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Synopsis:
The player faces a trapped door, that can only be safely opened using the right key. Other interactions result in an alarm.
How to trigger:
Load up CTY_Main_A
start game in any safe location
Enter stealth
Teleport to -1962; -6; 459
Sneakily approach door and interact with S_LOW_DoorToControlCentre_cc6552ec-c827-4708-bc18-9fe54b96a507
3. : *This sturdy door is a dizzyingly complex system of cogs and gears.*LOW_SteelWatchFoundry_State_AlarmDoor_Interacted = FalseLOW_SteelWatchFoundry_State_AlarmDoor_Interacted
0. Player: Examine the door.Roll (Intelligence, Investigation) vs 10 (0)
18. [RollResult] True
16. : *The door and Motivators are rigged in the same way. Opening the door will set it off - with no way to deactivate it.*LOW_SteelWatchFoundry_State_AlarmDoor_CheckPassed
15. Player: Open it with the key.LOW_SteelWatchFoundry_State_AlarmDoor_HasKeyLOW_SteelWatchFoundry_State_AlarmDoor_AlarmDisabled, LOW_SteelWatchFoundry_State_AlarmDoor_UnlockedEnd
7. Player: Pick the lock.09884ae4-aa9f-07a2-2b97-3d1b6283f81eLOW_SteelWatchFoundry_Event_AlarmDoor_LockpickAttemptRoll (Dexterity, SleightOfHand) vs 25 (0)
- Link to Node 13
- Link to Node 10
5. Player: Pick the lock.DEPRECATEDLOW_SteelWatchFoundry_Event_AlarmDoor_LockpickAttemptRoll (Dexterity, SleightOfHand) vs 25 (0)
13. [RollResult] True
21. : *As the lock clicks open, the alarm triggers - and the screaming begins.*LOW_SteelWatchFoundry_Event_AlarmDoor_AlarmTriggered, LOW_SteelWatchFoundry_State_AlarmDoor_Unlocked, LOW_SteelWatchFoundry_Event_AlarmDoor_TriggeredByEnd
10. [RollResult] False
8. : *The lock jams as the alarm goes off - and the screaming begins.*LOW_SteelWatchFoundry_Event_AlarmDoor_AlarmTriggered, LOW_SteelWatchFoundry_Event_AlarmDoor_TriggeredByEnd
4. Player: Try the door handle.LOW_SteelWatchFoundry_Event_AlarmDoor_AlarmTriggered, LOW_SteelWatchFoundry_Event_AlarmDoor_TriggeredByEnd
9. Player: Leave.End
6. : *The door is rigged to the Foundry's alarm system. Opening it will set it off.*LOW_SteelWatchFoundry_State_AlarmDoor_CheckPassed
19. [Jump]
Jump to Node 16 (2)
20. [RollResult] False
14. : *Other than a deep sense of foreboding, nothing strikes you as unusual about the door.*End
2. Player: Extend your magic to surround the door.Roll (Intelligence, Arcana) vs 10 (0)
- Link to Node 18
- Link to Node 20
1. Player: Leave.End
11. : *The door, and its intricate alarm system, remain.*LOW_SteelWatchFoundry_State_AlarmDoor_CheckPassed, LOW_SteelWatchFoundry_State_AlarmDoor_Interacted
17. [Jump]
Jump to Node 16 (2)
12. : *The door, and its complexity, remain.*LOW_SteelWatchFoundry_State_AlarmDoor_Interacted