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    Synopsis:

    Dialog with harpers in Danthelon's Dancing Axe basement ambush. A number of doppelgangers have slaughered a Harper troop and stolen their faces, forcing the one surviving Harper to set Jaheira up for an ambush.
    We can see the trap coming, or pick up on Jaheira's hint that all is not right. Either way, it ends in combat.

    How to trigger:

    Load BGO_Main.
    Teleport to larian://bookmark?name=BGO_DanthelonDancingAxe_Basement&mod=GustavDev&level=BGO_Main_A&camPos=-20.376675;45.939648;125.109711&camTarget=-19.833111;45.491306;125.819305
    Talk to any of npcs



  • 8.
    Harper Geraldus
    : High Harper. May Selûne's Tears shine on this meeting.devnoteWYR_Axe_Knows_HarpersAreDoppelgangers, REALLY_JAHEIRA
    • 66.
      Jaheira
      : ...A very formal greeting, Geraldus. You are well?devnoteWYR_Axe_Harpers_JaheiraPresentForAmbush
      • 99.
        Harper Geraldus
        : Y-yes, High Harper. Standing beneath Selûne's Tears.devnote
        • 29.
          Hemm
          : The lad's a little nervous, Jaheira. We heard of your great victory against Ketheric.devnote
          • 65.
            Narrator
            : *Geraldus' nerves are nothing to do with Jaheira, and everything to do with the doppelgangers beside him. He's using 'Selûne's Tears' as some kind of code.*WYR_Axe_Knows_HarpersAreDoppelgangers
            • 35. [Alias]
              • Alias to Node 38
              • 97. [Alias]
                • Alias to Node 93
                • 31. [Alias] HAV_EnteringHaven_Event_FlamingSpyFlyAway = False, HAV_TakingIsobel_Event_SpawnGhouls = False152083b9-40fe-fd20-9228-897250118f97_absolutePath
                  • Alias to Node 96
                  • 15. [Jump] Jump to Node 73 (1)
                • 33. [Alias] 152083b9-40fe-fd20-9228-897250118f97_absolutePath = False
                  • Alias to Node 26
                  • 57. [Jump] Jump to Node 19 (1)
          • 81. Player: [PassiveRoll] Roll (Wisdom, Insight) vs 15 (0)
            • 91. [RollResult] True
              • 25.
                Narrator
                : *Geraldus isn't nervous, he's terrified - and he's using 'Selûne's Tears' as some kind of code.*devnoteWYR_Axe_Knows_RealHarperNervous
                • 38.
                  Jaheira
                  : I understand, Geraldus. Take a moment.
                  • 93.
                    Jaheira
                    : And you, Harper - there is something familiar about you.
                    • 96.
                      Jaheira
                      : Something singular. Absolute, wouldn't you say?devnoteHAV_EnteringHaven_Event_FlamingSpyFlyAway = False, HAV_TakingIsobel_Event_SpawnGhouls = False152083b9-40fe-fd20-9228-897250118f97_absolutePath
                      • 107. [Alias] WYR_Axe_Knows_RealHarperNervousWYR_Axe_Harpers_UnderstoodSignal
                        • Alias to Node 73
                        • 45. [Jump] Jump to Node 73 (2)
                      • 9. Player: [PassiveRoll] Roll (Wisdom, Insight) vs 15 (0)
                        • 51. [RollResult] True
                          • 73.
                            Narrator
                            : *'Absolute'. Jaheira seems to believe that all is not right with these Harpers - that they're somehow connected to the cult.*WYR_Axe_Harpers_UnderstoodSignal
                            • 30. [Jump] Jump to Node 19 (2)
                        • 4. [RollResult] False
                          • 76. [Jump] Jump to Node 73 (2)
                    • 26.
                      Jaheira
                      : Doesn't she remind you of our old friend Marcus?devnote152083b9-40fe-fd20-9228-897250118f97_absolutePath = False
                      • 18. [Alias] WYR_Axe_Knows_RealHarperNervousWYR_Axe_Harpers_UnderstoodSignal
                        • Alias to Node 19
                        • 75. [Jump] Jump to Node 19 (2)
                      • 32. Player: [PassiveRoll] Roll (Wisdom, Insight) vs 15 (0)
                        • 72. [RollResult] True
                          • 19.
                            Narrator
                            : *Jaheira's meaning is clear: Marcus was a traitor, laying a trap. The same, it seems, is happening here.*WYR_Axe_Harpers_UnderstoodSignal
                            • 59. Player: You're a little lost. Probe Geraldus' thoughts.WYR_Axe_Knows_RealHarperNervous = False, WYR_Axe_Knows_HarpersAreDoppelgangers = False, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
                              • Link to Node 6
                              • Link to Node 90
                            • 10. Player: Probe Geraldus' thoughts.WYR_Axe_Knows_RealHarperNervous, WYR_Axe_Knows_HarpersAreDoppelgangers = False, WYR_Axe_Harpers_UnderstoodSignal = False, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
                              • 6. [RollResult] True
                                • 22.
