Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
A player gets to an obstacle in the Water Queen's House's cellar. If they pass a Perception check, they discover that the rock wall is cracked and can be destructed.
How to trigger:
1. Launch CTY_Main_A
2. Go near WaterQueensHouse_Barrier
goto -1841.754; 2.06; -80.645
0. Player: There's a fault in that wall. With enough force, we could get through.,
REALLY_ASTARIONEnd
0. Player: A fissure in that wall. Strike it just right, and it should give way.<br>,
REALLY_LAEZELEnd
0. Player: A cracked wall. It could be broken through, with the right encouragement.,
REALLY_GALEEnd
0. Player: This wall's ready to crumble - shouldn't take much effort to get through.,
REALLY_SHADOWHEARTEnd
0. Player: Something's back there. Shouldn't take much to break down this wall.<br>,
REALLY_WYLLEnd
0. Player: We can go through here, with a little elbow grease.,
REALLY_KARLACHEnd
0. Player: A flaw in the rock. A simple thing to crack it all the wider.,
REALLY_JAHEIRAEnd
0. Player: This wall is damaged - perhaps it can be breached.,
REALLY_HALSINEnd
0. Player: This wall is fragile. Just be sure the waveservants don't see us cracking their temple apart.,
REALLY_MINTHARAEnd
0. Player: Aha - see Boo's fur wiggle in the wind? There is something more behind that wall.<br>,
REALLY_MINSCEnd
0. Player: I think we can go through here - with a bit of force.<br>End