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Synopsis:
Toobin asks for the player's help to save the Gondian families and free them from serving the Banites.
How to trigger:
Load up CTY_Main_A
Go to -318; 6; -163
kill the baneites.
the dialog will automaticall start at the end of combat.
9. : Narn'guth kree'shav da'lor.devnoteLOW_SteelWatchFoundry_Hasmet_FundangoToobin
105. : Your nervous gait betrays your presence, stranger. You don't belong here. Who are you?devnote
119. Player: I've come to free you - I already dealt with some of the Banites.LOW_SteelWatchFoundry_State_OriginalWorkroomBaneitesDefeated['Astarion 1', 'Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minsc 1', 'Minthara 1', 'Halsin 1']
52. : Blek'ith! Why?devnote
93. : Your presence imperils us all. If any of us attempts to escape, our kin will die.devnoteLOW_SteelWatchFoundry_Knows_GondiansForcedToWorkInFoundry
72. : The overseers - they have a contraption. When triggered, it will kill everyone who wears a collar.devnoteLOW_SteelWatchFoundry_Knows_GondiansForcedToWorkInFoundry
110. Player: Can't you remove the collars?
88. : You underestimate the enemy. The overseers, they are glix'bran rak'tharr.devnote
17. : The collars are not only equipped with explosives, there is also a mechanism that alerts the overseers if they're removed.
40. : One of us may be able to save themselves, but it would be at the expense of everyone else. We can't risk it.devnote
47. Player: Rise up in unison - they can't stop you all.
46. : Even if we did somehow unshackle our collars simultaneously, and overthrow our oppressors, there would be consequences.
36. : Our families are held elsewhere. The overseers need only activate those contraptions they hold, and they suffer the consequences of our actions too.devnoteLOW_SteelWatchFoundry_Knows_GondianFamiliesTaken
0. : We cannot win. We must aid in building these vargh'kron.devnote
35. Player: There's always a way. Will you fight back if I free your families?['Shadowheart 1', 'Gale 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Halsin 1', 'Minsc 1']
65. : Gond'kul, aye! Even more - I'd help you destroy this place.devnote
107. Player: Where are your families being held?
56. : I don't know where they are. But some of the overseers must - you'll have to infiltrate deeper into the Foundry.LOW_SteelWatchFoundry_State_AgreedToHelpGondians
95. : Just make sure you don't get caught. If they raise the alarm, they'll trigger the collars.
28. : I will pray for you. My daughter...her name is Obelia. devnote
83. : Gond'ral thra'kazhul nesh. May Gond be with you.devnoteLOW_SteelWatchFoundry_State_AgreedToHelpGondiansEnd
14. Player: The destruction I can handle. I have a runepowder bomb.LOW_SteelWatchFoundry_State_HasBomb
48. : Runepowder? Did Wulbren send you?devnoteLOW_SteelWatchFoundry_State_MentionedBombToToobin
97. : Look - Wulbren is no friend of the Gondians. He's a piece of frenk'vol. I don't know what poison he put in your mind, but we are good people in a bad place.devnote
96. : Help us and I promise we'll help you. You won't need something as drastic as runepowder to bring this place down. I know a way.
2. Player: All right, I'll help. Where are your families?
67. [Jump]
Jump to Node 56 (1)
113. Player: Sorry, but I need to stop the Steel Watch now.
30. : Gond spare us all.devnoteEnd
115. Player: How do you intend to help me?
15. : I created the Neurocitor that controls the Steel Watch, and I made sure I had a means to disable it if I ever had the freedom to do so.
38. : Get me close enough to the central mechanism, and I can shut down the whole foundry. But first, our families must be safe.
7. [Jump]
Jump to Node 56 (1)
62. Player: The Steel Watchers are tools of oppression - building them makes you complicit with the oppressors.
33. : Don't you think I know that? We're no cowards. We talked about revolting. We know what these Watchers are for.
70. : But my daughter is among those they took away. I've no choice. And neither do the others.
44. [Jump]
Jump to Node 39 (2)
26. Player: It's selfish to value your families more than an entire city.['Astarion -1', 'Lae'zel 1', 'Gale -1', 'Wyll -1', 'Shadowheart -1', 'Karlach -1', 'Jaheira -1', 'Minthara 1', 'Minsc -1', 'Halsin -1']
39. : Maybe. But it would be unnatural to feel otherwise.
