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Synopsis:
Characters hear the sound in the back of Water Queen's House and wondering what's happened.
(There's also blood on the temple's entrance... so maybe they could mention that or tie together)
How to trigger:
1. CTY_Main_A
2. Enter the TempleEntrance trigger
goto -247.757; 5.222; -201.432
0. Player: The blood stains I could ignore, but chanting always sounds ominous.,
REALLY_ASTARIONdevnoteEnd
0. Player: Rhythmic chanting and blood stains. A sinister pairing.<br>,
REALLY_LAEZELdevnoteEnd
0. Player: Sinister chanting, blood-stains, and the unmistakable stench of rotted kelp. Gods, I hate Umberlee.,
REALLY_GALEdevnoteEnd
0. Player: What was that sound? Came from the back of the temple, I think...,
REALLY_SHADOWHEARTdevnoteEnd
0. Player: Creepy chanting in the back. And a harmless choir, it is not.,
REALLY_WYLLdevnoteEnd
0. Player: Hear that? Something's happening in the back of the temple.,
REALLY_KARLACHdevnoteEnd
0. Player: Blood and chanting. What manner of service are we interrupting?,
REALLY_JAHEIRAdevnoteEnd
0. Player: Strange sounds and unexplained blood stains? Something's afoot, needless to say.,
REALLY_HALSINdevnoteEnd
0. Player: It simply wouldn't be a Baldurian temple if it weren't ominously spattered with blood.,
REALLY_MINTHARAdevnoteEnd
0. Player: Blood, Boo - chanting! Something freakish is afoot in this temple.,
REALLY_MINSCdevnoteEnd
0. Player: Hear that? Chanting at the back of the temple - and blood stains all over.devnoteEnd