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Synopsis:
The player connects to a brainjar that's controlling a steel watcher somewhere in the city, wielding their power over life and death.
The Dwarf fugitive is an offstage speaker, he is not meant to be visible in the dialog, you just hear his voice.
How to trigger:
Load up CTY_Main_A
Go to -1985; 0; 205
Click on S_LOW_SteelWatchFoundry_BrainJar08_6f265bb8-6157-4e9d-80cd-040bea162b6d
12. : *The parasite does not respond, so focused is it on the directing the Steel Watcher.*LOW_SteelWatchFoundry_Hasmet_BrainJar08End
24. : *The liquid that coats the brain is thick, almost gel-like - it is like nothing you have ever seen.*ILLITHID_HIDDEN_CHECK = FalseEnd
26. : *Your mind whirls as the brain, swimming with parasitic juices, connects with yours.*LOW_SteelWatchFoundry_Event_BrainInteraction = False, LOW_SteelWatchFoundry_Hasmet_BrainJar08 = FalseLOW_SteelWatchFoundry_Event_BrainInteraction, LOW_SteelWatchFoundry_Hasmet_BrainJar08
4. : *With a jerk, your mind is transported. You look down, your body of pure steel and power whirring. A dwarf cowers before you.*
28. : Please, Mr Steel Watcher, sir, I'll never steal again, I swear it on my mum's life. Just let me go!
13. Player: Attempt to wrest control of the Watcher and spare the dwarf.Roll (Wisdom, ) vs 25 (0)
2. [RollResult] True
1. : *You take control, but it is a struggle - your body freezes as the parasite fights back.*
11. : So - so I can go? Thank you, Mr Steel Watcher. Thank you!
7. : *You are kicked from the Watcher's as the dwarf flees - unaware how close he came to death.*End
16. [RollResult] False
6. : *You struggle against the parasite, but can only watch as you raise a mighty leg.*
29. : What are you doing? NO, PLEASE!
9. : *You stomp on the dwarf, bones and intestines splashing on you.*End
18. Player: Force the Steel Watcher to release the dwarf.GLO_Tadpoled_UsedToday1 = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 10 (0)
17. [RollResult] True
15. [Jump]
Jump to Node 1 (1)
14. [RollResult] False
23. [Jump]
Jump to Node 6 (1)
10. Player: Force the Steel Watcher to release the dwarf.GLO_Tadpoled_UsedToday1, ILLITHID
25. : *You focus on the source of the power, but it is quiet and still. You can only watch as the Steel Watcher raises its leg.*
0. [Jump]
Jump to Node 29 (1)
27. Player: Stomp on the dwarf.REALLY_DARK_URGE = False
21. : *You raise a mighty leg.*
3. Player: Disconnect from the Steel Watcher.
20. : *The last thing you hear before you disconnect is the dwarf screaming - and the squelch of flesh beneath metal.*End
19. Player: Make an example of him, and a spectacle for the public.LOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge = False, REALLY_DARK_URGELOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge
5. [Alias]
- Alias to Node 29
8. : *Clobbered right in the middle of the market square. What a dashing piece of brutality!*
22. : *You are kicked from the Watcher as it drives a fist through the dwarf, ripping his spinal cord out with ease.*End