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    Synopsis:

    The player connects to a brainjar that's controlling a steel watcher somewhere in the city, wielding their power over life and death.

    How to trigger:

    Load up CTY_Main_A
    Go to -1985; 0; 205
    Click on S_LOW_SteelWatchFoundry_BrainJar10_9515f083-1767-4ab2-b1c9-7bec3d5980af



  • 2.
    Narrator
    : *You see the familiar sights of Wyrm's Crossing before the parasite shuts down the connection.*LOW_SteelWatchFoundry_Hasmet_BrainJar10
    End
  • 22.
    Narrator
    : *Your tadpole eagerly responds to the parasite in the brain jar. You blink, to find yourself standing at Wyrm's Crossing.*LOW_SteelWatchFoundry_Hasmet_BrainJar10 = FalseLOW_SteelWatchFoundry_Hasmet_BrainJar10
    • 19.
      Narrator
      : *You are a Steel Watcher, a guardian of Baldur's Gate - before you stands a group of humans.*LOW_SteelWatchFoundry_Event_BrainInteraction
      • 7.
        Human Mother
        : He said he was Flaming Fist - that we had to empty our pockets if we wanted to enter the city. We didn't know it was a scam!
        • 24.
          Human Mother
          : We have nothing left, and my kids are half-starved. Please, let us into the city - we have nowhere else to go.
          • 14. Player: Step to one side to let the family pass.Roll (Wisdom, ) vs 25 (0)
            • 13. [RollResult] True
              • 29.
                Narrator
                : *Your gears whine in protest, but you force your body to one side - gesturing for the family to enter the city.*
                • 17.
                  Human Mother
                  : Thank you, saer. Come on, kids - grab your bags. Hurry!
                  • 31.
                    Narrator
                    : *You are kicked from the Watcher's brain. The family runs into Baldur's Gate, unnoticed by the parasite.*
                    End
            • 20. [RollResult] False
              • 5.
                Narrator
                : *You are a mouse to an elephant, so overwhelming is the parasite's power.*
                • 15.
                  Narrator
                  : *You reach behind you, but the family runs before you can draw your sword - fleeing towards the Risen Road.*
                  • 28.
                    Narrator
                    : *And, most likely, their deaths.*
                    End
          • 18. Player: Wrest control from the parasite and allow the family to pass.GLO_Tadpoled_UsedToday1 = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 10 (0)
            • 9. [RollResult] True
              • 21. [Jump] Jump to Node 29 (1)
            • 27. [RollResult] False
              • 6. [Jump] Jump to Node 5 (1)
          • 1. Player: Wrest control from the parasite and allow the family to pass.GLO_Tadpoled_UsedToday1, ILLITHID
            • 26.
              Narrator
              : *You focus on the source of the power, but it is quiet and still. You can only watch as you reach for your sword.*
              • 12.
                Narrator
                : *The family flees before you can draw it - heading for the Risen Road and, mostly likely, their deaths.*
                End
          • 32. Player: HEY! STUPID PARASITE! LEAVE THEM ALONE.
            • 16.
              Narrator
              : *Your words are snatched away in the tempest of the parasite's power as it activates the Steel Watcher.*
              • 25. [Jump] Jump to Node 15 (1)
          • 0. Player: Attack the family.
            • 30.
              Human Mother
              : What - what are you doing? Kids, run! GO!
              • 4.
                Narrator
                : *Her screams for help as the Watcher draws its sword are the last thing you hear.*
                End
          • 3. Player: Ready the Watcher's sword. One fewer mouth should make her life a breeze.LOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge = False, REALLY_DARK_URGELOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge
            • 11. [Alias]
              • Alias to Node 30
              • 8.
                Narrator
                : *Of course she darts in front of the attack. Silly woman, letting yourself die will only doom your herd.*
                • 10.
                  Narrator
                  : *You are kicked from the Watcher's brain as your sword cleaves the woman's head from her shoulders, coating her screaming children in blood.*
                  End
  • 23.
    Narrator
    : *You catch something squirming in the shadows of the container, but then it is gone.*ILLITHID_HIDDEN_CHECK = False
    End