Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Dialog with harpers in Danthelon's Dancing Axe basement ambush. A number of doppelgangers have slaughered a Harper troop and stolen their faces, forcing the one surviving Harper to set Jaheira up for an ambush.
We can see the trap coming, or pick up on Jaheira's hint that all is not right. Either way, it ends in combat.
How to trigger:
Load BGO_Main.
Teleport to larian://bookmark?name=BGO_DanthelonDancingAxe_Basement&mod=GustavDev&level=BGO_Main_A&camPos=-20.376675;45.939648;125.109711&camTarget=-19.833111;45.491306;125.819305
Talk to any of npcs
8. : High Harper. May Selûne's Tears shine on this meeting.devnoteWYR_Axe_Knows_HarpersAreDoppelgangers, REALLY_JAHEIRA
66. : ...A very formal greeting, Geraldus. You are well?devnoteWYR_Axe_Harpers_JaheiraPresentForAmbush
99. : Y-yes, High Harper. Standing beneath Selûne's Tears.devnote
29. : The lad's a little nervous, Jaheira. We heard of your great victory against Ketheric.devnote
65. : *Geraldus' nerves are nothing to do with Jaheira, and everything to do with the doppelgangers beside him. He's using 'Selûne's Tears' as some kind of code.*WYR_Axe_Knows_HarpersAreDoppelgangers
35. [Alias]
- Alias to Node 38
97. [Alias]
- Alias to Node 93
31. [Alias]
HAV_EnteringHaven_Event_FlamingSpyFlyAway = False, HAV_TakingIsobel_Event_SpawnGhouls = False152083b9-40fe-fd20-9228-897250118f97_absolutePath
- Alias to Node 96
15. [Jump]
Jump to Node 73 (1)
33. [Alias]
152083b9-40fe-fd20-9228-897250118f97_absolutePath = False
- Alias to Node 26
57. [Jump]
Jump to Node 19 (1)
81. Player: [PassiveRoll]
Roll (Wisdom, Insight) vs 15 (0)
91. [RollResult] True
25. : *Geraldus isn't nervous, he's terrified - and he's using 'Selûne's Tears' as some kind of code.*devnoteWYR_Axe_Knows_RealHarperNervous
38. : I understand, Geraldus. Take a moment.
93. : And you, Harper - there is something familiar about you.
96. : Something singular. Absolute, wouldn't you say?devnoteHAV_EnteringHaven_Event_FlamingSpyFlyAway = False, HAV_TakingIsobel_Event_SpawnGhouls = False152083b9-40fe-fd20-9228-897250118f97_absolutePath
107. [Alias]
WYR_Axe_Knows_RealHarperNervousWYR_Axe_Harpers_UnderstoodSignal
- Alias to Node 73
45. [Jump]
Jump to Node 73 (2)
9. Player: [PassiveRoll]
Roll (Wisdom, Insight) vs 15 (0)
51. [RollResult] True
73. : *'Absolute'. Jaheira seems to believe that all is not right with these Harpers - that they're somehow connected to the cult.*WYR_Axe_Harpers_UnderstoodSignal
30. [Jump]
Jump to Node 19 (2)
4. [RollResult] False
76. [Jump]
Jump to Node 73 (2)
26. : Doesn't she remind you of our old friend Marcus?devnote152083b9-40fe-fd20-9228-897250118f97_absolutePath = False
18. [Alias]
WYR_Axe_Knows_RealHarperNervousWYR_Axe_Harpers_UnderstoodSignal
- Alias to Node 19
75. [Jump]
Jump to Node 19 (2)
32. Player: [PassiveRoll]
Roll (Wisdom, Insight) vs 15 (0)
72. [RollResult] True
19. : *Jaheira's meaning is clear: Marcus was a traitor, laying a trap. The same, it seems, is happening here.*WYR_Axe_Harpers_UnderstoodSignal
59. Player: You're a little lost. Probe Geraldus' thoughts.WYR_Axe_Knows_RealHarperNervous = False, WYR_Axe_Knows_HarpersAreDoppelgangers = False, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
- Link to Node 6
- Link to Node 90
10. Player: Probe Geraldus' thoughts.WYR_Axe_Knows_RealHarperNervous, WYR_Axe_Knows_HarpersAreDoppelgangers = False, WYR_Axe_Harpers_UnderstoodSignal = False, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
6. [RollResult] True
22. : Jaheira will see through them. She must. She's fought doppelgangers before.DETECTTHOUGHTSWYR_Axe_Knows_RealHarperNervous, WYR_Axe_Knows_HarpersAreDoppelgangers, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead
90. [RollResult] False
2. : Argh! What did you...?
106. : [TagAnswer]
43. [TagCinematic]
devnoteEnd
114. Player: Probe Jaheira's thoughts for direction.WYR_Axe_Knows_HarpersAreDoppelgangers = False, WYR_Axe_Harpers_UnderstoodSignal, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
100. [RollResult] True
55. : Clever cub. This is an ambush - strike first, while they focus on me.DETECTTHOUGHTSWYR_Axe_Knows_HarpersAreDoppelgangers, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead['Jaheira 5']
21. [RollResult] False
83. : Argh - what are you doing - ?devnote
54. Player: Geraldus is the only Harper here. The others are doppelgangers.WYR_Axe_Harpers_UnderstoodSignal = False, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead
104. : YES!
