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Synopsis:
Behavior AD of Nickels in Ironhand basement. Wanders around, sometimes having this AD
How to trigger:
ReCon:
startDialog GLO_Ironahnd_AD_GnomePrisoner_002_d5d4877f-4e92-9d05-b504-db307d394a11 S_GLO_GnomePrisoner_002
0. : Steel is silent. Stone is screaming.devnoteca40dabd-1c03-306d-0fec-d47ad2f14394_VariantA = Falseca40dabd-1c03-306d-0fec-d47ad2f14394_VariantAEnd
1. : The city's stone hurts.devnoteca40dabd-1c03-306d-0fec-d47ad2f14394_VariantB = False, ca40dabd-1c03-306d-0fec-d47ad2f14394_VariantA = FalseEnd
2. : Quiet. Everyone. Quiet.devnoteca40dabd-1c03-306d-0fec-d47ad2f14394_VariantB = Falseca40dabd-1c03-306d-0fec-d47ad2f14394_VariantBEnd