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    Synopsis:

    Announces the rules of the chess puzzle - white to win in two.

    How to trigger:

    Click on
    S_WYR_Chess_Statue3_9485f592-77fc-4039-92f8-6e4dcc6640f7



  • 14.
    GROUP_Act3_WYR_WyrmwayAnnouncer
    : The dark king must fall in two moves. A leader succeeds; a pretender fails.f022162a-137b-4ade-b387-b0308d9020a9_A
    • 19. [Jump] Jump to Node 9 (2)
  • 28.
    GROUP_Act3_WYR_WyrmwayAnnouncer
    : Prove your strategic wits.f022162a-137b-4ade-b387-b0308d9020a9_A
    • 15.
      GROUP_Act3_WYR_WyrmwayAnnouncer
      : There is but one rule: The dark king must fall in two moves.
      • 9.
        GROUP_Act3_WYR_WyrmwayAnnouncer
        : Are you a commander of armies, or a shivering pawn - fodder for cleverer minds?
        • 20. Player: [TagAnswer] WYR_Wyrmsway_State_WyllQuiet = False, WYR_Chess_Knows_WyllAdvice = FalseORI_Inclusion_Wyll
          • 29.
            Wyll
            : I'm afraid have little experience with lanceboard, let alone the command of soldiers.WYR_Chess_Knows_WyllAdvice
            • 12. Player: [TagAnswer] WYR_Chess_Knows_GaleAdvice = FalseORI_Inclusion_Gale
              • 5.
                Gale
                : I've been known to shuffle a few knights around in my day. Might I offer a suggestion?WYR_Chess_Knows_GaleAdvice
                • 8. Player: Go ahead, Gale. I'm listening.
                  • 31.
                    Gale
                    : First, move your white queen to the upper right corner. Then, move her four squares to the left.devnoteWYR_Chess_State_Option1
                    • 3.
                      Gale
                      : The king can only withdraw to one square after the first move, and after the second has nowhere to retreat.WYR_Chess_Knows_HeardGalesSolution
                      End
                  • 13.
                    Gale
                    : First, have the white queen move all the way across and capture the black pawn. This leaves black's king in check, forcing him to retreat a square left.devnoteWYR_Chess_State_Option2
                    • 21.
                      Gale
                      : Your queen then takes the other pawn, one square up and left, always under the protection of her faithful bishop.devnoteWYR_Chess_Knows_HeardGalesSolution
                      End
                  • 27.
                    Gale
                    : First, threaten the black king. Move your rook one square to the right. That leaves black only two choices:devnoteWYR_Chess_State_Option3
                    • 10.
                      Gale
                      : Option one - the black bishop can take your rook. This leaves your queen free to move three squares to the right, and checkmate black's king, your knight pinning him down.devnote
                      • 25.
                        Gale
                        : Option two - black's king retreats up and right. Your knight can then move two squares left and one up to mate the king, your rook preventing his escape.devnoteWYR_Chess_Knows_HeardGalesSolution
                        End
                  • 7.
                    Gale
                    : First, the white queen moves up and right, diagonally, two squares. This allows her to threaten black's king, while protected by her white knight.devnote
                    • 4.
                      Gale
                      : The king will have no choice but to take the knight, ensnaring himself him between his own pawn and bishop. The white queen can then checkmate by moving one more square up and to the right.devnoteWYR_Chess_Knows_HeardGalesSolution
                      End
                • 17. Player: Sorry, but I'd rather think this one through on my own.
                  • 6.
                    Gale
                    : No apology required. Take all the time you need.
                    End
                • 22. Player: Keep your advice to yourself while we're down here, all right?
                  • 1.
                    Gale
                    : Mum's the word. The quiet before the storm, if you will.WYR_Wyrmsway_State_WyllQuiet
                    End
              • 0. [Jump] Jump to Node 30 (1)
            • 2. [Jump] Jump to Node 30 (1)
          • 11.
            GROUP_Act3_WYR_WyrmwayAnnouncer
            : [TagAnswer] WYR_Chess_Knows_GaleAdvice = FalseORI_Inclusion_Gale
            • 24. [Jump] Jump to Node 18 (1)
            • 23. [Jump] Jump to Node 30 (1)
          • 26. [Jump] Jump to Node 30 (1)
        • 16. Player: [TagAnswer] WYR_Wyrmsway_State_WyllQuiet = False, WYR_Chess_Knows_GaleAdvice = False, WYR_Chess_Knows_WyllAdviceORI_Inclusion_Gale
          • 18.
            Gale
            : Lanceboard happens to be a game with which I have more than a passing familiarity. Might I offer a suggestion?devnoteWYR_Chess_Knows_GaleAdvice
            • 32. [Jump] Jump to Node 5 (2)
        • 30.
          GROUP_Act3_WYR_WyrmwayAnnouncer
          : [TagAnswer]
          End