1
    • 6. Player: Leave.
      End