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    Synopsis:

    Characters hear the sound in the back of Water Queen's House and wondering what's happened.
    (There's also blood on the temple's entrance... so maybe they could mention that or tie together)

    How to trigger:

    1. CTY_Main_A
    2. Enter the TempleEntrance trigger
    goto -247.757; 5.222; -201.432



  • 0. Player: The blood stains I could ignore, but chanting always sounds ominous., REALLY_ASTARIONdevnote
    End
  • 0. Player: Rhythmic chanting and blood stains. A sinister pairing.<br>, REALLY_LAEZELdevnote
    End
  • 0. Player: Sinister chanting, blood-stains, and the unmistakable stench of rotted kelp. Gods, I hate Umberlee., REALLY_GALEdevnote
    End
  • 0. Player: What was that sound? Came from the back of the temple, I think..., REALLY_SHADOWHEARTdevnote
    End
  • 0. Player: Creepy chanting in the back. And a harmless choir, it is not., REALLY_WYLLdevnote
    End
  • 0. Player: Hear that? Something's happening in the back of the temple., REALLY_KARLACHdevnote
    End
  • 0. Player: Blood and chanting. What manner of service are we interrupting?, REALLY_JAHEIRAdevnote
    End
  • 0. Player: Strange sounds and unexplained blood stains? Something's afoot, needless to say., REALLY_HALSINdevnote
    End
  • 0. Player: It simply wouldn't be a Baldurian temple if it weren't ominously spattered with blood., REALLY_MINTHARAdevnote
    End
  • 0. Player: Blood, Boo - chanting! Something freakish is afoot in this temple., REALLY_MINSCdevnote
    End
  • 0. Player: Hear that? Chanting at the back of the temple - and blood stains all over.devnote
    End