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Synopsis:
The player has successfully deactivated the 'Motivator' a device that, when triggered, will kill every single Gondian in the foundry (via shock collar) and blow up their families in a far off prison.
These can trigger the first time you deactivate it (high tension), second time (there's no skill check, but you HAVE to get to it in time), and the third time.
How to trigger:
Load up CTY_Main_A
open Recon and set up Roll amazing
Go to -1968; -6; 417
Kill S_LOW_BaneiteOfficer09_0c5259f6-3c86-4e84-b61e-42e9f31691ce
Click on the Kill Switch that falls on the ground.
0. Player: And that's all of them! I was never worried.,
REALLY_ASTARIONLOW_SteelWatchFoundry_SwitchDisarmAD_02End
0. Player: That's one down.,
REALLY_LAEZELLOW_SteelWatchFoundry_SwitchDisarmAD_02End
0. Player: Done! Easy as anything.,
REALLY_GALELOW_SteelWatchFoundry_SwitchDisarmAD_02End
0. Player: Done. Nothing to it.,
REALLY_SHADOWHEARTLOW_SteelWatchFoundry_SwitchDisarmAD_02End
0. Player: Simple enough. On to the next.,
REALLY_WYLLLOW_SteelWatchFoundry_SwitchDisarmAD_02End
0. Player: And, got it! Phew.,
REALLY_KARLACHLOW_SteelWatchFoundry_SwitchDisarmAD_02End
0. Player: Off, you vicious little trinket.,
REALLY_JAHEIRALOW_SteelWatchFoundry_SwitchDisarmAD_02End
0. Player: Simple. And to think this was once a challenge.,
REALLY_HALSINLOW_SteelWatchFoundry_SwitchDisarmAD_02End
0. Player: Motivator, demotivated. Easy.,
REALLY_MINTHARALOW_SteelWatchFoundry_SwitchDisarmAD_02End
0. Player: And yet another! Minsc, master of mechanamagical... things.,
REALLY_MINSCLOW_SteelWatchFoundry_SwitchDisarmAD_02End
0. Player: Easy.LOW_SteelWatchFoundry_SwitchDisarmAD_02End
1. Player: And it's off! That was more stressful than I'd like.,
REALLY_ASTARIONLOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01 = FalseLOW_SteelWatchFoundry_SwitchDisarmAD_01End
1. Player: That was close. Too close.,
REALLY_LAEZELLOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01 = FalseLOW_SteelWatchFoundry_SwitchDisarmAD_01End
1. Player: I think... I think it's safe.,
REALLY_GALELOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01 = FalseLOW_SteelWatchFoundry_SwitchDisarmAD_01End
1. Player: It's disarmed. My heart's about to hammer right out of my chest.,
REALLY_SHADOWHEARTLOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01 = FalseLOW_SteelWatchFoundry_SwitchDisarmAD_01End
1. Player: Phew. Too close for comfort.,
REALLY_WYLLLOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01 = FalseLOW_SteelWatchFoundry_SwitchDisarmAD_01End
1. Player: Deactivated. Thank the gods.,
REALLY_KARLACHLOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01 = FalseLOW_SteelWatchFoundry_SwitchDisarmAD_01End
1. Player: Done. And not a moment too soon.,
REALLY_JAHEIRALOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01 = FalseLOW_SteelWatchFoundry_SwitchDisarmAD_01End
1. Player: Disarmed. That was far too close for my liking...,
REALLY_HALSINLOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01 = FalseLOW_SteelWatchFoundry_SwitchDisarmAD_01End
1. Player: Disarmed, and just in time.,
REALLY_MINTHARALOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01 = FalseLOW_SteelWatchFoundry_SwitchDisarmAD_01End
1. Player: Off! And by just the width of your whiskers, Boo.,
REALLY_MINSCLOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01 = FalseLOW_SteelWatchFoundry_SwitchDisarmAD_01End
1. Player: That was close.LOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01 = FalseLOW_SteelWatchFoundry_SwitchDisarmAD_01End
2. Player: Another one safe. This could be going a whole lot worse.,
REALLY_ASTARIONLOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01LOW_SteelWatchFoundry_SwitchDisarmAD_02End
2. Player: Another one down. But it's not over just yet.,
REALLY_LAEZELLOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01LOW_SteelWatchFoundry_SwitchDisarmAD_02End
2. Player: Disarmed. A little less of a cheek-clencher once you've done it already.,
REALLY_GALELOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01LOW_SteelWatchFoundry_SwitchDisarmAD_02End
2. Player: It's safe. A little less terrifying once you've done it before.,
REALLY_SHADOWHEARTLOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01LOW_SteelWatchFoundry_SwitchDisarmAD_02End
2. Player: Progress. But I'm not out of the wilds just yet.,
REALLY_WYLLLOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01LOW_SteelWatchFoundry_SwitchDisarmAD_02End
2. Player: Another one down. Just in time.,
REALLY_KARLACHLOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01LOW_SteelWatchFoundry_SwitchDisarmAD_02End
2. Player: Another. Simply done, so long as we are swift.,
REALLY_JAHEIRALOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01LOW_SteelWatchFoundry_SwitchDisarmAD_02End
2. Player: Safe. A little less hair-raising once you know how it works.,
REALLY_HALSINLOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01LOW_SteelWatchFoundry_SwitchDisarmAD_02End
2. Player: Simple work for nimble fingers.,
REALLY_MINTHARALOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01LOW_SteelWatchFoundry_SwitchDisarmAD_02End
2. Player: And another! Does my heart hammer, or is Boo simply applauding my skill?,
REALLY_MINSCLOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01LOW_SteelWatchFoundry_SwitchDisarmAD_02End
2. Player: Phew. Another one down.LOW_SteelWatchFoundry_SwitchDisarmAD_02 = False, LOW_SteelWatchFoundry_SwitchDisarmAD_01LOW_SteelWatchFoundry_SwitchDisarmAD_02End