Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    The player faces a trapped door, that can only be safely opened using the right key. Other interactions result in an alarm.

    How to trigger:

    Load up CTY_Main_A
    start game in any safe location
    Enter stealth
    Teleport to -1962; -6; 459
    Sneakily approach door and interact with S_LOW_DoorToControlCentre_cc6552ec-c827-4708-bc18-9fe54b96a507



  • 3.
    Narrator
    : *This sturdy door is a dizzyingly complex system of cogs and gears.*LOW_SteelWatchFoundry_State_AlarmDoor_Interacted = FalseLOW_SteelWatchFoundry_State_AlarmDoor_Interacted
    • 0. Player: Examine the door.Roll (Intelligence, Investigation) vs 10 (0)
      • 18. [RollResult] True
        • 16.
          Narrator
          : *The door and Motivators are rigged in the same way. Opening the door will set it off - with no way to deactivate it.*LOW_SteelWatchFoundry_State_AlarmDoor_CheckPassed
          • 15. Player: Open it with the key.LOW_SteelWatchFoundry_State_AlarmDoor_HasKeyLOW_SteelWatchFoundry_State_AlarmDoor_AlarmDisabled, LOW_SteelWatchFoundry_State_AlarmDoor_Unlocked
            End
          • 7. Player: Pick the lock.09884ae4-aa9f-07a2-2b97-3d1b6283f81eLOW_SteelWatchFoundry_Event_AlarmDoor_LockpickAttemptRoll (Dexterity, SleightOfHand) vs 25 (0)
            • Link to Node 13
            • Link to Node 10
          • 5. Player: Pick the lock.DEPRECATEDLOW_SteelWatchFoundry_Event_AlarmDoor_LockpickAttemptRoll (Dexterity, SleightOfHand) vs 25 (0)
            • 13. [RollResult] True
              • 21.
                Narrator
                : *As the lock clicks open, the alarm triggers - and the screaming begins.*LOW_SteelWatchFoundry_Event_AlarmDoor_AlarmTriggered, LOW_SteelWatchFoundry_State_AlarmDoor_Unlocked, LOW_SteelWatchFoundry_Event_AlarmDoor_TriggeredBy
                End
            • 10. [RollResult] False
              • 8.
                Narrator
                : *The lock jams as the alarm goes off - and the screaming begins.*LOW_SteelWatchFoundry_Event_AlarmDoor_AlarmTriggered, LOW_SteelWatchFoundry_Event_AlarmDoor_TriggeredBy
                End
          • 4. Player: Try the door handle.LOW_SteelWatchFoundry_Event_AlarmDoor_AlarmTriggered, LOW_SteelWatchFoundry_Event_AlarmDoor_TriggeredBy
            End
          • 9. Player: Leave.
            End
        • 6.
          Narrator
          : *The door is rigged to the Foundry's alarm system. Opening it will set it off.*LOW_SteelWatchFoundry_State_AlarmDoor_CheckPassed
          • 19. [Jump] Jump to Node 16 (2)
      • 20. [RollResult] False
        • 14.
          Narrator
          : *Other than a deep sense of foreboding, nothing strikes you as unusual about the door.*
          End
    • 2. Player: Extend your magic to surround the door.Roll (Intelligence, Arcana) vs 10 (0)
      • Link to Node 18
      • Link to Node 20
    • 1. Player: Leave.
      End
  • 11.
    Narrator
    : *The door, and its intricate alarm system, remain.*LOW_SteelWatchFoundry_State_AlarmDoor_CheckPassed, LOW_SteelWatchFoundry_State_AlarmDoor_Interacted
    • 17. [Jump] Jump to Node 16 (2)
  • 12.
    Narrator
    : *The door, and its complexity, remain.*LOW_SteelWatchFoundry_State_AlarmDoor_Interacted
    • Link to Node 17