Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Dialog for Steel Watchers. All Steel Watchers in Wyrm's Crossing and Lower City will be using this dialog.
You are talking to the hivemind behind the iron figure. Convincing one SW that you aren't an enemy of the Absolute will make the rest of SW non-hostile as well.
How to trigger:
Commit a crime in front of a Scrying Eye in Goblin Camp / Moonrise Towers.
In BG approach a Steel Watcher.
8. : Halt, citizen. Submit to inspection, in the name of Lord Enver Gortash.GLO_SteelWatchers_HasMet = False, GLO_SteelWatchers_State_EnemyOfAbsoluteGLO_SteelWatchers_HasMet
27. : *Something within the Steel Watcher reaches for your mind. Your parasite shivers, but cannot make a connection.*GLO_Tadpoled_UsedToday1
23. [Jump]
Jump to Node 3 (1)
0. : *The parasite reels in your skull. Something within the Steel Watcher tugs at your mind.*devnoteGLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
15. Player: I am a law-abiding citizen, and am free to go.GLO_SteelWatchers_State_TriedToPersuade, GLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 20 (0)
- Link to Node 26
- Link to Node 11
4. Player: Attack.TemporaryHostilityAfterDialogEnd
22. : *The parasite reels in your skull. Something within the Steel Watcher tugs at your mind.*GLO_TadpoleIntro_NPC
- Link to Node 15
- Link to Node 4
6. Player: I am a law-abiding citizen, and am free to go.TRUESOULGLO_SteelWatchers_State_TriedToPersuade, GLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 15 (0)
26. [RollResult] True
9. : *A shiver runs across your mind... You feel sated.*GLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
12. : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*GLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
20. : *Your mind lurches, reeling suddenly as if... bitten.*GLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
2. : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*GLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
1. : Apologies, citizen. Your record is clean - please enjoy the city, and remain vigilant.GLO_SteelWatchers_State_EnemyOfAbsolute = FalseEnd
5. : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*GLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
7. : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*GLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
28. : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*TRUESOUL = FalseTRUESOUL
19. [Jump]
Jump to Node 9 (2)
11. [RollResult] False
3. : Your trial is complete, villain, and the sentence is imprisonment. Please comply.
18. Player: Surrender.Start_Arrest_AfterDialogEnd
21. Player: Attack.TemporaryHostilityAfterDialogEnd
25. Player: Allow inspection.
10. : Greetings, citizen. I trust you are enjoying the city.GLO_SteelWatchers_HasMet = False, GLO_SteelWatchers_State_EnemyOfAbsolute = FalseGLO_SteelWatchers_HasMetEnd
13. : Halt, villain, in the name of Lord Enver Gortash.GLO_SteelWatchers_State_TriedToPersuade, GLO_SteelWatchers_HasMet, GLO_SteelWatchers_State_EnemyOfAbsoluteTemporaryHostilityAfterDialogEnd
14. : Greetings, citizen Fluffington. I trust you are enjoying the city.GLO_SteelWatchers_HasMet = False, GLO_SteelWatchers_State_EnemyOfAbsolute = False, WYR_South_Primary_Event_SweetumsGLO_SteelWatchers_HasMetEnd
16. : Proceed with your business, citizen.STEEL_WATCHER_MALFUNCTIONEnd
17. : Greetings, citizen. I trust you are having a safe and productive day.GLO_SteelWatchers_HasMet, GLO_SteelWatchers_State_EnemyOfAbsolute = FalseEnd
17. : Good day, citizen. Please notify the Steel Watch if you witness any undesirable activity.GLO_SteelWatchers_HasMet, GLO_SteelWatchers_State_EnemyOfAbsolute = FalseEnd
17. : As you were, citizen.GLO_SteelWatchers_HasMet, GLO_SteelWatchers_State_EnemyOfAbsolute = FalseEnd
17. : We serve Lord Gortash, and the city of Baldur's Gate.GLO_SteelWatchers_HasMet, GLO_SteelWatchers_State_EnemyOfAbsolute = FalseEnd
17. : Be vigilant, citizen.GLO_SteelWatchers_HasMet, GLO_SteelWatchers_State_EnemyOfAbsolute = FalseEnd
24. : Enemy of the people - face the justice of Lord Enver Gortash.GLO_SteelWatchers_State_TriedToPersuade = False, GLO_SteelWatchers_HasMet, GLO_SteelWatchers_State_EnemyOfAbsolute
- Link to Node 27
- Link to Node 0
- Link to Node 22