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    Synopsis:

    SwD with dead real harper. N+1 to give information about Minsc.

    How to trigger:

    Load BGO_Main. From debug book Quest flags and options -> Act3 -> Danthelon Dancing Axe -> Add Jaheira as companion.
    Dialog with Jaheira starts, accept her as companion.
    Teleport to larian://bookmark?name=BGO_DanthelonDancingAxe_Basement&mod=GustavDev&level=BGO_Main_A&camPos=-20.376675;45.939648;125.109711&camTarget=-19.833111;45.491306;125.819305
    Come closer to harper npcs, combat starts. Kill real harper and then every enemy. Use SwD on harper's corpse.



  • 20.
    Narrator
    : *The corpse does not stir. It will answer no more questions.*GLO_SpeakWithDead_State_QuestionsLimitReached
    End
  • 22.
    Narrator
    : *The corpse regards you lifelessly.*GLO_SpeakWithDead_State_QuestionsLimitReached = False
    • 2. Player: Name and rank, Harper.GLO_SpeakWithDead_State_QuestionsLimitReached = False, REALLY_JAHEIRAGLO_SpeakWithDead_Event_QuestionAsked
      • 17.
        Harper Geraldus
        : Geraldus... Harper recruit...
        • 7.
          Harper Geraldus
          : [TagAnswer]
    • 23. Player: Who are you?GLO_SpeakWithDead_State_QuestionsLimitReached = False, REALLY_JAHEIRA = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • Link to Node 17
    • 8. Player: What happened here?GLO_SpeakWithDead_State_QuestionsLimitReached = False, REALLY_JAHEIRAGLO_SpeakWithDead_Event_QuestionAsked
      • 24.
        Harper Geraldus
        : Treachery... doppelgangers... cult...
        • 15.
          Harper Geraldus
          : [TagAnswer]
    • 16. Player: What happened to you?GLO_SpeakWithDead_State_QuestionsLimitReached = False, REALLY_JAHEIRA = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • Link to Node 24
    • 21. Player: What did you learn about the cult?GLO_SpeakWithDead_State_QuestionsLimitReached = False, REALLY_JAHEIRAGLO_SpeakWithDead_Event_QuestionAsked
      • Link to Node 27
    • 13. Player: What can you tell me about the cult?GLO_SpeakWithDead_State_QuestionsLimitReached = False, REALLY_JAHEIRA = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 27.
        Harper Geraldus
        : Orin... Gortash... at war...
        • 12.
          Harper Geraldus
          : [TagAnswer]
    • 19. Player: Why did you set up this meeting?GLO_SpeakWithDead_State_QuestionsLimitReached = False, REALLY_JAHEIRAGLO_SpeakWithDead_Event_QuestionAsked
      • Link to Node 10
    • 1. Player: What was your purpose here?GLO_SpeakWithDead_State_QuestionsLimitReached = False, REALLY_JAHEIRA = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 10.
        Harper Geraldus
        : Jaheira... information...WYR_Axe_RealHarperCorpse_ToldHasInfo
        • 14.
          Harper Geraldus
          : [TagAnswer]
    • 0. Player: What information did you have for Jaheira?GLO_SpeakWithDead_State_QuestionsLimitReached = False, WYR_Axe_RealHarperCorpse_ToldHasInfo, REALLY_JAHEIRAGLO_SpeakWithDead_Event_QuestionAsked
      • 6.
        Harper Geraldus
        : Rashemaar... THE RASHEMAAR...ORI_Jaheira_Event_HeardOfRashemaar
        • 11.
          Harper Geraldus
          : [TagAnswer]
    • 26. Player: What information did you have for Jaheira?GLO_SpeakWithDead_State_QuestionsLimitReached = False, WYR_Axe_RealHarperCorpse_ToldHasInfo, REALLY_JAHEIRA = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • Link to Node 6
    • 18. Player: What about the Rashemaar?ORI_Jaheira_Event_HeardOfRashemaar, GLO_SpeakWithDead_State_QuestionsLimitReached = False, REALLY_JAHEIRAGLO_SpeakWithDead_Event_QuestionAsked
      • Link to Node 4
    • 5. Player: Do you know who the Rashemaar is?ORI_Jaheira_Event_HeardOfRashemaar, GLO_SpeakWithDead_State_QuestionsLimitReached = False, REALLY_JAHEIRA = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 4.
        Harper Geraldus
        : Jaheira... KNOWS...
        • 9.
          Harper Geraldus
          : [TagAnswer]
    • 3. Player: Leave.GLO_SpeakWithDead_State_QuestionsLimitReached = False
      End
    • 25.
      Narrator
      : *The spell's power wanes. You can ask no more questions.*GLO_SpeakWithDead_State_QuestionsLimitReached
      End