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Synopsis:
A short dialog with an alchemy shopkeeper who has an alchemy and potion shop on top of the Danthalon's Dancing Axe.
How to trigger:
BGO_Main_A, Wyrm's Crossing bridge, -16; 51; 137
9. : Stop! Inhale through the nose. Hold! Exhale slowly through the mouth.devnoteWYR_HasMet_AlchemyMerchant
11. : Now you've just sampled some of Baldur's Gate's finest incense - delicious, no?devnote
5. Player: Glorious! Those are some heady top notes.['Astarion 1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Minsc 1', 'Halsin 1']
4. : Aren't they just? You clearly have excellent taste.devnote
20. : What can I do for you, saer?devnote
- Link to Node 6
- Link to Node 0
- Link to Node 3
8. Player: I've smelled better.
13. : Hmph. There's no accounting for taste.devnote
16. : You may find my selection somewhat misaligned with your particular preferences.devnote
6. Player: Quite the establishment you have here.
15. : I must say I am rather proud of it.devnote
1. : The wood panelling cost a fortune - but it was so worth it for the luxe atmosphere it provides.devnote
0. Player: What have you got in stock?
19. : Everything alchemical from potions to poisons - just do make sure to read the label before quaffing, hm?devnote
18. : [Trade]
17. : Be sure to savour each purchase!devnoteEnd
3. Player: Leave.End
7. Player: Incense? I thought someone was burning rothé shit.['Astarion 1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1', 'Minsc 1', 'Halsin 1']
21. : Hm. You know, head trauma can severely affect one's sense of smell - among other things.devnote
2. Player: What do you have for sale?
14. [Jump]
Jump to Node 19 (1)
12. : Hello again, saer - what can I do for you?devnoteWYR_HasMet_AlchemyMerchant
10. [Jump]
Jump to Node 20 (2)