74. : ..The less subtle approach it is, then.['Jaheira 2']
94. [TagCinematic]
devnote
87. [Alias]
- Alias to Node 85
39. : [TagAnswer]
End
61. Player: Marcus was a cultist - what are you implying?152083b9-40fe-fd20-9228-897250118f97_absolutePath = False, BARD = False
0. : ... devnote
85. : Oh, Jaheira. Orin promised you'd make for challenging prey - but then you brought an idiot along.devnote
14. [Alias]
End
64. Player: What? Marcus had wings.152083b9-40fe-fd20-9228-897250118f97_absolutePath = False
88. Player: Yes, Marcus. Shame such a dashing fellow turned out so evil, isn't it?152083b9-40fe-fd20-9228-897250118f97_absolutePath = False, BARD
112. Player: 'Absolute'? That's a little obvious, Jaheira.152083b9-40fe-fd20-9228-897250118f97_absolutePath
109. Player: What? Flirt with your Harpers another time. We're here on business.152083b9-40fe-fd20-9228-897250118f97_absolutePath
71. Player: What is the meaning of 'Selûne's Tears', Jaheira?WYR_Axe_Knows_RealHarperNervous, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead = False, REALLY_JAHEIRA['Jaheira 2']
111. : To most people, a rather old-fashioned greeting.
11. : To a Harper - a signal that there are shapechangers in our midst.
23. [Alias]
- Alias to Node 94
60. : You should have studied Chelvin before you stole her face. She wasn't much of a smiler.
12. : Maybe not in your company, Harper. But after I gave her to Orin's blades, I promise you - she was smiling from ear to ear.End
77. Player: Quite right - I wonder if the Weave will melt through this lot just as easily.WYR_Axe_Harpers_UnderstoodSignal, 152083b9-40fe-fd20-9228-897250118f97_absolutePath = False, SORCERER['Jaheira 2']
49. : ...What?devnote
37. : NOW!devnoteWYR_Axe_Event_PlayerAttacksDoppelgangersEnd
92. Player: Remain silent and wait for Jaheira's signal.WYR_Axe_Harpers_UnderstoodSignal, 152083b9-40fe-fd20-9228-897250118f97_absolutePath = False['Jaheira 2']
84. : The problem with Marcus, of course -devnote
1. Player: Remain silent and wait for Jaheira's signal.WYR_Axe_Harpers_UnderstoodSignal, 152083b9-40fe-fd20-9228-897250118f97_absolutePath['Jaheira 2']
58. : My friend and I have experience with your kind, you see. The problem - devnote
48. [Alias]
- Alias to Node 94
110. : - we didn't end on the best of terms.WYR_Axe_Event_PlayerAttacksDoppelgangersEnd
42. Player: Strike while Jaheira has them distracted.WYR_Axe_Knows_HarpersAreDoppelgangers, WYR_Axe_Harpers_UnderstoodSignalWYR_Axe_Event_PlayerAttacksDoppelgangers['Jaheira 2']End
36. Player: Strike while Jaheira has them distracted.WYR_Axe_Knows_HarpersAreDoppelgangers = False, WYR_Axe_Harpers_UnderstoodSignalWYR_Axe_Event_PlayerAttacksDoppelgangers['Jaheira 2']End
98. Player: Strike while Jaheira has them distracted.WYR_Axe_Knows_HarpersAreDoppelgangers, WYR_Axe_Harpers_UnderstoodSignal = FalseWYR_Axe_Event_PlayerAttacksDoppelgangers['Jaheira 2']End
34. [RollResult] False
46. [Jump]
Jump to Node 19 (2)
80. [RollResult] False
50. : You... are not Jaheira.devnoteJAHEIRA = False
63. Player: You... are very observant.
108. : I... I was hoping to greet the High Harper beneath Selûne's Tears.
20. : You have the lad a little nervous - you're the one toppled Ketheric out in the shadowlands, no?devnote
116. Player: [PassiveRoll]
Roll (Wisdom, Insight) vs 15 (0)
86. [RollResult] True
56. : *Geraldus isn't nervous, he's terrified - and he's using 'Selûne's Tears' as some kind of code.*devnoteWYR_Axe_Knows_RealHarperNervous
69. Player: You're a little lost. Probe Geraldus' thoughts.WYR_Axe_Knows_RealHarperNervous = False, WYR_Axe_Knows_HarpersAreDoppelgangers = False, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
82. [RollResult] True
7. : Strike, strike, strike - before the doppelgangers do!DETECTTHOUGHTSWYR_Axe_Knows_HarpersAreDoppelgangers
79. [RollResult] False
24. : Argh! What did you...?
52. : [TagAnswer]
115. [TagCinematic]