                                  Harper Geraldus
                                  : Jaheira will see through them. She must. She's fought doppelgangers before.DETECTTHOUGHTSWYR_Axe_Knows_RealHarperNervous, WYR_Axe_Knows_HarpersAreDoppelgangers, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead
                              • 90. [RollResult] False
                                • 2.
                                  Harper Geraldus
                                  : Argh! What did you...?
                                  • 106.
                                    Hemm
                                    : [TagAnswer]
                                    • 43. [TagCinematic] devnote
                                      End
                            • 114. Player: Probe Jaheira's thoughts for direction.WYR_Axe_Knows_HarpersAreDoppelgangers = False, WYR_Axe_Harpers_UnderstoodSignal, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
                              • 100. [RollResult] True
                                • 55.
                                  Jaheira
                                  : Clever cub. This is an ambush - strike first, while they focus on me.DETECTTHOUGHTSWYR_Axe_Knows_HarpersAreDoppelgangers, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead['Jaheira 5']
                              • 21. [RollResult] False
                                • 83.
                                  Jaheira
                                  : Argh - what are you doing - ?devnote
                                  • Link to Node 106
                            • 54. Player: Geraldus is the only Harper here. The others are doppelgangers.WYR_Axe_Harpers_UnderstoodSignal = False, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead
                              • 104.
                                Harper Geraldus
                                : YES!
                                • 74.
                                  Jaheira
                                  : ..The less subtle approach it is, then.['Jaheira 2']
                                  • 94. [TagCinematic] devnote
                                    • 87. [Alias]
                                      • Alias to Node 85
                                      • 39.
                                        Hemm
                                        : [TagAnswer]
                                        End
                            • 61. Player: Marcus was a cultist - what are you implying?152083b9-40fe-fd20-9228-897250118f97_absolutePath = False, BARD = False
                              • 0.
                                Jaheira
                                : ... devnote
                                • 85.
                                  Hemm
                                  : Oh, Jaheira. Orin promised you'd make for challenging prey - but then you brought an idiot along.devnote
                                  • 14. [Alias]
                                    End
                                    • Alias to Node 39
                            • 64. Player: What? Marcus had wings.152083b9-40fe-fd20-9228-897250118f97_absolutePath = False
                              • Link to Node 0
                            • 88. Player: Yes, Marcus. Shame such a dashing fellow turned out so evil, isn't it?152083b9-40fe-fd20-9228-897250118f97_absolutePath = False, BARD
                              • Link to Node 0
                            • 112. Player: 'Absolute'? That's a little obvious, Jaheira.152083b9-40fe-fd20-9228-897250118f97_absolutePath
                              • Link to Node 0
                            • 109. Player: What? Flirt with your Harpers another time. We're here on business.152083b9-40fe-fd20-9228-897250118f97_absolutePath
                              • Link to Node 0
                            • 71. Player: What is the meaning of 'Selûne's Tears', Jaheira?WYR_Axe_Knows_RealHarperNervous, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead = False, REALLY_JAHEIRA['Jaheira 2']
                              • 111.
                                Jaheira
                                : To most people, a rather old-fashioned greeting.
                                • 11.
                                  Jaheira
                                  : To a Harper - a signal that there are shapechangers in our midst.
                                  • 23. [Alias]
                                    • Alias to Node 94
                                    • 60.
                                      Jaheira
                                      : You should have studied Chelvin before you stole her face. She wasn't much of a smiler.
                                      • 12.
                                        Hemm
                                        : Maybe not in your company, Harper. But after I gave her to Orin's blades, I promise you - she was smiling from ear to ear.
                                        End
                            • 77. Player: Quite right - I wonder if the Weave will melt through this lot just as easily.WYR_Axe_Harpers_UnderstoodSignal, 152083b9-40fe-fd20-9228-897250118f97_absolutePath = False, SORCERER['Jaheira 2']
                              • 49.
                                Hemm
                                : ...What?devnote
                                • 37.
                                  Jaheira
                                  : NOW!devnoteWYR_Axe_Event_PlayerAttacksDoppelgangers
                                  End
                            • 92. Player: Remain silent and wait for Jaheira's signal.WYR_Axe_Harpers_UnderstoodSignal, 152083b9-40fe-fd20-9228-897250118f97_absolutePath = False['Jaheira 2']
                              • 84.
                                Jaheira
                                : The problem with Marcus, of course -devnote
                                • Link to Node 48
                            • 1. Player: Remain silent and wait for Jaheira's signal.WYR_Axe_Harpers_UnderstoodSignal, 152083b9-40fe-fd20-9228-897250118f97_absolutePath['Jaheira 2']
                              • 58.
                                Jaheira
                                : My friend and I have experience with your kind, you see. The problem - devnote
                                • 48. [Alias]
                                  • Alias to Node 94
                                  • 110.
