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    Synopsis:

    Dialog for Steel Watchers. All Steel Watchers in Wyrm's Crossing and Lower City will be using this dialog.
    You are talking to the hivemind behind the iron figure. Convincing one SW that you aren't an enemy of the Absolute will make the rest of SW non-hostile as well.

    How to trigger:

    Commit a crime in front of a Scrying Eye in Goblin Camp / Moonrise Towers.
    In BG approach a Steel Watcher.



  • 8.
    GROUP_SteelWatchers
    : Halt, citizen. Submit to inspection, in the name of Lord Enver Gortash.GLO_SteelWatchers_HasMet = False, GLO_SteelWatchers_State_EnemyOfAbsoluteGLO_SteelWatchers_HasMet
    • 27.
      Narrator
      : *Something within the Steel Watcher reaches for your mind. Your parasite shivers, but cannot make a connection.*GLO_Tadpoled_UsedToday1
      • 23. [Jump] Jump to Node 3 (1)
    • 0.
      Narrator
      : *The parasite reels in your skull. Something within the Steel Watcher tugs at your mind.*devnoteGLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
      • 15. Player: I am a law-abiding citizen, and am free to go.GLO_SteelWatchers_State_TriedToPersuade, GLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 20 (0)
        • Link to Node 26
        • Link to Node 11
      • 4. Player: Attack.TemporaryHostilityAfterDialog
        End
    • 22.
      Narrator
      : *The parasite reels in your skull. Something within the Steel Watcher tugs at your mind.*GLO_TadpoleIntro_NPC
      • Link to Node 15
      • Link to Node 4
      • 6. Player: I am a law-abiding citizen, and am free to go.TRUESOULGLO_SteelWatchers_State_TriedToPersuade, GLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 15 (0)
        • 26. [RollResult] True
          • 9.
            Narrator
            : *A shiver runs across your mind... You feel sated.*GLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
            • Link to Node 1
          • 12.
            Narrator
            : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*GLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
            • Link to Node 1
          • 20.
            Narrator
            : *Your mind lurches, reeling suddenly as if... bitten.*GLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
            • Link to Node 1
          • 2.
            Narrator
            : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*GLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
            • 1.
              GROUP_SteelWatchers
              : Apologies, citizen. Your record is clean - please enjoy the city, and remain vigilant.GLO_SteelWatchers_State_EnemyOfAbsolute = False
              End
          • 5.
            Narrator
            : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*GLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
            • Link to Node 1
          • 7.
            Narrator
            : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*GLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
            • Link to Node 1
          • 28.
            Narrator
            : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*TRUESOUL = FalseTRUESOUL
            • Link to Node 1
          • 19. [Jump] Jump to Node 9 (2)
        • 11. [RollResult] False
          • 3.
            GROUP_SteelWatchers
            : Your trial is complete, villain, and the sentence is imprisonment. Please comply.
            • 18. Player: Surrender.Start_Arrest_AfterDialog
              End
            • 21. Player: Attack.TemporaryHostilityAfterDialog
              End
      • 25. Player: Allow inspection.
        • Link to Node 3
  • 10.
    GROUP_SteelWatchers
    : Greetings, citizen. I trust you are enjoying the city.GLO_SteelWatchers_HasMet = False, GLO_SteelWatchers_State_EnemyOfAbsolute = FalseGLO_SteelWatchers_HasMet
    End
  • 13.
    GROUP_SteelWatchers
    : Halt, villain, in the name of Lord Enver Gortash.GLO_SteelWatchers_State_TriedToPersuade, GLO_SteelWatchers_HasMet, GLO_SteelWatchers_State_EnemyOfAbsoluteTemporaryHostilityAfterDialog
    End
  • 14.
    GROUP_SteelWatchers
    : Greetings, citizen Fluffington. I trust you are enjoying the city.GLO_SteelWatchers_HasMet = False, GLO_SteelWatchers_State_EnemyOfAbsolute = False, WYR_South_Primary_Event_SweetumsGLO_SteelWatchers_HasMet
    End
  • 16.
    GROUP_SteelWatchers
    : Proceed with your business, citizen.STEEL_WATCHER_MALFUNCTION
    End
  • 17.
    GROUP_SteelWatchers
    : Greetings, citizen. I trust you are having a safe and productive day.GLO_SteelWatchers_HasMet, GLO_SteelWatchers_State_EnemyOfAbsolute = False
    End
  • 17.
    GROUP_SteelWatchers
    : Good day, citizen. Please notify the Steel Watch if you witness any undesirable activity.GLO_SteelWatchers_HasMet, GLO_SteelWatchers_State_EnemyOfAbsolute = False
    End
  • 17.
    GROUP_SteelWatchers
    : As you were, citizen.GLO_SteelWatchers_HasMet, GLO_SteelWatchers_State_EnemyOfAbsolute = False
    End
  • 17.
    GROUP_SteelWatchers
    : We serve Lord Gortash, and the city of Baldur's Gate.GLO_SteelWatchers_HasMet, GLO_SteelWatchers_State_EnemyOfAbsolute = False
    End
  • 17.
    GROUP_SteelWatchers
    : Be vigilant, citizen.GLO_SteelWatchers_HasMet, GLO_SteelWatchers_State_EnemyOfAbsolute = False
    End
  • 24.
    GROUP_SteelWatchers
    : Enemy of the people - face the justice of Lord Enver Gortash.GLO_SteelWatchers_State_TriedToPersuade = False, GLO_SteelWatchers_HasMet, GLO_SteelWatchers_State_EnemyOfAbsolute
    • Link to Node 27
    • Link to Node 0
    • Link to Node 22