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Synopsis:
A dialog with Danthelon's Dancing Axe shopkeeper Danthelon. He facilitates Jaheira's Harpers having a meeting in his basement, and is an old and long-suffering friend of hers.
How to trigger:
Load BGO_Main, from debug book Go to Region -> Act3 -> Wyrm's Crossing -> Axe Trader. Enter the shop, talk to Danthelon.
6. [Alias]
WYR_Axe_State_Cleared, REALLY_JAHEIRA
- Alias to Node 88
26. [Jump]
Jump to Node 49 (2)
10. : I wouldn't keep your contact waiting. Looked a mite twitchy.devnoteWYR_Axe_State_TalkedToDanthelon, GLO_Jaheira_Knows_HarpersAtDanthelon
123. : Unless you're buying - then he can wait 'til the Soul Forge goes dark.
80. Player: Trade.
68. [Jump]
Jump to Node 5 (1)
113. Player: Leave.End
12. [Alias]
WYR_Axe_State_Cleared, REALLY_JAHEIRA = False
- Alias to Node 121
13. [Jump]
Jump to Node 2 (2)
29. [Alias]
WYR_Axe_DanthelonKnowsHappened, REALLY_JAHEIRA = False
- Alias to Node 121
27. [Jump]
Jump to Node 2 (2)
49. [Alias]
WYR_Axe_DanthelonKnowsHappened, REALLY_JAHEIRA
- Alias to Node 88
58. Player: Entharl - the Harpers are dead. Doppelgangers took their place.WYR_Axe_Event_JaheiraInformedDanthelon = False, GLO_Jaheira_Knows_DanthelonsDestroyed, WYR_Axe_DanthelonKnowsHappened = False, REALLY_JAHEIRAWYR_Axe_Event_JaheiraInformedDanthelon
34. : Doppelgangers...? If this is some kind of Harper test, friend, you'll find I'm testy enough by myself.
131. [Jump]
Jump to Node 38 (1)
65. [Jump]
Jump to Node 1 (1)
130. Player: Leave.End
73. : Greetings, saer. Your noble bearing brings a little class to my humble establishment.devnote
128. : How may I be of service?devnote
22. Player: Jaheira sent me. I'm to meet some Harpers here.WYR_Axe_State_TalkedToDanthelon = False, GLO_Jaheira_Knows_HarpersAtDanthelon, WYR_Axe_Knows_HarpersAreDoppelgangers = False, WYR_Axe_State_DoppelgangersDead = False
117. : Harpers? I'm afraid I serve a grubbier class of clientele than that.devnote
92. : More chancers than champions, if you take my meaning. Present company excluded, I'm sure.devnote
116. : No, I don't know any... Jaheira, was it?devnote
30. Player: It was. And she certainly knows who you are.
48. : I knew it. I knew she wasn't dead.devnote
44. : Fine, yes - you have the right place. But where's the leaf-licker herself?devnoteWYR_Axe_State_TalkedToDanthelon
15. Player: Elsewhere, but she trusts me with this.
9. : She wouldn't have revealed this place otherwise. Which makes you one of the rare breed she does trust.devnote
107. : Here's the key. The others are below - and bearing bad news, by the looks of it.WYR_Axe_HasKeyWYR_Axe_State_AllowedDownstairs, WYR_Axe_GiveKey
66. Player: Before that - is there time to trade?REALLY_JAHEIRA = False
85. : Always.
23. : [Trade]
40. : Short Father bless you.End
75. Player: Thanks.
112. : Thank you.devnoteEnd
83. Player: Leave.End
115. : Make your way below. The others are waiting - with bad news, by the looks of it.WYR_Axe_HasKey = FalseWYR_Axe_State_AllowedDownstairs
- Link to Node 66
- Link to Node 75
- Link to Node 83
33. Player: That's none of your concern.
37. : Needless paranoia. Had you opened with that, I'd have known you for a Harper straight off.devnote
- Link to Node 107
- Link to Node 115
64. Player: Stop lying. Jaheira's been known to feed people truth-herbs.
125. : ...Klauthgrass. I know the taste all too well. You too, I'd wager.devnote
94. Player: Never mind, then.
2. : Anything else I can aid you with?devnote
86. Player: [TagAnswer]
WYR_Axe_Event_JaheiraInformedDanthelon = False, GLO_Jaheira_Knows_DanthelonsDestroyed = False, WYR_Axe_State_Cleared, WYR_Axe_DanthelonKnowsHappened = False, REALLY_JAHEIRAGLO_Jaheira_Inclusion_Start
137. : I'm glad you're safe, Entharl. My Harpers - they were replaced by doppelgangers.devnoteWYR_Axe_Event_JaheiraInformedDanthelon
62. Player: [TagAnswer]
GLO_Jaheira_Inclusion_End
111. [Jump]
Jump to Node 34 (1)
60. : [TagAnswer]
51. Player: Did you know the Harpers here were actually doppelgangers?devnoteWYR_Axe_Event_JaheiraInformedDanthelon = False, GLO_Jaheira_Knows_DanthelonsDestroyed, WYR_Axe_DanthelonKnowsHappened = FalseWYR_Axe_Event_JaheiraInformedDanthelon
47. [Jump]
Jump to Node 34 (1)
