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Synopsis:
One-liner child, part of a family trio.Player has entered their family home unbidden (family may otherwise turn up dead - killed by a mind flayer the player failed to stop earlier. Here this is not the case, and the potential victim is oblivious to what might have happened).
How to trigger:
- Load up GustavDev/CTY_Main_A
- Talk to S_LOW_WindmillMindflayerFollowup_Child - 36c1ce47-4d87-4520-9094-e4dc8008cffd - (20 43 -5)
0. : Mama keeps telling Papa we need a lock on our door. I suppose this explains why.devnoteLOW_WindmillMindflayerFollowup_HasMet_ChildEnd
1. : Hello! Are you a tax collector? Papa told me I shouldn't talk to them if they showed up.devnoteLOW_WindmillMindflayerFollowup_HasMet_Child = FalseLOW_WindmillMindflayerFollowup_HasMet_Child, LOW_WindmillMindflayeFollowup_Event_MetLOWFamilyEnd