123. Player: I need to destroy the Steel Watch. Are you going to help me or not?
64. : I know this place better than anyone - better than the Gondians even. I could help you destroy it, if I knew our families were safe.
116. Player: All right, I'll help. Where are your families?
43. [Jump]
Jump to Node 56 (1)
57. Player: I have a runepowder bomb, and I intend to destroy this facility with it, no matter the cost.LOW_SteelWatchFoundry_State_HasBomb
106. [Jump]
Jump to Node 48 (1)
61. [Jump]
Jump to Node 113 (1)
89. Player: It's worth the risk - worst case scenario, you die fighting.
84. : If it were only our lives on the line, we'd have rebelled long ago.devnote
121. Player: You're cowards.bb97c3f9-8611-4cb2-b523-7ae8382c2efe
90. Player: If everyone who wears a collar is helping to build the Steel Watch, killing you all may be a good thing.['Astarion 1', 'Lae'zel 1', 'Gale -1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Jaheira -1', 'Minthara 1', 'Minsc -1', 'Halsin -1']
12. : A grim solution, but one that I may agree with if your understanding of the situation were correct.
32. : Unfortunately, we are not the only ones threatened by the collars, or we would have laid down our tools, and rebelled against our oppressors already.
100. [Jump]
Jump to Node 36 (1)
24. Player: I'll kill all the overseers.
29. : Before any of them can press a button in the palm of their hands? You may be quick, but nobody is that quick.devnote
63. Player: I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53] - I'm here to take down the Steel Watch.
58. : What? Go away. devnote
4. Player: Who I am doesn't matter - I'm here to destroy the Foundry.WYR_Ironhand_Event_TerroristQuest_Accepted
1. [Jump]
Jump to Node 58 (1)
86. Player: If I tell you, won't you go running to the guards?
124. : To the tyrants who collared me like a dog and took my daughter? No - I think not.
6. : But I do have to inform them. Your very presence here imperils us all.
55. [Jump]
Jump to Node 72 (1)
19. Player: I'm here for entertainment - and it's been quite the show so far.
117. : If you knew the truth, you would not mock us so.devnote
16. [Jump]
Jump to Node 93 (1)
22. : Tharr'dakz. Fargh'nul kreth'nar da'droth. My daughter. Sweet Obelia, what have they done to you?devnoteIRN_IronThrone_State_DestroyedLOW_SteelWatchFoundry_Hasmet_FundangoToobin
73. Player: What is going on here?
112. : The Banites. They collared us like dogs, locked our families away - promised us freedom if we followed their every command.
120. Player: Take a deep breath - I'm here to help.
92. : It's too late. The Banites collared us like dogs, locked our families away - promised us freedom if we followed their every command.
60. : But it was a lie. They used a Motivator, probably laughed as collars activated - burning my friends, my family, from the inside out.
81. : All except me. Gond must have intervened - but why save me? Why is my life worth more than my daughter's?
102. Player: Perhaps the god of invention has a plan for you?
3. Player: Don't get upset - get revenge.
118. : You're right - Gond saved me for a reason.
77. Player: I don't think a 'god' saved you. Maybe it just malfunctioned?
23. : Believe me or don't - I care not. But Gond kept me alive for a reason.
108. : If I cannot be my fellow Gondians' saviour - then I shall be their avenger.
18. : The Steel Watch needs to be destroyed, and the Foundry along with it.WYR_Ironhand_Event_TerroristQuest_Accepted
78. Player: I have a runepowder bomb. I just need a target.LOW_SteelWatchFoundry_State_HasBombLOW_SteelWatchFoundry_State_MentionedBombToToobin
25. : Runepowder? Gond's hammer, where did you find such a thing?
114. : Follow me to the neurocitor. I will show you how to overload it, and to shut down the Steel Watch forever.
74. : My fellow Gondians are likely already dead. Cut down any Banites you see - they've earned their fate.
111. [Jump]
Jump to Node 34 (2)
109. Player: This is nothing to do with me.
94. Player: I'm here to end the Steel Watch - and that means any Gondians, too.
50. : Vargh'kron.devnoteFactionHostileToPlayerGroupAfterDialogEnd
59. [Jump]
Jump to Node 87 (1)
76. [Jump]
Jump to Node 8 (1)
51. : The Steel Watch must be destroyed, and the Foundry with it.
87. Player: I'm in - just tell me how.