1. Player: Let's see what you're selling.
114. [Jump]
Jump to Node 23 (1)
129. Player: Leave.End
126. Player: Let's see what you have to trade.
45. [Jump]
Jump to Node 23 (1)
82. Player: Leave.End
78. : What, by the Mordinsamman's curlies, went on down there?devnoteWYR_Axe_State_TalkedToDanthelon, WYR_Axe_State_DoppelgangersDead
104. Player: Our Harpers turned out to be shapeshifter assassins.WYR_Axe_State_TalkedToDanthelon
57. Player: Negotiations.
42. : Bloody vigorous, were they? devnote
38. : So you'd be one of Jaheira's then, would you?devnoteWYR_Axe_State_TalkedToDanthelon = False, WYR_Axe_Event_JaheiraInformedDanthelon = False, REALLY_JAHEIRA = False
124. : Clear out, then. I'm guessing I have some tidying to do before the Steel Watch squeals by.devnoteGLO_Foundry_State_ControlCentreDestroyed = FalseWYR_Axe_Event_JaheiraInformedDanthelon, WYR_Axe_DanthelonKnowsHappened
- Link to Node 133
- Link to Node 3
- Link to Node 19
102. : Clear out, then. I have some tidying to do in case the Watchers get up and running again.devnoteGLO_Foundry_State_ControlCentreDestroyedWYR_Axe_Event_JaheiraInformedDanthelon, WYR_Axe_DanthelonKnowsHappened
133. Player: That's it, no more questions asked?
28. : Plenty, but I'll bend Jaheira's pointy old ears when all of this is done. She'll owe me a whole cask of drinks by then.WYR_Axe_DanthelonWithJaheira_State_JaheiraSpoke, REALLY_JAHEIRA = False
71. : I've had enough dealings with Harpers to know I don't want the answers. Go on, now.
3. Player: I'd like to see your wares first.REALLY_JAHEIRA = False
101. : I don't care much for your timing, but I like your gold well enough.
59. [Jump]
Jump to Node 23 (1)
19. [Jump]
Jump to Node 82 (1)
79. : If your lot have cracked another bloody cask, I - devnoteWYR_Axe_State_DoppelgangersDead, DEPRECATED, REALLY_JAHEIRA
67. : They're dead, Entharl. Doppelgangers were using them as bait.WYR_Axe_DanthelonKnowsHappened
105. : Seems they snared more than they could skin in you. Did Geraldus survive?devnote
43. : [TagAnswer]
WYR_Axe_State_RealHarper_PermaDefeated = False, WYR_Axe_RealHarper_Alive_SpokeUpForGeraldus
25. : [TagAnswer]
WYR_Axe_State_RealHarper_PermaDefeated = False, WYR_Axe_State_JaheiraGaveChoice = False, WYR_Axe_RealHarper_Alive_SpokeUpForGeraldus = False
56. : Alive. But he'll need some time to recover.
135. : I'll tuck the boy up tight 'til he's ready to get back to Harpering. What will you do?devnote
0. : Alive. But a Harper no more. He's better off out of it.WYR_Axe_State_RealHarper_PermaDefeated = False, WYR_Axe_State_JaheiraGaveChoice, WYR_Axe_RealHarper_Alive_SpokeUpForGeraldus = False
4. : Likely you're right. I'll tuck him up tight 'til I can ship him back to his mother. What are you going to do?devnote
87. : Continue the hunt.
118. : Aye. Silly question, I suppose.devnoteEnd
109. : Afraid not.
61. : Waste. A bloody waste. What will you do now?devnote
84. : Greetings, saer. Your noble bearing brings a little class to my humble -devnoteREALLY_JAHEIRA
108. : You can turn off the charm, Entharl. She's with me.,
FEMALEWYR_Axe_DanthelonWithJaheira_State_JaheiraSpoke
108. : You can turn off the charm, Entharl. He's with me.<br>,
MALEWYR_Axe_DanthelonWithJaheira_State_JaheiraSpoke
108. : You can turn off the charm, Entharl. They're with me.<br>WYR_Axe_DanthelonWithJaheira_State_JaheiraSpoke
96. : Blueberries. Thought I had a sale. You look tired, Harper.devnote
97. : I missed you too. They're already here?WYR_Axe_State_TalkedToDanthelon
18. : Down below. Here's the key.devnoteWYR_Axe_HasKeyWYR_Axe_State_AllowedDownstairs, WYR_Axe_GiveKey
100. Player: We were looking for a safe-house. This doesn't look like one.
103. : Agreed. Didn't stop Jaheira's lot from nesting in my cellar.devnote
55. Player: Pleased to meet you, Harper Entharl.
95. : You seem a nice sort, so I'll assume the insult was accidental.devnote
89. : Entharl's no Harper, and claims no love for those who are. But he's been known to shelter us when we need it.