                                    Jaheira
                                    : - we didn't end on the best of terms.WYR_Axe_Event_PlayerAttacksDoppelgangers
                                    End
                            • 42. Player: Strike while Jaheira has them distracted.WYR_Axe_Knows_HarpersAreDoppelgangers, WYR_Axe_Harpers_UnderstoodSignalWYR_Axe_Event_PlayerAttacksDoppelgangers['Jaheira 2']
                              End
                            • 36. Player: Strike while Jaheira has them distracted.WYR_Axe_Knows_HarpersAreDoppelgangers = False, WYR_Axe_Harpers_UnderstoodSignalWYR_Axe_Event_PlayerAttacksDoppelgangers['Jaheira 2']
                              End
                            • 98. Player: Strike while Jaheira has them distracted.WYR_Axe_Knows_HarpersAreDoppelgangers, WYR_Axe_Harpers_UnderstoodSignal = FalseWYR_Axe_Event_PlayerAttacksDoppelgangers['Jaheira 2']
                              End
                        • 34. [RollResult] False
                          • 46. [Jump] Jump to Node 19 (2)
            • 80. [RollResult] False
              • Link to Node 38
  • 50.
    Harper Geraldus
    : You... are not Jaheira.devnoteJAHEIRA = False
    • 63. Player: You... are very observant.
      • 108.
        Harper Geraldus
        : I... I was hoping to greet the High Harper beneath Selûne's Tears.
        • 20.
          Hemm
          : You have the lad a little nervous - you're the one toppled Ketheric out in the shadowlands, no?devnote
          • 116. Player: [PassiveRoll] Roll (Wisdom, Insight) vs 15 (0)
            • 86. [RollResult] True
              • 56.
                Narrator
                : *Geraldus isn't nervous, he's terrified - and he's using 'Selûne's Tears' as some kind of code.*devnoteWYR_Axe_Knows_RealHarperNervous
                • 69. Player: You're a little lost. Probe Geraldus' thoughts.WYR_Axe_Knows_RealHarperNervous = False, WYR_Axe_Knows_HarpersAreDoppelgangers = False, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
                  • 82. [RollResult] True
                    • 7.
                      Harper Geraldus
                      : Strike, strike, strike - before the doppelgangers do!DETECTTHOUGHTSWYR_Axe_Knows_HarpersAreDoppelgangers
                  • 79. [RollResult] False
                    • 24.
                      Harper Geraldus
                      : Argh! What did you...?
                      • 52.
                        Hemm
                        : [TagAnswer]
                        • 115. [TagCinematic] devnote
                          End
                • 5. Player: Probe the halfling's thoughts.WYR_Axe_Knows_RealHarperNervous, WYR_Axe_Knows_HarpersAreDoppelgangers = False, 152083b9-40fe-fd20-9228-897250118f97_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
                  • 13. [RollResult] True
                    • 103.
                      Hemm
                      : Stare at me. Study me. This Harper's face bores me - perhaps I'll steal yours next.DETECTTHOUGHTSWYR_Axe_Knows_HarpersAreDoppelgangers
                  • 47. [RollResult] False
                    • 105.
                      Hemm
                      : Argh! You little -
                      • 3. [Jump] Jump to Node 52 (1)
                • 17. Player: I'm sorry, Geraldus - you'll have to just say what you mean.WYR_Axe_Knows_RealHarperNervous
                  • 41.
                    Harper Geraldus
                    : ...
                    • 28.
                      Harper Geraldus
                      : DOPPELGANGERS! THEY'RE DOPPELGANGERS!
                      • 67.
                        Hemm
                        : Geraldus. You spoiled Orin's surprise. We'll deliver you alive for that.
                        • 62.
                          Hemm
                          : But not you.devnote
                          End
                • 117. Player: Why is he so afraid of you?WYR_Axe_Knows_RealHarperNervous
                  • 44. [Jump] Jump to Node 67 (1)
                • 16. Player: Ketheric was only the beginning. You have information on the other Chosen?
                  • 113.
                    Hemm
                    : Can't say I know much of Gortash. But Orin is hunting you.
                    • 89.
                      Hemm
                      : And when I deliver your corpse, she'll let me keep your skin.
                      End
                • 27. Player: And you are...?
                  • 68.
                    Hemm
                    : ...Do you know? I took her face - but she died before I could get her name.
                    • 95.
                      Hemm
                      : I wonder what Orin plans to do with your face.
                      End
                • 102. Player: Strike before the doppelgangers do.WYR_Axe_Knows_HarpersAreDoppelgangersWYR_Axe_Event_PlayerAttacksDoppelgangers
                  • 53.
                    Harper Geraldus
                    : [TagAnswer] WYR_Axe_Event_PlayerAttacksDoppelgangers
                    End
            • 101. [RollResult] False
              • 40. [Jump] Jump to Node 56 (2)
    • 70. Player: I come in her stead. You can report to me.
      • Link to Node 108
  • 78.
    Harper Geraldus
    : High Harper. May Selûne's Tears shine on this meeting.devnoteWYR_Axe_Knows_HarpersAreDoppelgangers = False, REALLY_JAHEIRA
    • Link to Node 66