Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
The player connects to a brainjar that's controlling a steel watcher somewhere in the city, wielding their power over life and death.
How to trigger:
Load up CTY_Main_A
Go to -1985; 0; 205
Click on S_LOW_SteelWatchFoundry_BrainJar07_52f61835-a79c-40c8-b9ee-b0874bfbef5b
6. : *A parasite stirs within the pickled brain, twitching. As your mind connects, you feel yourself become strong, powerful - metal.*LOW_SteelWatchFoundry_Hasmet_BrainJar07 = FalseLOW_SteelWatchFoundry_Hasmet_BrainJar07
8. : *You are a Steel Watcher charging through the streets in pursuit of a young girl. She is screaming.*
23. Player: Try to trip the Steel Watcher.Roll (Wisdom, ) vs 25 (0)
15. [RollResult] True
17. : *For the split second you wrest control the Steel Watcher's legs lock. It crashes to the ground.*
5. : *The little girl disappears down an alley - safe, for now.*End
2. [RollResult] False
7. : *The parasite is too strong, and you can only watch as the little girl rounds a corner - to find a dead end.*
20. : *She cries for her mother as you draw your lance - raising it above your head.*
16. : *You are kicked from the infected brain as the lance comes down.*End
10. Player: Disrupt the parasite's connection to the Steel Watcher.GLO_Tadpoled_UsedToday1 = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 10 (0)
1. [RollResult] True
11. [Jump]
Jump to Node 17 (1)
28. [RollResult] False
14. [Jump]
Jump to Node 7 (1)
13. Player: Disrupt the parasite's connection to the Steel Watcher.GLO_Tadpoled_UsedToday1, ILLITHID
18. : *You focus on the source of the power, but it is quiet and still. You can only watch as the little girl rounds a corner - to find a dead end.*
9. [Jump]
Jump to Node 20 (1)
19. Player: Charge after the child.REALLY_DARK_URGE = False
25. : *The child rounds a corner - to find a dead end. She turns to face you - tears streaming down her face. She is no more than seven years of age.*
4. [Jump]
Jump to Node 20 (1)
3. Player: Disconnect from the Watcher.
0. : *The child rounds the corner to find a dead end. Her cries for her mother echo in your mind as you are pulled back to your body.*End
21. Player: Plough her over. A warhorse's purpose is to charge.LOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge = False, REALLY_DARK_URGELOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge
26. : *Like they always do at that troubled age, she shrieks for her mother as you corner her in a dingy alley.*
27. : *Crunch crunch. Scream scream. Job done.*
24. : *As you are thrown from the infected brain, you get one last glimpse of the girl. Just another stain in this filthy city.*End
12. : *You catch a glimpse of busy street through the Watcher's eyes, but that is all.*LOW_SteelWatchFoundry_Hasmet_BrainJar07End
22. : *The brain twitches and pulses - as if still living.*ILLITHID_HIDDEN_CHECK = FalseEnd